Comraddict
C.IV
Great thing about this patch is that game no longer requires CD to be inserted in order to play.... maybe this is going to be last patch?
I have the same two big problems with this patch that I had with the unofficial patch.
A ...
B ...
Hi everyone
I've just re-installed the game and added the patch, and wondered if it fixes the awful balance problem where the King's forces are stupidly high by the end of the game? I know on the changelog it says it does, I was just wondering how effective it's been?
Ta!
An average player will be able to defeat a REF 5 times your size. A good player 7 times. Worry less about the REF size grasshopper.![]()
Another answer is to play on a really, really big map. I often don't even find the other European powers for 100 turns by which time they are very strong indeed, with a dozen defenders (mostly dragoons) at least in the capital as well as two or three frigates.
Is it possible to create an extra (rather than replace an existing) map size - something like "Humongous" which would be ridiculously large - say 4 times again from the largest? This wouldn't be a problem with 2GB of memory would it?
A. There should be 0 increase in the cost of education as new colonists are educated. There is no real world reason for education taking longer, and it is just a cheap game gimmick to increase difficulty. The colonies are supposed to be becoming more self sufficient, not less, whereas this ridiculous mechanic will still cripple them over time.
B. An enforced 20 turn peace treaty at the start. Again, this has no real world basis; it is just another cheap gimmick to artificially increase the difficulty of the game and prevent people from "exploiting" the game by wiping out opponents early.
On the plus side, the West Europe route addition is desireable, on the minus side, the -50% travel time to Europe FF has no effect on the Western Route
I don't mind the warning blings about nearly being out of resources or storage space, especially after turn 100 and I have 11 cities to mocromanage.... However, I am still losing resources or tradeable goods for a round even after the Warehouse or Warehouse extension are completed.
Plus side, the REF growth rate is slower, minus side the REF growth cycle is overly simplistic. The King adds 4 units whether the change in separatist sentiment is 1% or 20%... over reacting on the low end of the scale, under reacting on the top end. It's fairly ludicrous, but commonplace in my games to see a REF with more than 60 parts when I have a single city with a population of 5...