Underseer
King
Giaur said:This what you told was executed in Civ1 and Civ2. Catapult had the strength of six, Phalanx strength of 2. So catapult has 6/(2+6)=3/4 chances to achieve victory. For me it was a disaster. No matter what technology you have, you can always win by simply sending weaker but cheaper units.
I don't think that creators of Civ4 followed that way (or perhaps they did). Where is place for technological war? No mentioning that this would make game more interesting.
6 grenadiers exterminated by 12 swordsman?
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In fact they did follow that way. It is likely to see it when you have enormous advantage 4:1 or more. But the algorithm is still bad (for me)
Yeah it is time to MOD the game![]()
Well, to be honest, technologically superior armies can easily be overwhelmed by numerically superior, technologically inferior foes. Those grenadiers you mentioned almost never used actual grenades because the grenade technology of the day was extremely unreliable. They mostly used muskets which have a notoriously slow rate of fire.
As for the patch, I am noticing a defeinite improvement in memory-related performance issues. Near the end of games on huge maps, the sluggishness is barely noticable and even the very last wonder movie plays without jerking.
Specs:
AMD Sempron 2800+
1.5GB RAM (single channel)
nVidia 6600GT 256MB (AGP)