Civ3 GOTM #1 *Spoiler* talks

:scan: I just finished GOTM1, my first, and was a little dissapointed the way it ended. I was cruisin around the map, mopping up any outpost colonies the AI had founded. After finishing I turned my knights towards the three remaining American cities on their main continent. Before I could conquer them all the AI gave me a Dominance Victory. I wanted all there cities.:mad:
 
I looked around at the Civ editor. The actual chance for a city to revert back to its previous owner is based on the ratio of culture points between your civ and the enemy's.

The following table should clarify:
Ratio of your civ's culture to defeated civ/percentage chance of reverting on first turn/continued chance

3:1 / 40% / 30% - "in awe of"
2:1 / 50% / 40% - "admirers of"
1:1 / 60% / 50% - "impressed with"
3:4 / 70% / 60% - "unimpressed by"
1:2 / 80% / 70% - "dismissive of"
1:3 / 90% / 80% - "disdainful of"

There's probably some sort of iterative formula that modifies this somewhat because the stats above seem to indicate that cities SHOULD revert to the defeated civ a lot more often. So it doesn't really matter how many units you have in the city which is a shame. So watch out!
 
I think they were "Impressed With" my culture at the time...I should have fought it out now that I realize that your troops don't actually defect, they just cease to exist...I was worried about my 10 immortals coming back and whipping me completely.
 
Now I'm at 1435AD, score 606. Still peace all the way. But 3 new cities were culture-converted to join us. Two from Babylonian, one from Zululand. So the 200+ bucks I spend for rush building library wasn't totally useless.

Island Iron is even more crowdy. Persian just built a new town between the north iron and game.
We are hoping to provide library access to American as well. Oh, there are 2 horses on that island instead of one. Both are under control now, due to a recent culture expanding.

The culture of Persian Democracy is approaching 10000 points. The capital having 4200+ culture, 50+ per turn. Just finished Sistine Chapel in the capital and JS Bach's Cathedral in the city north to it.

Other civs are more friendly now. We can get Iroquois's spice with only one fur instead of 3 resources. When it's difficult to get a deal, we treat our guests with music, and they were happy to talk about their new discovery of Invention and Chivalry, pay tribute, and even empty their pocket :)
 
In your case, it was due to "nationality", I guess.

Originally posted by Malys Faisent
I think they were "Impressed With" my culture at the time...I should have fought it out now that I realize that your troops don't actually defect, they just cease to exist...I was worried about my 10 immortals coming back and whipping me completely.
 
Originally posted by Malys Faisent
I think they were "Impressed With" my culture at the time...I should have fought it out now that I realize that your troops don't actually defect, they just cease to exist...I was worried about my 10 immortals coming back and whipping me completely.
Did you acturally SEEing them coming back? My guess is that there is a chance that they don't exist any more. Because they are your special unit. maybe other civs can't use them..
 
This one is developing harder than other games I've had, I tend to be peaceful, and have gone most of a civ3 game without being in a single war.
Here the Aztec demanded iron, and I didn't feel like giving it to them, already into a major war and I didn't even have iron in my culture area.
I'm siting behind walls of a city 4 squares away from the aztec captal trying to hold off hordes of jaguar warriors, while trying to building a barracks and Imortals in a size 2 city near the iron mine.
oh and forgot the 2 minor hostal tribes in the area.

30 turns later and I bought every tech the babalons had and made an army, the aztec are going to die.

And 3 workers are moving the water back to my capital, 1 makes minor changes to the road going back and the other 2 move the water 1 square each turn (love industriest workers).

Haven't even hit 1 AD yet, but took the Aztec captial in 570BC.

I've never lost a city after I've taken it.
but then I tend to make a new town with an military unit escorting the coloniest to the site and the first thing built is the temple (rushed when pop hits 3 people, cost about 2 people).

Does anyone know anything really bad about rushing productions using people other than populations go down?
 
I killed off all the civs around 1270AD. Soon as they where dead another city would respawn!. Not only that when i killed this "new city" that appeared out of nowhere the game would go on and the damn AI wouldn't have a single city. I even went and exchanged maps.(world and territory) and i checked to see if he had any cities he could gift me but there where none...
 
I've been seeing a similar situation to most it would seem.

As my first city was building a spearman I sent my worker south acting as an explorer. I discovered the Aztecs and began working a road backwards as I knew I would need to get a city near there ASAP. My spearman wandered about defending my capital and my worker from barbs and did quite well - made it up to elite.

Once my settler was ready, I sent it south right away to be a buffer and staging area against the Aztecs. I was later able to establish a third and fourth city with usable protection (spearmen only), and I got The Wheel from huts and traded the Aztecs Masonry for something as well. Anyway, the time came to build barracks as I was studying iron working and immortals were about to take the field.

I was able to contact the Babylonians as they sent a unit up through Aztec lands. It was actually a bit scary as they were red in color and I'm used to THAT color being the barbs. Anyway, they had a fair amount of tech, and I was able to buy it rather cheaply. Nice.

So now began the art of rush building.

I don't think that too many of my cities ever got to size three. I rush built EVERYTHING for the most part. Crack the whip, here's your barracks. Crack the whip, here's your immortal. Crack - Temple. Despotism is actually a GREAT early wartime government and I'm still in one in the 1200's even though I'm through the whole first tech tree and have discovered both Monarchy and Republic.

Once I felt I had sufficient numbers of immortals, the carnage began. A horde of my veteran immortals took the Aztec capital along with the Oracle first thing. From there, it was just a matter of marching. There were some bouts of resistence and counter-attacks, but for the most part a steady stream of immortals rush built from my barrack-filled cities was too much. In the mean time, the Babylonians and the Zulus made sure they sold me all of their techs so I did not fall behind.

In the cities that I took over, I usually left a single unit - preferable one that was wounded - in the city while one or two units waited outside (great strat. Thunderfall). The new cities build a spearman and then barracks and then immortals. Occaisionally, I'd throw a temple in there as well. I did have the Oracle now after all. In fact, is a city with sufficient size I would rush build whatever I could as quickly as I could (after waiting a turn or so for a shiled or two to be added first). This worked well because it used up the foreign laborers. A city with 6 Aztec laborers could rush a temple, barracks, spearman and then an immortal over 7-8 turns and then only have a single Aztec laborer left. This meant that my Persian laborers equalled or exceeded the Aztec ones very quickly.

In any case, I cleared the continent by about 1000 AD, but all three of my former neighbors were able to settle on distant islands. At about 1200 AD I finally did away with the Babylonians and the Aztecs are nearing extinction. The Zulus have a single city left, but they are on an island populated with Iriquois and I didn't want to have to supply that front yet.

I've had skirmishes with the Americans, and I sent a force over to their continent to try to take some cities. However, they have discovered Feudalism and now have veteran pikemen who my immortals cannot seem to defeat very well.

Now, all is settled down and my immortals have played their part, the rush building of improvements is continuing in earnest. I will rush build with citizens for a short while longer and then switch to Republic in an effort to take a tech lead and get to Democracy later once it's discovered. I can also let my cities grow at that point :). Perhaps I'll try the Americans again once I have cavalry. I have not built a single wonder, but I captured the Oracle, Pyramids, Great Library and the Lighthouse. The Americans have the others and will likely have Sun Tzu's soon as well. Once I get a lead in tech, I'll be able to build some on my own - and likely take some from Abe as well :).
 
My original supply of iron ran out at about 200AD. Was that ever annoying! Fortunately, I had just captured an Aztec city with iron and was in the process of roading it up so I only ended up going 1 turn without the precious resource. Otherwise it would have been a crippling loss.

Does anybody know if the chance of exhausting a resource depends on how many units you make with the resource or is it just a random chance, unconnected to how much you use it? For example, do I need to worry about my horses running out even though I've only built one horseman in the game or did I just use up my iron because I've been pumping out immortals like they're going out of style?

Anyway, I'm now at 400AD. I conquered the Aztecs in about 300AD with the help of the Babylonians and had the Babylonians and Zulus pinned down with just four and three cities respectively. The rest of the continent is under my despotic rule (bwahahahaha.)

I guess because they were pinned down they both started sending settlers escorted by military units into my territory looking for places to settle. I wouldn't trade maps with them so they presumably didn't know that there was nowhere up north for them to settle that wasn't within my borders. I kept demanding that they leave until the Babylonians finally got mad enough to declare war. Now I've allied with the Zulus and we're in the process of smashing the Babylonians. I've taken two of his cities and Babylon should soon fall to my immortal hordes as well (bwahahahaha.) I've also started fanning out across the seas to settle other islands and continents. Looking forward to finding the Americans and Iroquois.
 
Not much happened in my game. Only 20 years passed. One Aztec size 5 city get converted from the island wheat which is west of Island Iron. Cancelled Right of Passage with Zulu. Going to Cancel ROP with Babylonian soon. Disband ~10 warriors. American are asking a raise for wine supply. We offered them horse + fur. Iron supply is abundance, about 9 total. Planning to disband more warrior and upgrade the first knight. Gunpowder next turn.
 
My first game of the month was submitted- the only problem I had was that I didn't save real close to 0 ad, (only had 230ad or 230bc) I hope 230bc was close enough.

Based on some of the above responses(total domination, fast tech etc.), I doubt I will do well. I have a four digit score though, so not a complete embaressment.

I was trying to maintain a culture lead so that I could take over cities and I did an early strike on the aztecs. Kicked aztecs off the mainland and went to democracy and tried to buy all the culture I could get.

Traded for most of the advances as well as picking up the great library from aztecs capital.

Never made it out of the industrial ages and I was only one step behind the lead civ. No tanks or battleships appeared in my game.

Culture was brutal - tried to crank up WLTK day to no avail... Picked up Sufferage and Theory of Evolution right before the game timed out at 2050.

Goodluck all!
 
I'm pretty new to Civ. Played Civ II a little bit.

Now I have Civ III and what an awesome game, so cool I thought I'd try out the Game of the Month.

Played it once and got my behind quickly and thouroughly handed to me. Ouch.

I'm on my second time through it and I'm doing much better.

It's 610 AD and I've founded 8 cities and taken one from the Aztecs by force. I've sent two invasion forces to get the Aztec capital city (since it's so close to my borders) but it's not quite close enough. Both times I entered he sent me a message to leave and I had to declare war. This gave him about 3 turns to set up a defense before I reached the city. It seems to be plenty of time for him to throw an army together.

Luckily, I've been kissing everyone elses buts all game. I give them money every now and then to soften them up to my cause. The Babylonians are catching on how ever and it seems the more money I give them the more annoyed with me they get. I've cut off their funds.

One achievement was making it to the second age before anyone else. I've gotten most of my techs through trade and have been trying to save as much money as I can. Now I plan to put that money to use and research very quickly and make my lead even greater. As soon as I get calvary you can kiss the Aztecs good bye.

Almost all my cities have walls (those on the mainland). The other three on the north-western islands aill be a problem. The Babylonians and I will be fighting for those as soon as the Aztecs are gone.

I'm pretty confident that I can defend against anything that gets thrown at me at this point, thanks to the walls.

I have some questions though:

- What do I have to do to build a wonder so quickly. The AI players have been putting them up left and right, I fear I'll only be able to get some of the modern advances and capture some from them.

- Is rush building important in this game? I've never done it.

Endureth
 
First time trying this game of the month feature as i stopped playing civ 2 ages ago. Really like it. I got a bit lucky in that when i first played civ 3 i chose the persians as my civ because industrious and scientific seemed to suit my playing style from civ 2. As such, I was very familiar with the total domination of veteran immortals. This was my strat with the persians. First city where settler started. Tech choice is iron working. Worker mines and then roads 2 nearest grassland squares (luckily one has a shield on it ;) ). First city builds: barracks, spearman, settler. By this time or very shortly thereafter iron working should have been discovered and if you are lucky (which we are on this map) there is a source of iron nearby so your second city can form near it. Build a road to the iron, pump one more spearman from your first city and build a barracks in your second city then switch to straight immortals. In my game its 1000 BC and I've wiped out the aztecs and taken three cities from the babylonians while only losing one immortal. Naturally i traded for their techs before attacking them :lol: . I guess you could call my strategy immortal rushing. The disadvantage is the lack of early scouting and i was probably lucky that i sent my first immortal south instead of north or the aztecs might have been a little tougher to take out. Another disadvantage is that my golden age is already over :( However i now have 3 elite immortals and therefore a good chance to get a leader sometime soon. Still not sure if im better off using it to rush a forbidden palace (corruption is brutal in civ 3
:mad: ) or start an army and get the military academy. Ill probably go with the forbidden palace as that will give me 3 or 5 good production cities to fuel my immortal binge. Well good luck all.
 
I can't remember, but I think my game is around 1200 AD. The Aztecs just declared war on me a few turns ago when I got tired of their demands. I ran about 5 immortals over to their closest city, only to have them bushwacked by stingy Jaguars and Swordsman, as well as Pikemen defending the city. I managed to wipe out an Aztec army, and also united the most of the world (Babylon, Zululand, America) against the Aztec, which has certainly distracted them from Persia. I really think that I have done too little too late though. I tend to play a peaceful game (scientific or cultural) but this map was just not conducive to that strategy AT ALL. My military is puny, and I just hope I survive. I have some good trading relations with Babylon and Zululand, so I have cash. Plus, I am still in golden age and making 30 gold per turn. This is my first GOTM (I never tried it in CivII). I really need to be flexible in my strategy in the future.

-dowski
 
Originally posted by Endureth

- What do I have to do to build a wonder so quickly. The AI players have been putting them up left and right, I fear I'll only be able to get some of the modern advances and capture some from them.

- Is rush building important in this game? I've never done it.

I think that building wonders in your capital seems to be the trick. All other cities (at least early) will be hampered by bad bouts of corruption.

As far as rush building, it sounds like it is best used to kill off unwanted foreigners in captured cities. That's what I have gathered from some of the other posts in this thread. Also, I guess if you have the money (in a Monarchy or better) it can only help to rush build.

-dowski
 
I guess I have a slight advantage as far as experience playing, but here are my saves. Game won: 450AD.

As for advice... building settlers is not the only way to expand. just make sure you pick your battles carefully. ;-)

-J
 

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Wow! I don't know a Firaxian is also playing the GOTM! :eek: Welcome to CivFanatics, Javier. :cool:

I guess I have a slight advantage as far as experience playing, but here are my saves. Game won: 450AD.

Winning the game in 450 AD is unimaginable. I couldn't even conquer the Aztecs by that time! :cry: Oh well, I'll try to do better in my second game. :)
 
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