Civ3MultiTool - Now at Civfanatics

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Originally posted by Gramphos

If you mean that they are not exported to the BIX then it's a something I've never intended. however I've thought about making an option for it to be so. If they get deleted from the save then you got your bug. What is it?

I mean that they are not exported with the BIX. Could you please make a option for that I really need it.
 
I'll see what I can do for the next version. Right now I'm up to other stuff, but the next version will most likely take a while to get out.
And if I make that an opption people want them to import with the BIX and that is never going to happen. At least not until I get full knowledge on cities.
 
Originally posted by Gramphos

It's the editor that applies the resource rules itself. I can see the problem if you try to reimport the map that the resources would disappear...

One way to "fix" it would be to have to export function to edit the rules so the resources can be on the tiles they are. Another would be to create a separate resource map that could be imported together with an edited map. When do you miss the resources?

The resources dissapear in the exact moment i open the exported map in the editor...
 
I found a bug in the save game editor, under the cities tab when you add a wonder to a city, in game it says it is there but you can build it in other cities and the wonder effects do not work.
 
Originally posted by Bobisback
I found a bug in the save game editor, under the cities tab when you add a wonder to a city, in game it says it is there but you can build it in other cities and the wonder effects do not work.
That "bug" has been there for ages (since the very first city editing) However I did actually found the solution for it earlier today. (Or at least a portion of it.) There are other stuff that you shouldn't mix with and small wonders and SSparts are a few things I can name. The Palace can be moved (I don't remember when making that possible thou)
 
Hi Gramphos, I got a question with your file.

I downloaded the Multitools. But, when I run it, and try to load a saved games for editing, a window popped up and say "Subscript out of range." This prevent me from edit the saved games.

What's wrong? Need your help. Thanks.
 
Mr. Zulu9812,

What do you mean? I don't understand!

I did buy the game, I bought it in US once it was out!! Once I bought it, I took it with me going to Hong Kong! I did pay the greenbacks for it and it costed me US$39.99 + 8.25% sales tax for it!!!!!!!
 
To clarify one more thing: I bought the game in 2001 and then I installed it in Hong Kong. However, each time I started the game, my laptop crashed! No one from the Tech Support were able to help me resolve the problem. So, I put it aside. Not until recently when I cleanup my laptop and then asked Tech Support to help again! This time, the problems resolved after about 10 emails exchanges.
 
What our friend zulu9812 was saying, in his inimitable fashion, is that *most* people who visit this site who still use the original v1.07f are using a pirated copy of the game, because upgrading their copy with the latest patches "breaks" their pirated copy, and they can no longer play.

What you need to do is go here, and download the v1.29f patch. Then C3MT should work.
 
Thanks for the moderator to intervene.

I am new to this forum. I hated those who buy pirated games. I always said, "if u don't have to money to buy the original to appreciate all efforts in designing, just simply don't play!!"

Hence, when I ran into problems, I start to look for help. I just installed the game and successfully start to play it on very late Friday night (Hong Kong time), hence I don't know anything about newer patches available until Gramphos asked me for it.

Therefore, when I read Mr. Zulu post accusing me of using pirated copy, I am *VERY* unhappy. Now, I have followed the instructions of the moderator and I can use the Multi Tools.
 
Were you using C3MT v0.99 or C3MT v0.99.1 (the backwar compability of C3MT should still be able to load 1.07f saves, however I've not tested it for a very long time (not since the release of 0.98 when I had to reinstall Civ3 and got back to 1.07 for a moment :D)) However there is a bug in 0.99 that make all PRE-PTW games to fail during load. Exactly when the tool crashes may vary depending on OS, but it will crash.

So I suggest you make sure you use v0.99.1 and suggest that you update Civ3 to v1.29f as it is the latest and best working version and the only pre PTW version i still test the tool with.
 
Gramphos, I use 0.99.1 and it doesn't work on v1.07f. The software now works fine after I downloaded and installed the patch, upgrade the game to v1.29f,
 
thanks for the info. I guess it's time for me to either skip all these different versions (there is always one version not working...) or to once agasin make a full compability update.
 
So were you planning to release a version of C3MT for Civ3PTW 1.21f? I haven't gotten the chance to use your program, but I'm anxious because all I've heard about it is how great it is.
 
The current version shasll work with PTW 0.21f. The problems are backcomnpability with vanilla civ, and some other glitches I've run into during my latest fileformat research. I hope to be able to get a new version out within reasonable time. But there are still some research and some programming to be done, and I have to clean my roo, and get my drivers licence and play some games. So the time I have isn't enough for eushbuilding anymore.

The good side of this is that I'm trying to nail down as many bugs as possible before any release. The downside is that there are not as many changes (but I don't think you will be dissapointed by my current research results. However. They aren't final enough to talk about. I still need to understand one thing before I can see it as perfect)

However somethings that are results of this is that the units and buildings counters will be updated when saves are edited. (That's one of the major problems casused by editing the saves with the current version) Wonders will be editable and the effects will follow.
 
let me get this clear...so far there is no way to get rid of the victory locations when we export the savegame?

thanx
 
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