Civ3 GOTM 12 Results Posted

Originally posted by Skyfish
Matrix and Ainwood, you guys are doing a geat job !
Please keep the GOTM going and if people don't like it then they don't have to play it !

CB, your animosity towards Matrix is obvious however I don't seen any substance in any of your posts about why ?
Please state your issues in a clear way.

Skyfish, if nothing else all the games that win medals were to be reviewed before the results are posted. At least 2 such games were not submitted for review.
 
Originally posted by Serg
When the discussion about reload counter was begun I looked at my counter: it was terrible. I often must play with short time session, now I play only if have several hours for playing the game - Bamspeedy was right. I havn't power comp and 'J'-operation and someone else let me confuse result. I reloaded in this case. When I have many cities (>50) I often couldn't end one turn in one session. And when I loaded the game from the site I always start the game and immediately save it with other name.

I didn't want play the GOTM13 because havn't enough time for this especially if I can't play short session. But I try begin the game only for read what the game is in this month. And I... get early settler (placing first city one tile left and entering the hut by worker - best chance to get free settler). Further on the monarch level all are clearly... and I'm affraid to submit this game (if I will ended it, now only 1300BC 5 session - 5 reloads).:confused:

I feel for you Serg, I've tried to get them to make some sort of rule with regard to this for 2 month's but it's a fence sitting game.
 
CB
If that REALLY is the case than I have to agree with you, IMO specifically the top games should be checked in priority !

It seems very logical to me no ?
 
Originally posted by Skyfish
CB
If that REALLY is the case than I have to agree with you, IMO specifically the top games should be checked in priority !

It seems very logical to me no ?

Makes sense to me too, I processed the top 50 games (other than for reloads) and notified him of the results (subject to other input and scrutiny from other members) that I was then waiting for the late games and his brothers game that was missing from the submitted games also before I would continue, I expected those games no later than last Tuesday, (the day after the cut off date for the late submissions). I'd let it go but this sort of thing has happened every month since we started the process and the results are a big surprise every month to everyone except for the one person that makes them up.
 
One of the games not reviewed is of my brother (Nitro), but that doesn't matter cos he doesn't cheat. I know so. ;)

CB, I understand your concern and feeling of usefulness, but I'll make the changes you suggested done and post the other games a.s.a.p.. And now ainwood has suggested a way to check the games and make the results in a more structured manner (in the GOTM police thread). Please don't give it up. :(
 
Like Serg, I also use a lot of sessions, so I save and reload often.
In addition, I may reload if:

(1) I misclick or mi**** a key (I want the game to reflect my decisions, not my mastery of the keyboard);
(2) (if I have many cities) I may end the turn without checking for riots, for the sole reason to save RL time, then go back and adjust any rioting cities;
(3) I go back to an older save because I forgot to log something, to make an image, or to see what in the world happened to my Spice colony.

In none of these cases I gain any advantage from reloading.

I have no idea what my reload count is and what is considered 'too high', but I have no intention whatsoever to adjust the way I play the GOTM, which I consider 100% fair, let alone my life in order to qualify for the rankings.

Just like I have no intention to spill precious hours on milking, only because that gives a higher score. I know when I've played well and when not. If the rankings don't reflect that, so be it.

In addition to the above, it is actually very easy to cheat bigtime with a minimum of reloads. Just save 10 instances of the same decision moment under different names when you want that map knowledge, settler, flip, Great Leader, wonder or unique tech, and play 9 extensive try-outs for 1 reload. Don't turn off your computer until the game is finished and if you aren't too hopeless a player you can cheat your way to the top with say 5 reloads a game.
 
Mm - not sure about (2).

I sometimes get careless and check at end of turn if I have any cities actually rioting, adjust them then find a city riots because it grew at the end of that turn. I'd consider reloading to go back and adjust any city that riots somewhat dubious.
 
Originally posted by Ribannah
(2) (if I have many cities) I may end the turn without checking for riots, for the sole reason to save RL time, then go back and adjust any rioting cities;

Here something you can try:


1. Upgrade your smiley graphic with this mod:

http://forums.civfanatics.com/showthread.php?s=&threadid=10197&highlight=smiley

2. Before, you end your turn, go to the first advisor screen and you will notice any unhappy citizen instantly.

Before I upgraded my smiley graphics, it was so hard to tell if they are unhappy or content. Now, It's so easy to recognize them; therefore, I'm able to keep all (98% or more) of my citizen happy all the time. And happy citizens means higher score.
 
Why dont you just spell it out CB?
 
Originally posted by Cartouche Bee
I'm in the minority, but I was under the impression that you had to actually submit a game to be included in the results.
They all did. But it was because they resubmitted when they noticed they weren't in the list of participants that I'm the only one who has the savegames. Anyway, you can download them now (look at the GOTM police thread). :)
 
Where is that thread actually ?

As for Ribahanna I am sorry but reloading because you get rioting cities is just cheating, you do get an advantage from it.
 
Originally posted by Skyfish
As for Ribahanna I am sorry but reloading because you get rioting cities is just cheating, you do get an advantage from it.
No, it just saves time compared to checking ALL your cities three times to make sure EVERY turn. I wish there were a riot warning appearing automatically, opening the city screen for adjustment each time rioting is imminent, it would make game progress so much smoother.
Of course I don't reload if the riots are the result of a luxury trade gone sour or an enemy unit stepping on my gold square.
 
Ribannah said:
I wish there were a riot warning appearing automatically, opening the city screen for adjustment each time rioting is imminent, it would make game progress so much smoother.

I do so agree!! Civ2 had the Attitude Advisor, which helped, but in Civ3 you have to use F1 and count heads. Yet another case where Firaxis could easily make the play of the game less onerous!! (Like having to actually open diplomacy to see what the AI has to trade! F2 displays available resources, but Techs and Treasury are only visible in diplomacy.)

While I agree that reloading may be a quicker way to prevent rioting than checking each city, there is no way to differentiate between reloading for this purpose and reloading for a clearly improper reason. And the GOTM rules clearly state "Most importantly, it is not allowed to reload. Only when the game crashes or you accidentally press the wrong button you may continue from an autosave, but otherwise never." Not even to simplify riot control. :(
 
Ribannah you are found guilty of reloading, a crime punishable by the GOTM Forum. :)

There are two ways to prevent disorder in cities:
1. Governors - which are stupid AI helpers
2. Manual checking - which takes time

You have to decide for one of them like we all do.
I, for instance have every game about 20 times when cities go in disorder because i'm not careful. Do I reoad? No!
I can handle the consequences and at some point I start using the governors despite the disadvantages.
It's the way the game works.
 
Originally posted by Ribannah

No, it just saves time compared to checking ALL your cities three times to make sure EVERY turn. I wish there were a riot warning appearing automatically, opening the city screen for adjustment each time rioting is imminent, it would make game progress so much smoother.
Of course I don't reload if the riots are the result of a luxury trade gone sour or an enemy unit stepping on my gold square.

I wouldn't have thought that checking your city in a OCC is that onerous....
 
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