GOTM48 - Contender Save
Lots of interesting discussion about the starting location, and the value of moving the settler around. I'm inclined to move the starting settler, because clams for food are kind of underwheling I think. Here goes..
*** Session 1: 4000 BC -> 2000 BC ***
The warrior moved NW onto the plains hill, revealing some fish. Hmmm, maybe that's useful, I dunno. I'm moving the settler 2NE onto the desert hill. Risky, but I'm hoping to see some better food resource. Hmm, riverside desert that's not a floodplain, dumb. And the rest of the desert also not good. Err... what to do here? I don't want to settle W of the start, since that blocks a future city claiming the fish, so I move the settler back to settle in place, on turn 2.
The warrior is scoping out the rest of the southwestern peninsula, and there is definitely a decent city there, probably GP Farm.
I considered first tech Fishing, first build a warrior to grow the city. But the Clams aren't that great, I'd rather have a worker first and farm the floodplains for the start, and chop the forests. So tech path: Mining -> BW.
Stone in the Northwest. Pyramids?
It appears we are isolated. After BW tech is Fishing. I want to send out an exploring workboat or two to confirm this suspicion. I revolt to slavery as well.
So, at least I don't really need to worry too much about AI grabbing my land. So expansion can be gradual. I may need to tech all on my own though. So Pyramids is now a real desire. Mysticism -> Masonry after Fishing. After 1st worker build was Warrior -> workboat -> workboat, with 2 whips in there. The first workboat is scouting towards the island in the NW. The island is useful for a city, but not for meeting other AI.
After Masonry = Sailing. The lightouses will be useful, but I'm not sure about the Great Lighthouse, since I don't have AI trade routes. But I will have an overseas trade route with the silver island city which could be lucrative, but that's only 1 route.
*** Session 2: 2000 BC -> 175 BC ***
I'm thinking about city #2. By the stone seems the most obvious, to connect the resource and build the Pyramids. But the only food resource near there is the cows, which would require a border expansion to get. I'm thinking that for now, I'll get city #2 by the western fish.
In 985 BC I find from some famous historian that I am the most backward in tech. Sheesh!
I'm isolated. So I would like to have a religion, so my target is Code of Laws. I'm not even trying for the Oracle. Damn, Confu gone in 700 BC, same turn as Oracle - probably no coincidence. Ignoring Oracle was probably not wise.
After Paris has finished a galley and the 3rd settler, the Pyramids build begins. I'm pretty nervous about it too.
Oh no
2 bad RNG results with a barbarian archer, and my stone city is about to be razed. This game is turning out quite poorly... By giving up a worker as bait, I manage to save the city. The city's citizens give a very subdued cheer. A newly built warrior finally kills the wounded archer.
Orleans has 2 scientists assigned, I want to bulb Philosophy and found Taoism at least. And then 2 turns after writing that, Taoism has been founded in a distant land. I'm 3 turns from finishing the Pyramids... and Yay, I manage to get that one in 175 BC! Something is working for me
*** Session 3: 175 BC -> 500 AD ***
Meeting some AI to try and trade tech is my priority now. My first GS builds an Academy in Paris.
I had a go building the Hanging Gardens, but was beaten to it with 4 turns remaining.
Now at 500 AD I have 5 cities (pop 7, 6, 5, 5, 1) and another settler in production. Researching Machinery with 14 turns remaining on it.
Overall, I'm not particularly happy with my progress, but we'll see how things look once I have caravels.