Civ3MultiTool - Now at Civfanatics

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There is a modmaker's tutorial in the Tutorials, Reference, and Guides section that goes through step-by-step on how to add units, improvements, wonders, techs, and resources. Check it out.
 
Originally posted by Gramphos

I'm aware of the problem. There will be a new version soon. I just need to make sure that it still works with 1.16f.

Adding units will not work either (I think)

Yeah, I couldnt add units either.

Trying your new version now, and again, thanks for all your work. :D

EDIT: Well, sorry to report the FOW reset still does not work. I could add units though.
 
Originally posted by PaulNAdhe
I'm sure this has been answered on this thread before, but my 24K telephone line causes reading all the posts to detract from my Civ III time ;)

How do I add a unit using C3MT? I've tried everything I can think of and all I get are Barbarian Settlers or I/O errors on game startup.

Is there a tutorial for us dummies? Or can someone reply with a step by step instruction for adding individual units to a save game, not unit types.
You click add, and then the unit you added show up.

Then you have to edit the unit as it will default to 0 in all fields. (ie Barbarian Settler)
 
Originally posted by joespaniel


Yeah, I couldnt add units either.

Trying your new version now, and again, thanks for all your work. :D

EDIT: Well, sorry to report the FOW reset still does not work. I could add units though.
I'll have a look at that. Most likely I just edited the load part, and forgot about the save part.
 
Gramphos:

Sorry about that, it was my problem all along, although there was an I/O problem with an earlier version.

When I added the unit it started out as Barb Settler and after changing all the other fields it still showed Barb Settler. While futzing around last night I added a unit - it showed Barb Settler, then I switched to the city page did something, then switched back and it was the unit I had created. It works great now.

Still interested in filtering the city page, any plans?
 
Dear Gramphos I have a very important question!;
If I use your save game tool, and change the units(I click on add and then modify the barbarian settler to a unit I want) and then if I start the game I load the modified save-game and the computer tells me: "System error Data: UNITS" or something else.
How can I add units correctly with the save game modifier??
Please help me!!
 
Originally posted by Baron Rakkan
How can I add units correctly with the save game modifier??
Please help me!!

Once added, it will say "barbarian" unit. Then before saving and exiting the SGE, change the nationality and ownership.
 
Originally posted by Baron Rakkan
Dear Gramphos I have a very important question!;
If I use your save game tool, and change the units(I click on add and then modify the barbarian settler to a unit I want) and then if I start the game I load the modified save-game and the computer tells me: "System error Data: UNITS" or something else.
How can I add units correctly with the save game modifier??
Please help me!!
What game version do you use?
Can you attach an unalerted save of that version, and tell me what to edit to get the problem (Might be sometihng I made wrong with the backword comapbility)
 
Dear Gramphos!

I use the version 1.17f of Civ3 and the newest version of your multi tool. I don`t think that you made a mistake during the creation of the multi tool!
If I want to create units perhaps I make a fault and thus the error warning comes, because if I change the cities or the technology nothing happens and the savegame works perfectly.
I make something wrong with the creation of units, perhaps, only if you want, you can tell me step by step how to create units with your great multi tool, please! But if ou want me to send you the save, you can tell me and I can send it you at night, because I am now not at home!
Thanks
 
@joespaniel

Danke for your answer, but I tried it as you told me, but it didn`t work. I will wait until Gramphos answers me the scond time.
Thanks and tschüss!
 
Make sure that the unit you create gets loaded on set to NONE (I think it defaults to the first unit, but I'll change tht for larterversions, and maybe only show units on the same tile in that list)
 
Next version will default to a settler owned by civ1 (that should be human player) not loaded on anyone. I don't knowyet if I'll default it to a position as well.
 
I just found a byg, which I believe can have generated the error for some of you.

The units are NOT updated when the add button is clicked. Which makes you need to select another unit before using that. I'll try to get an updated version out soon.
 
Originally posted by PaulNAdhe
Gramphos:
Still interested in filtering the city page, any plans?
If nothing goes wrong the next version will allow filter with owner, year founded, shields in box, food in box, position, type of produktion and exact production. I still have some things to fix in other parts of the program before I can release it.
 
Originally posted by Gramphos

If nothing goes wrong the next version will allow filter with owner, year founded, shields in box, food in box, position, type of produktion and exact production. I still have some things to fix in other parts of the program before I can release it.
Oooh, those filter options sound great, I'm drooling.

As to those I/O errors on game start, I haven't had that problem since I made sure to change the 'Loaded On' drop down to NONE. It's easy to overlook that little drop down and I think that's what caused me the problems with I/O errors.
 
Originally posted by PaulNAdhe
Oooh, those filter options sound great, I'm drooling.

As to those I/O errors on game start, I haven't had that problem since I made sure to change the 'Loaded On' drop down to NONE. It's easy to overlook that little drop down and I think that's what caused me the problems with I/O errors.
Well, it was supposed to default to NONE, but I forgot to specify that value. I still have some problems with an other part, but i think I'll publish a new version with or without that quite soon. If it is fixed it will be in otherwise not. (Better not tell what I'm working on, but it might be useful for some modders once it's ready (it's not a part of the sge))
 
Some additions (mostly the filter for Cities), and some fixes makes this version quallify for a new version number.

v0.84
- Added statistics for map in the CopyTool
- The BIC compare function has been improved to show the stats of added units
- The Filter function in the Save Game Modifier has been extended to involve parts of Cities
- Eras has been flagged as unfinished (this does not mean that they can be added, but that you can experiment with them)
- Bug with units not udating when adding another unit to a savegame has been fixed
- New units now defaults to the civ using slot 1 (human player)
- Loaded on list now only shows unit on the same tile
- Loaded on defauts to NONE for new units


Note, some peple might encounter problems with VB runtime again, as some parts has changed more then it looks like. If you have problems with eiter strange errors, or parts of the tool not loading download an earlier version, and wait for the next version, which will have a new full setup. Hopefully the changes should not afect any of the active areas of he program, but I can't say for sure until it has been tested.

20 downalods
 
The 0.84 was tried on a 1.17 version game. It would save the map to .bic, but when trying to import back into the saved game, refused saying "only recognizes ver. 2.-" "error." Appears to need new work on excellent 1.16 version. May need full up-grade in C3MTool instead of substitution of .84 into it.
 
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