Originally posted by Gramphos
I'm aware of the problem. There will be a new version soon. I just need to make sure that it still works with 1.16f.
Adding units will not work either (I think)
You click add, and then the unit you added show up.Originally posted by PaulNAdhe
I'm sure this has been answered on this thread before, but my 24K telephone line causes reading all the posts to detract from my Civ III time![]()
How do I add a unit using C3MT? I've tried everything I can think of and all I get are Barbarian Settlers or I/O errors on game startup.
Is there a tutorial for us dummies? Or can someone reply with a step by step instruction for adding individual units to a save game, not unit types.
I'll have a look at that. Most likely I just edited the load part, and forgot about the save part.Originally posted by joespaniel
Yeah, I couldnt add units either.
Trying your new version now, and again, thanks for all your work.
EDIT: Well, sorry to report the FOW reset still does not work. I could add units though.
Originally posted by Baron Rakkan
How can I add units correctly with the save game modifier??
Please help me!!
What game version do you use?Originally posted by Baron Rakkan
Dear Gramphos I have a very important question!;
If I use your save game tool, and change the units(I click on add and then modify the barbarian settler to a unit I want) and then if I start the game I load the modified save-game and the computer tells me: "System error Data: UNITS" or something else.
How can I add units correctly with the save game modifier??
Please help me!!
If nothing goes wrong the next version will allow filter with owner, year founded, shields in box, food in box, position, type of produktion and exact production. I still have some things to fix in other parts of the program before I can release it.Originally posted by PaulNAdhe
Gramphos:
Still interested in filtering the city page, any plans?
Oooh, those filter options sound great, I'm drooling.Originally posted by Gramphos
If nothing goes wrong the next version will allow filter with owner, year founded, shields in box, food in box, position, type of produktion and exact production. I still have some things to fix in other parts of the program before I can release it.
Well, it was supposed to default to NONE, but I forgot to specify that value. I still have some problems with an other part, but i think I'll publish a new version with or without that quite soon. If it is fixed it will be in otherwise not. (Better not tell what I'm working on, but it might be useful for some modders once it's ready (it's not a part of the sge))Originally posted by PaulNAdhe
Oooh, those filter options sound great, I'm drooling.
As to those I/O errors on game start, I haven't had that problem since I made sure to change the 'Loaded On' drop down to NONE. It's easy to overlook that little drop down and I think that's what caused me the problems with I/O errors.