Civ3 on Earth. Accurate world map, accurate resource placement, correct startsites.

Good job kittenofchaos. :goodjob: I like it but it gets a bit long later on. Still good though. :goodjob:
 
Originally posted by Turjake
Well done, kittenofchaos! Realistic and enjoyable. For me, this is The Mod of mods.:goodjob:

I have to agree with Turjake, I have not played Civ 3 w/o your mod since I d/l it in February!! ;)
 
Im back and i will continue to give some constructive critism to your great map. Ok then, we need iron in England, otherwise they cannot build iron clads and have the mechanised Empire which they once had, it would be great if people could make it realistic and put Iron, Coal and Oil in Britain! OH yeah, are you going to add new buildings and units etc, taking the idea of this from the other mods out at the mods?

The other thing i was wondering is if there is an idea to open up trade routes through the Panama and Suez canal? It would be great if countries made money through ship rights or if trading was made much more interesting etc. Also i was wondering where Britain gets its aluminium from to make planes etc or where Germany gets both rubber and oil from to make its tank. This is why trade should be in more detail etc. Well also countries need to be richer. The other thing i still dont understad is that if you want to make it realistic by leaving America out why do you still put cattle in the American continent where it is not native as are the Americans?

Also is there any point in adding Battlecruisers which would make it much more realistic as for the naval race. I know they are vertually battleships but sacrificing armor for speed can be done. Also RUSSIA NEEDS A SPECIAL SETTLER UNIT SO THAT IT CAN SURVIVE AND NOT BE EATEN AWAY BY IGNORANT POWERS SUCH AS ROME AND GREECE AND GERMANY AND FRANCE. Otherwise it will be non desirable without one superpower in Europe who can bring order to europe and asia.

I anticipate your new release. Cya then.
 
KittenofChaos: This Mod is absolutely amazing! I allowed myself to use it as a blue print for a Colonization Mod (which maybe one day will be released...), if you don't mind - You have been credited of course in the civilopedia.

I've found out, that with 1.21 the AI is hunting for resources quite fast. At least in Monarch-Mode. It seems, the AI knows where each resource is placed in the beginning (even Uranium) and heads there very fast.

I like this "feature", because now it's possible to control the city building of the AI, by placing nice resources. But on the other hand, they head for Russias Gems and Iron, which makes it a bit cluttered.

This is also due to the disrespect of borderlines! If the AI wouldn't head through every other nation to build settlers, it wouldn't be so cluttered, and the european were forced to build more ships and go colonize instead of stealing russian hunting yards. Therefore the old ZOC was really a good thing.

I thought about adding a second settler to all expansionistic Civ's. But giving Spain a second settler seems unbalanced. Have to check it out.

@Kitten: What I've noticed is that it is very hard for China in the beginning because of the barbarian. Seems to be historically right though. (I have to admit that I don't know this for sure.)
 
I confess I haven't played China as they always seem to do extremely well!


I have 10 days till my next exam I think I'll put some work into my mod.


Gelvan...I'm cool about you using anything I've done as a template, accrediting is important, if you are using my map remember to accredit Marla too as I used with his permission his map as a template for my own.
 
Will do it in this message poping up whenever starting your scenario. How can I edit this? Haven't found this text anywhere...?
 
Using the editor: go to scenario...scenario properties (from memory...which has just watched 20 hours of Buffy in a row before walking 4 miles to get shopping from Tescos at 11 PM!


KittenOFchaos, living life like a fool.
 
I love everything about your thread, my only problem is that I still want to incorperate a fascist government into the game. Can you give me anytips as to what I might do, or out of the kindness of your heart, include it in your next mod......
 
When will you have finished your latest version of the mod? Is it going to have radical changes in it?
 
Wow. I like this mod. Accurate (Please look at Norway and insert fjords - thnx)

Just one question: Have you done anything to the settings for barbarians?

OK - why I ask?
Right now, I my treasury have suffered from an AMAZING raid by the barbarians. I am playing a Greek game, and I am ahead in science and treasury:), which makes me able to go to war now and then. But, I am currently occupied with settlements...Unfortunately...those (settlements) were not well protected.
It started about 1140 AD. I got message of a massive uprising,and thought there'd be 5 or 6 attacks on one city. Instead there were (initially) 6 groups of about 22-24 horsemen attacking...and in different parts of the worlds at the same time.
The result was unfortunately small losses in the military department, treasury suffered and development entered stagnation :(

I must admit that turns lasted quite a lot longer...barbarians being the only ones that had much to move at the time.
Now I am 100 years ahead of that point,and have pushed those blasted ones back...but they keep coming...probably because there are still empty spots in the world were noone has settled yet.

Impressive work - great mod:goodjob:
 
Have you worked on the canals system? Oh yeah and would it be better to give civs more money at the start of the game? Please can you tell me when your latest version is released.
Thanks Cya then
 
Great work on this mod! It is a pleasure to play - and adds a whole new dimension to Civilization III.

Just one suggested improvement I have is that I think it might be nice to slow down the rate at which technology is acquired. In a monarch or emperor level game, civilizatoins start reaching the industrial age at about 1000AD. It is almost impossible for a game to last past 1500AD. I think it would be great if this was stretched out a little, so that the industrial age isn't reached until 1300 or so. This would make the game feel a little less rushed, and give more chance for ancient conquest and wars etc. I would like to play a game that actually goes past 1600AD :-)
 
I have attempted to slow down the rate of technological progress in the past by increasing the "cost" of each technology and slowing down the "world" tech rate thing.

I have some ideas I know that will be effective...that I will try to implement this weekend if I have time, but I agree that the higher level difficulty games are too short.


What I find annoying is that the difficulty levels make the A.I better at research. Why does difficulty have to affect this aspect of the game to the extend it does...it is a real negative feature of playing at the higher difficulty levels.
 
Ive only played with your mod since I found it on this site, its that good. There isnt a whole lot of things that you can do to make this better. The only problems I have is with Japan. It is quite hard to start the game as japan and be a power in the world. Is there anything you can do to make japan a easier country to use?
 
In the last monarch game I played I won in 1804 (space race) however this was with only 10 A.I civs so that might have affected it. One thing I have noticed though- is there any way to make the A.I a bit more aggressive, apart from the militaristic civs the A.I seems to hardly ever declare war.

On a related note:
Reducing the no. of Eurpean civs can really shorten the A.I turn length ( as can having all of europe in your empire :) ) I think this might be because it means they don't all keep going into each others territory.

Also- the Iroquois always seem to do badly if america is present, I think america usually beats them to all the good city sites

And finally- has anyone else found that England seems to get almost all the wonders you don't

Other than that keep up the good work, the mod's lookin great and russia seems to be sorted
 
To tie in with what Tyndale said, I have found, in general, that the AI nations rarely declare war against one another, but they sure like picking fights with me! Even if they are not on the same continent with me, once we get the old intro, they start nit-picking give me this and that and the next I'm the bad guy - sheesh. This could be the game itself and not the mod, but I needed to vent :) Peace.
 
BNMAC to make Japan a real power, first go for map making and expand into Korea, and then expand into China and then into the oceanic Islands, and maybe Austrailia, its easy to make Japan a power. If you take all these places which is so easy achieved if only you strong units with your settlers to sort the barbarians out.
 
I would imagine that the reason is that england gets a fairly large number of ancient wonders is because they run out of land to expand into quickly, and thus have to concentrate on improving the few cities they do have. Soon enough their cities have all possible improvements, and building wonders is the last possibility for them.

The civilizations in europe and the middle east have plenty of land to expand into, and so they spend their time doing that, as well as making troops to go to war with each other.

I think that playing the English is much harder than playing the Japanese. The Japanese have a bigger island to start with, and then only have to compete with the Chinese and perhaps the Indians for land in Asia. By the time the English are ready to expand to Europe most good land is probably taken and they are stuck going to the Netherlands or Africa. Also I think that being expansionist and being on and island is still a major disadvantage, despite the cheaper harbors.
 
Does anyone know how much of an effect adjusting the A.I to A.I trade rate slider has? This is something that affects the game ( not just this mod) quite badly IMO. I don't mind that the A.I don't offer very reasonable trades its just that they are far more willing to give to the A.I rather than you, no matter what the difficulty level.

As regards to the comments of the A.I hunting down resources on monarch I've had completely the opposite happen, Lincoln demanded rubber from me despite the fact that there was some unconnected about 5 squares away from one of his cities in south america :confused: i dont know, maybe he was just being lazy:)
 
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