Re: cheating.... Cheating is all too easy with reloading. People who are happy that LARGER forms of cheating are curtailed are fooling themselves about security.
I am not sure if anyone else plays bridge (the card game), but that is another game where cheating is quite easy. Knowledge of whether or not partner has a specific card (say, a particular Ace) would be easy to communicate in some binary way that is hard to detect - and would be an immense competitive advantage in the long run (cards in the short run are unpredictable) - some events are decided by tenths of a percentage point difference in performance. At the professional/expert level* there have even been cheating scandals (they aren't satisfying with just one card). But the game still functions across the world at all sorts of competitive levels.
So don't be too pessimistic about the gentlemen's agreement failing. Even cheaters quickly learn the true joy comes from fair competition.
- Occam
* At the very highest levels several devices are employed to screen particpants and track these things.
I am not sure if anyone else plays bridge (the card game), but that is another game where cheating is quite easy. Knowledge of whether or not partner has a specific card (say, a particular Ace) would be easy to communicate in some binary way that is hard to detect - and would be an immense competitive advantage in the long run (cards in the short run are unpredictable) - some events are decided by tenths of a percentage point difference in performance. At the professional/expert level* there have even been cheating scandals (they aren't satisfying with just one card). But the game still functions across the world at all sorts of competitive levels.
So don't be too pessimistic about the gentlemen's agreement failing. Even cheaters quickly learn the true joy comes from fair competition.
- Occam
* At the very highest levels several devices are employed to screen particpants and track these things.