BrokTheFanatic
Warlord
- Joined
- Feb 10, 2012
- Messages
- 228
First of my thanks to those who keep the civ4 downloads going and to the ones who created the AI package.
I bought civ5 and it was fun but ultimately, just good, not great like civ4.
The main reason is that on high difficulty settings in Civ4, I am actually worried. Worried that I might get relentlessly attacked for centuries or attacked by 2-3 civs at once. Civ5 just doesn't have that, just far to easy to defend your lands.
I usually play with trading and brokering off, epic or marathon. Just crazy the games you can have in civ4. Financial giant, military zerger, military or cultural pushed civ of religious fanatics, scientific researcher just barely getting by with a mere percentage of units when compared to other civs... civ4 is just great. I really hope civ6 returns to this kind of gameplay.
As for civ5 I did like a number of elements. But it is pretty clear they wanted to simplify in order to make multiplayer work&more fun... but they ended up failing at both single and multiplayer setups. The bugs of multiplayer... oi.
SO! I suggest splitting the games up. Basically continue with civilization series for single player, with all the depth and such, and a multiplayer series where the next one actually works and can get rid of single player stuff that slows down the game (where the single player mode is just for practice). I think splitting the two "games" is the way to go. Both will be great but for different reasons.
I bought civ5 and it was fun but ultimately, just good, not great like civ4.
The main reason is that on high difficulty settings in Civ4, I am actually worried. Worried that I might get relentlessly attacked for centuries or attacked by 2-3 civs at once. Civ5 just doesn't have that, just far to easy to defend your lands.
I usually play with trading and brokering off, epic or marathon. Just crazy the games you can have in civ4. Financial giant, military zerger, military or cultural pushed civ of religious fanatics, scientific researcher just barely getting by with a mere percentage of units when compared to other civs... civ4 is just great. I really hope civ6 returns to this kind of gameplay.
As for civ5 I did like a number of elements. But it is pretty clear they wanted to simplify in order to make multiplayer work&more fun... but they ended up failing at both single and multiplayer setups. The bugs of multiplayer... oi.
SO! I suggest splitting the games up. Basically continue with civilization series for single player, with all the depth and such, and a multiplayer series where the next one actually works and can get rid of single player stuff that slows down the game (where the single player mode is just for practice). I think splitting the two "games" is the way to go. Both will be great but for different reasons.