I might point out that the Civ3 game engine was old when the game was written. It was creaky, and crumbling in places. Very heavily patched. They could not have done another game with it; they needed to write a new engine from scratch.
i agree that it was not solely a 'cash grab'.Padma said:Actually, I can somewhat agree to most of this, except "All this to please their new parent company who wanted a quick cash grab."
Take2 bought Civ/Firaxis well into the development of Civ4.
And, to be honest, a lot of this sounds like when Civ3 first came out: "We don't like Civ3! They should have just made Civ2 better!"![]()
El Justo said:T.A JONES,
despite all of this, i would very much still like to know why the A/D values were scrappedi mean, i'd have even accepted this 'new look' had they opened up new avenues w/ the existing engine/format.
Taking vs. holding land. It's abstract sometimes, I won't argue that, but they can be seperate values. Terrain, fortification, and city bonuses aside, who's the favorite: The rifleman that has to charge onto the field, and push his enemy back or kill him, or the rifleman that can just lay down and pick off the other rifleman as he's moving. The difference in this scenario is the defender has the luxory of not having to move. The advancing rifleman could be dead before he even sees his opponent!gunkulator said:I think they eliminated A/D values because it isn't all that clear what those two values were modelling.
Bungus said:Taking vs. holding land. It's abstract sometimes, I won't argue that, but they can be seperate values. Terrain, fortification, and city bonuses aside, who's the favorite: The rifleman that has to charge onto the field, and push his enemy back or kill him, or the rifleman that can just lay down and pick off the other rifleman as he's moving. The difference in this scenario is the defender has the luxory of not having to move. The advancing rifleman could be dead before he even sees his opponent!
The engine allows for the implementation of more than just Attacker, Defender, and Artillery type units. Depending on the era, I have 6 or more unit lines, all geared for different situations.
fortification bonuses are well and good, but a defender doesn't have to be 'dug in' to be a clear favorite. Terrain bonuses sort of cover this, but they ussually are not high enough to emulate this. (10% for grassland). Plus, for some units this is more pronounced than others. For spearman, it really shouldn't make much difference eitherway. Now this is apllicable for defenders, but when is it reversed? Solitary archers for instance, would be bad defenders. THey're trying to hold a position, so they can't fall back. Historically, unprotected archers do not do well in this scenario.gunkulator said:Both games already provide terrain and fortification bonuses plus city defense bonuses so I'd say that's covered. And your explanation is only applicable to defensive units. There is still no sense to me why Medieval Infantry is 4/2 or Swordsman 3/2. In fact, with most Civ3 units the strength advantage is not at all with the defender. Why should this be?
Yes, I'll agree that's one of the few things the Civ4 enginge has over 3.gunkulator said:Perhaps, however with bonuses the Civ4 engine can emulate Civ3's but the opposite is not true.
meisen said:Using a seperate offense and defence factor allows units optimised for one or the other to be simulated. Take ships. With seperate offense and defence factors, the gunpower/armour differences between battleships and battle cruisers can be more accurately represented.
What I've read of civ4 units and their limited number of promotions, doing the mods above does not look easy or maybe even possible in anything near the same functional detail.
bungus said:fortification bonuses are well and good, but a defender doesn't have to be 'dug in' to be a clear favorite. Terrain bonuses sort of cover this, but they ussually are not high enough to emulate this. (10% for grassland).
Solitary archers for instance, would be bad defenders. THey're trying to hold a position, so they can't fall back. Historically, unprotected archers do not do well in this scenario.
WAit, that's it, you're right. An archer with a dagger was every bit as effective in a melee as a knight wearing impenetrable armor riding a half a ton horse that likes stomping things, or a mass of trained and armored men with pikes 12 feet long. Good point.gunkulator said:Archers typically were given short swords or daggers, otherwise they would be truly useless once the melee began.
Neither have I.gunkulator said:I still haven't heard a good explanation for why a Medieval Infantry is 4/2
In civ3 the musketman is actually an arquebusier. I can see, what with their heavy, inaccurate firearms that were set up using a fork, why they wouldn't be so good at fighting on the move.gunkulator said:..while a Musketman is 2/4.
gunkulator I see nothing inherently defensive or offensive in these or most other units. The game already models "dug in" positions and terrain advantages. It doesn't satisfactorily model defensive armor either so why force a model onto units when it doesn't make sense? Why should a Sipahi have almost even odds to destroy a tank if it initiates combat but is sure to lose if the tank initiates? Same with Swords fighting Med Inf.[/QUOTE said:The default values in civ3 are stupid. Perhaps I didn't mention. I changed all that in a mod soon as I figured out how. There's alot of dumbed-down machenics in civ4 too. I'm just agreeing with the principle of seperate A/d values, for gameplay, and I suppose to a lesser extent, authenticity.
Well if you want to start somewhere Civ3complete is cheaper. Just make sure you get the conquests 1.22 patch and I'd recommend downloading some of the good mods (there's alot of crap out there too).bgast1 said:It is decision time for me. I am a complete Newbie when it comes to Civ. I have played a few games in Civ III. Now I want to make the decision whether to get Civ III complete or go to Civ IV. My computer can handle Civ IV without any problem as far as resources go. I only have just Civ III and have never played a Mod. Any comments?
Bungus said:I'm just agreeing with the principle of seperate A/d values, for gameplay, and I suppose to a lesser extent, authenticity.
bgast1 said:Thanks, I have been leaning more to staying with Civ III and picking up Civ III complete. It seems that I have read more favorable stuff about Civ III than Civ IV.
I have a P4 3.2 and 756 mb ram. I played Doom 3 with no problems whatsoever. But I think I will take you all's word for it that Civ IV just might be a system hog.