Civ3MultiTool - Now at Civfanatics

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Originally posted by tcwonder3
The 0.84 was tried on a 1.17 version game. It would save the map to .bic, but when trying to import back into the saved game, refused saying "only recognizes ver. 2.-" "error." Appears to need new work on excellent 1.16 version. May need full up-grade in C3MTool instead of substitution of .84 into it.
I'll check on that. It is possible that the export/import map function not uses the standard BIC I/O functions

However, I want you to check that you use the correct version of the editor (1.15).
 
Checked the editor version # and was 1.17.01 (newest one posted with patch 1.17f). Have you checked out compatability with it yet? That's the one being pushed to match patch and downloaded off of this site (the corrected version, if advertised properly). You in Sweden? Ever been to Fellingsbro?
 
Originally posted by tcwonder3
Checked the editor version # and was 1.17.01 (newest one posted with patch 1.17f). Have you checked out compatability with it yet? That's the one being pushed to match patch and downloaded off of this site (the corrected version, if advertised properly). You in Sweden? Ever been to Fellingsbro?
That version generates BICs unloadable by the game, and I've not yet finished all compability for it. You should get the correct version for 1.17f, which is v1.15 of the editor.

What's with Fellingsbro?
 
The editor I have (1.17.01) is the one that was posted that was supposed to be the latest for version 1.17f. I still have the copy of 1.15, so I'll try it, too.
Fellingsbro . . . I'm an older guy who studied in Europe in 1970 and I visited a family in Fellingsbro while I was there. If you were familiar with the area I was going to ask about the family :-)
 
The 1.17 editor was the incorrect version that was with the patch. It was to late to support the game (try to start a scenario with afile you make with it)

And Felingsbro is a bit away from here (okay, one could go ther by car in a day, but you can cross the country in a day, so that doesn't count :p), and a small town as well, so I've not bee there. but I've heard the name before.
 
Geez Gramphos I'm sorry to bug you with this (especially after all the great work you did on city filters), but I think you need to know it.

Game started with v1.16f. Upgraded to v1.17f around 1000 AD.

Using 0.83.0006 I added a bunch of units to the French (they were dying and I wasn't killing them, I wanted that honor myself :) ) in 1395 AD.

I upgraded C3MT to 0.84.0001 and in 1510 AD started to add units to the Egyptians (also dying and not by me). I made an error and tried to delete the last unit added and got an array bounds error, and C3MT crashed with a STOP RUN.

I restarted the 1510 game and got the unit I/O error from Civ3. Canceled out and loaded the same game from the Auto subdir, got the same error. Quit Civ and my desktop was rearranged. Rebooted, started Civ, loaded 1510 game from Auto and the same. Quit Civ, tried to restart - nothing. I reinstalled the v1.17f patch. The only game I could get to load is the 1395 AD version.

When I tried to start playing tonight the only version of my saves I could load was the 1395 game.

I finally deleted all the saves and the autosaves and repointed my C3MT shortcut to good ol' 0.83.0006. I'll keep some of those saves around if you'd like to take a look at them.

But, I'm starting a new game.
 
I'll chack on the delete function, but it would be good if you could zip some of the files together and send them to viktor.griph@edu.norrkoping.se

I have some things to deal with other then this right now, so yit might have to wait. (I can't just figure out what change for 0.84.0001 that could have created that error, if it weren't in 0.83.0006 :confused: )
 
Originally posted by Gramphos
I'll chack on the delete function, but it would be good if you could zip some of the files together and send them to viktor.griph@edu.norrkoping.se

I have some things to deal with other then this right now, so yit might have to wait. (I can't just figure out what change for 0.84.0001 that could have created that error, if it weren't in 0.83.0006 :confused: )
I was hoping you might ask for them so I saved a couple. 1395 is when I gave the units to the French, 1510 I tried to give the units to the Egyptians, 1565 is when I exited the game to check the civ3mod.bic for something.
 
Originally posted by PaulNAdhe
I was hoping you might ask for them so I saved a couple. 1395 is when I gave the units to the French, 1510 I tried to give the units to the Egyptians, 1565 is when I exited the game to check the civ3mod.bic for something.
I'll take a look at them when I get time next time ;).
 
OK Victor, I went to Civ3Edit 1.15.01 and a new scenario file. Exported map to BIC. Made resource and terrain chnges. Imported the map and got completed operation. Saved game to file, ran game and no map changes showed up. Is 1.15.01 the version that works. This is with your 0.84 C3MT. Map is huge size, is that significant? MOD was "Norm's European"
 
I have a sort of an odd request, but it would really help me...
I need a scenario that is as blank as possible, except that it includes 17 civs. It would let me start my terrorist civ mod...
I tried using c3mt but didn't really manage to use the civ copying area, don't know why... Anyways, if somebody could please make me a scenario as described above, I would really appreciate it...
Thanks.
 
I will look on the errors at the end of this week (very mush to do right now)

About civs, the graphics doesn't work as supposed to do when added civs. (advisor screen crashes)
 
yah..i get the io error after deleting character too..

but..

if i use custom graphics for a resource instead of the default ones, then change unit positions (marla map), it gives me the default windows xp error closing application thingie....

if i dont change unit placement the game plays ok, it only crashes if i try to change starting positions.. so it cant be the graphic crashing the game...
 
This is a screenshot on the new tool I've been working on for a while. I hope it can come in handy. It is not mush left to do, just some final integration, and filtering, and make it use the rules to get the name of all units, and I can have the first version of it ready (just edit existing keys.) Adding keys wouldn't be very hard, I just have to write a good sorting function, so it might be possible in the future, but right not I'll focus on getting this version out. If wanted I might make a standalone version of this tool, as it doesn't need to read the BIC, as it is just the names it should get from there.

Tell me what you think, and give suggestions for the final interface.
 

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v0.90
- A Civilopedia editor has been added (started with /pedia)
- Some crash bugs fixed

(I'm still working on fixing minor bugs with the sge, but in most cases this file should work)

419 downloads
 
Great!
But why exactly do I need to replace my buildings-small file with the one you posted? Why did you add some icons at the bottom? If I understand building-pcx's correctly the order of the icons must match the building entries in the Editor. So, am I supposed to add five buildings using your icons, then my own? It worked fine before! :-P
 
Originally posted by Razorwing
Great!
But why exactly do I need to replace my buildings-small file with the one you posted? Why did you add some icons at the bottom? If I understand building-pcx's correctly the order of the icons must match the building entries in the Editor. So, am I supposed to add five buildings using your icons, then my own? It worked fine before! :-P
The icons at the bottom are most likely added during testing of the tool (I didn't even know they were there). The file fixes a one pixel offset error somewhere (the game has it as well).
 
I can't seem to make a new civ at all, will someone help me I am not a programmer and i have no idea
 
This is a very usefull function. But i wish/hope that future versions will have the copy/paste function.
 
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