Civ3MultiTool - Now at Civfanatics

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When I try to load a savegame after the fixed patch, I get this error:

'Unknown section: | after BLDG

Please report this (if this sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attatch the BIC you tried to load while reporting.'

Well, here's the savegame...
 
Originally posted by Toasty
When I try to load a savegame after the fixed patch, I get this error:

'Unknown section: | after BLDG

Please report this (if this sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attatch the BIC you tried to load while reporting.'

Well, here's the savegame...
It loads fine in my version. (and should do so in the version in the first post.)

If that version doesn't work: Try the later version (somewhere in the end of this thread, but it should only have changes to the copy)
 
Gramphos, I got a small suggestion for your next version of Civ3CopyTool. When you copy a unit, can you make it so that it does not copy of the unit files but instead make a reference in the ini file to the original unit folder?

Instead of copying say the marine's files to a new unit folder call Special Ops, just make a folder, copy the ini file over, rename the ini file, then insert references into the ini file like those below :

Default = ..\marine\MarineDefault.flc

This way it will make the Civilization III folder neater and also save whoever using the tool some HD space. ;)
 
Originally posted by Dark Sheer
Gramphos, I got a small suggestion for your next version of Civ3CopyTool. When you copy a unit, can you make it so that it does not copy of the unit files but instead make a reference in the ini file to the original unit folder?

Instead of copying say the marine's files to a new unit folder call Special Ops, just make a folder, copy the ini file over, rename the ini file, then insert references into the ini file like those below :

Default = ..\marine\MarineDefault.flc

This way it will make the Civilization III folder neater and also save whoever using the tool some HD space. ;)
If it works with the game, and I can find an easy way to edit the ini, I can do so.
 
It works. Take a look at the unit folder Worker Industrial Age. There is nothing inside there but a ini file :D

Thats how I realise how it works. I thought everyone knows that until I saw haverlock post all the files in his zip. Then I realise its a good idea to post it on the forum so more people know that. ;)
 
So, it works. That mean one more file to edit, and what would happen if it already were such paths in the ini of the copied unit?

I guess it will take some time befor I can get it working.
 
I got it working. (At least it seems to, but some more testing is needed)

I've rewritten the copy function to use the new BIC output system.

The Import and Export function still uses the old system, wherefore they will only work with Civilization III v1.16f.


These new things might cause bugs, so please report them, and keep backups.

1273 downloads
 
Okay, I decided to give this version out now, even thou it isn't perfect, but I need help with testing to see what doesn't work.

It has more function for the cities, and some bugs with the earlier version has been taken out. Still no filter for Cities, but if I can figure out "the best" way to have it interact with the Unit filter, I will be able to add it soon. Also how some fields should be compared, could be a problem. I'm open for suggestions.

Also if anyone could tell me how the best way of allow editing of the full queue list, when it isn't set...


Now to the known not yet in features:
- When adding a wonder to a city the city will get the benefits of the wonder, as if it was i city improvement, and the wonder can still be constructed in other cities to gain the full bonus, and lock it.

- You can select really ridiculous stuff to be constructed, with the only result that you can't build it any more. (I think I'll leave it as is)

- Borders aren't edited when culture and/or owner civ changes. However this is updated the next turn.

- Pollution isn't summed (I just realized that I had a field for it, and forgot to sum it)

- No modifications in maintenance are made. (It is calculated the right way when you save the file)

And to the good at last:
- The total city-culture is summed from the culture of each improvement.
- The maintenance is calculated from the improvements. (So that you won't have no maintenance in a city with all buildings :rolleyes: )

Finally: the file, but first some more words: I want to know everything that isn't summed correctly, and other stuff from improvements that doesn't work. What do you think about an override box for the pollution, and maybe also maintenance? I see no need for a such thing for the culture.


14 downloads
 
I get the same error message as Toasty, Gramphos. I downloaded the new version but it doesn't correct the building error. What's up?:confused:
 
Hi Gramphos,

Great work on the save game editor!

However, is it possible for you to reveal what you have discovered so far about the save game file format? The bic format is posted on apolyton forum, but it doesn't have any info about how units, cities and other stuff are saved in game, like it does not have info on the GAME section, etc.

Thank you for you nice work again.
 
Originally posted by MummyMan
I get the same error message as Toasty, Gramphos. I downloaded the new version but it doesn't correct the building error. What's up?:confused:
Can you post the file you try to load?
 
Originally posted by Cokal
Hi Gramphos,

Great work on the save game editor!

However, is it possible for you to reveal what you have discovered so far about the save game file format? The bic format is posted on apolyton forum, but it doesn't have any info about how units, cities and other stuff are saved in game, like it does not have info on the GAME section, etc.

Thank you for you nice work again.
There it another thread at Apolyton.
( http://apolyton.net/forums/showthread.php?s=&threadid=38364 )

I'm a little restricted on giving out my speculations, but the things I know I want them to get right.
 
I got diff type of error:

Unknown section : After TERR

I will attach my savegame here for you to check :)

And Merry Christmas to you, Gramphos! :santa:
 
I've found the TERR error. I'll correct it today. I just need to confirm some things.

(I think that it has to do with the number of resources, and have to make modifications to the CopyPart as well.)
 
v0.81.04 (Never posted)
- 'Loaded on'-field added to the units.
v0.81.1
- The new BICOutput is now used by all functions.
- Common Dialog Boxes are now called from DLLs, which hopefully will take out the biggest problem with the runtimes.

99 downloads
 
Gramphos, can you post the source code or do you preffer to keep that to yourself?
I was just interested how it looks, but if you dont want to I understand you.
 
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