Civ3MultiTool - Now at Civfanatics

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Strange but true ... if I copy a unit from a leader in the art/units file, I get an error and it crashes. If I use something else, like explorer, as the re-named .ini file, it works fine.

I've looked inside the ancientleader.ini file and don't see anything strange.

Has anyone else seen this?

Hank
 
Do you use any modified civ3mod.bic (I can load your file)

Yes, i modified a few buildings (the error i presume?) to decrease corruption as it is horribly out of control in the game. For instance temple, library and other cultural buildings. I've re-installed the game but kept the saves and they still don't work. I have been playing with the mod for a while and haven't gotten the error before.
 
Originally posted by hanksname
Strange but true ... if I copy a unit from a leader in the art/units file, I get an error and it crashes. If I use something else, like explorer, as the re-named .ini file, it works fine.

I've looked inside the ancientleader.ini file and don't see anything strange.

Has anyone else seen this?

Hank

The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;)
 
Originally posted by Dark Sheer


The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;)

Yep, I guess I should have thought of that ... it works fine after copying the leader animations and just changing the names ... sheesh. Maybe I should write a PDF FAQ with all of the editing quirks in it ... I hate opening each message.

Hank
 
Originally posted by MummyMan


Yes, i modified a few buildings (the error i presume?) to decrease corruption as it is horribly out of control in the game. For instance temple, library and other cultural buildings. I've re-installed the game but kept the saves and they still don't work. I have been playing with the mod for a while and haven't gotten the error before.
Can you attach your modified rules?
 
Originally posted by Dark Sheer
The reason why the leader crash is because the leader's animation is based on era I believe. If you just want to use the animation, copy another unit then copy the animation ;)
Would it be possible to maka more era dependent graphics?

(If you create a folder with the ERA name after it, will it be used in that era?)
 
Originally posted by Dark Sheer
Never thought of trying that, maybe it might just work :D

Pediaicons.txt recognizes the format

Name.pcx
Name.pcx
Name.pcx

etc. to recognize the four eras, so if you did NameAncientTimes, NameIndustrialAges, etc. folders it will be recognized as well.

However, you're 4x the artwork ... so that's a lot of effort. Perhaps for the new units you are designing it might be fun ... but for most of them there's no need ... a Warrior in modern times IS an infantry guy, presumably, so there's no point in doing a modern graphic for the warrior.
 
I have found a bug where the first unit was changed to the unit being built in the first city if any at load, or the selected unit changed to the unit being built in the city, last selected, building a unit. It will be corrected to the next version.

If you have big problems with this: post, and I'll make the version faster.

Also if you are tired of the has been upgraded popup it will be fixed to only show the first time in the next version.
 
When you say you don't have a problem loading the file do you mean that you have no problems loading the savegame in C3CT or in the game itself? I can load the save in the game but it's messed up.
 
Originally posted by MummyMan
When you say you don't have a problem loading the file do you mean that you have no problems loading the savegame in C3CT or in the game itself? I can load the save in the game but it's messed up.
I can load it in C3CT. Are you sure that was the rules you used?
 
heya Gramphos,

(again thanks for the work you're doing with all of this, as well as baby-sitting some of us through our efforts to get stuff to work right in the game.)

Okay my stupid dumb problem, that I can't figger out what I'm doin' wrong:

The large_building.pcx, with the newest version of the copy editor, it creates the new icons in the right place (too cool btw) but I still can't get it to show up in the game, (in the city screen in the 'what is being built' window) what am I doing wrong? Thanks in advance
 
The Save game editor dosen't work, it just says "Felaktigt kommando eller fil namn"
 
Originally posted by micmc_atl_ga
heya Gramphos,

(again thanks for the work you're doing with all of this, as well as baby-sitting some of us through our efforts to get stuff to work right in the game.)

Okay my stupid dumb problem, that I can't figger out what I'm doin' wrong:

The large_building.pcx, with the newest version of the copy editor, it creates the new icons in the right place (too cool btw) but I still can't get it to show up in the game, (in the city screen in the 'what is being built' window) what am I doing wrong? Thanks in advance
Strange. It should show just if the right icon exists :confused:
 
Originally posted by some other guy
when i open the SaveGameEditor.bat
Are you a swede? (Thatt message is swedish.)

Do you open the file in the same directory as the EXE?
 
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