mayonaise said:
i think a major problem right now is you need to specify what this mod is for. you are getting ideas thrown at you that would make sense for maps that represent much smaller areas (like map of europe/middle east) via stronger nukes, artillery that can shoot 10 tiles, etc... and much larger ideas that would be incorporated in maps where a continent might be 10 tiles wide. civ4 tried to balance the gameplay so it could work both ways, and came up lacking some in both. the more you specify your goal the more accurate you depiction will be.
I agree with this. The problem is, if you do the figuring, you get stuff like 150 miles per tile
minimum, assuming the largest map possible without modding is Earth-sized. (Of course, that's at the equator; the width theoretically decreases as you move north or south, which is a total headache.) You could use other reference points, of course, but that one strikes me as the most logical.
But the real problem is, any kind of sane scales result in massive ridiculousness, one way or another. A modern battleship, for instance, would take something like 20 years to circumnavigate the globe, where in reality it would take something on the order of weeks (assuming straits and canals are available, or that there's otherwise a straight path to travel). You can't fix this without either allowing entire civilizations to be conquered in a one-turn war that gives them no actual time to respond, or making one turn represent some period of time that would require you to spend years of uninterrupted real time to finish a game (I calculate about 7.4 years straight to get from 3000 BCE to 2000 CE with one-week turns, assuming a generous average of 15 minutes per turn).
This can't be avoided. Compromises must be made. The question is, what should they be?
Krafweerk said:
An entirely new tech tree, not based on the same paradigm would be nice. Say something with actual branches of research. So you had independant paths...possibley to where you could master one branch while completely ignoring others...depending on the situation and what you want from your civ.
Not realistic the way you have it set up. All technological advances inherently depend on prior advances, and the effect of one advance will be completely different from the effects of its prerequisites. For instance, the technology required to build an atom bomb ("military") requires the scientific method and an advanced knowledge of physics (both "pure scientific"), as well as mining ("labor") and doubtless other things I can't think of at the moment. It is simply impossible to build a nuclear bomb without all these things. The same logic applies to all modern technological advances, which depend very heavily on advanced scientific knowledge, and also to a lesser extent to many earlier technologies (you need metalworking to effectively chop down trees and the like, for instance, as well as to forge swords, etc.).
Krafweerk said:
After a certian point, say replaceable parts, or manufacturing, you should have to build a steel mill, or smelter. Wraught Iron stopped being used around the turn of the 20th century. Steel took over.
It didn't have to, though. There's no technical reason you couldn't make guns out of bronze, or aluminum, or plastic, or copper, or tin, or lead, or even stone. Heck, you could probably make a gun out of wood somehow. All those would just be either less effective (for most purposes) or more expensive than their steel counterparts, to a greater or lesser extent.
And by the logic that you need a steel mill or smelter to use steel, you should need to build a forge to use iron. It's assumed that certain capabilities are automatically part of civilian infrastructure.
Krafweerk said:
Much like how riflemen dont require gunpowder anymore, since it was so common by then...a steel refinery should provide all the steel youd need for units, even if you dont actually have iron in your territorial borders.
To the contrary, riflemen should require either gunpowder
or some substitute. Any explosive will do, really, pretty much. You can make a gun that uses TNT or C4 or nitroglycerin as its propellant, or you could substitute something else for any one of the elements in black powder (the use of a mix of sulfur, saltpeter, and charcoal as the first gun propellant was due largely to historical accident). Again, you'll have to account for various peculiarities of the substances you use, but it's doable.
Iron specifically is abundant in the Earth's crust. More advanced technologies should be able to extract it without an iron resource, albeit at a higher cost. An alternative would be to just use some other material.
evirus said:
in regards to "the nuclear military idea" how about depleated uranium shells? does increased damage, ilness points added after city attack and so on
The precise health risks of depleted uranium are disputed. That it can cause heavy metal poisoning if ingested or inhaled in sufficient amounts, no one doubts; whether the amount of radiation it produces is significant is questionable. Overall, it's probably not terribly dangerous to the population at large, considering it's released basically only on the destruction or attempted destruction of a tank (from certain antitank weapons and from tank armor), and therefore the amount released over the course of a war would be fairly low. If anyone is harmed by depleted uranium, it's probably soldiers, and even that's uncertain. Either way, it's doubtless less dangerous to the populace than the use of lead for bullets, say.
Trubadurix said:
don't know if this is what you meant by illness points, but usage of such shells should reflect the major health problems that soldiers firing the shells experienced after operative duty...
Should be plenty documentation about this available, even if the US still denies it...(last I heard, anyway)
Ah, here we have someone with his mind made up before the discussion starts . . . as I say, the matter is disputed, and there just isn't enough evidence to be certain either way. If you'd like to find environmentalist/pacifist documentation to argue your case, I'd be happy to counter with government analyses.
Lightzy said:
Would guns be invented without chemistry, metal working, physics, etc?
Sure. None of those is necessary for guns, strictly speaking. However, they would certainly help (or at least the first two would, the last is out of place). You'd need explosives, and for explosives you'd need mining (seeing as virtually any conceivable explosive is derived from mined products), but other than that I can't think of anything strictly necessary for guns. Some inventive guy with access to some materials that are explosive when put together might figure out that they're explosives, and once you have explosives discovered you just need one more clever guy to stick it in a tube, close off the tube at one end, put in a rock, and boom. The tube could be made out of anything, even bamboo, although that probably wouldn't last for more than a few shots.
Lightzy said:
biological weapons without medicine and biochemistry?
You could use a slave or prisoner infected with Ebola or anthrax or smallpox or whatever as a biological weapon. Not hard, pretty much every society has observed that some diseases are contagious. To isolate the disease and spread it in its pure form would be another matter, much trickier, requiring all sorts of things.
But overall, you have the right idea.
Lightzy said:
WE ARE all speaking chinese and russian...

chinese is the most common language on earth.
after that, spanish, and I'm pretty sure that after that -- russian.
Mandarin is the most common language on the planet, yes, but only as a native language, and even then it's only spoken by about 13.69% of the world. English is third, with 4.84%, just barely behind Spanish at 5.05%. Russian clocks in at seventh place. (Source:
CIA World Factbook)
However, realize that this is first languages only. Many, many Europeans can speak English to an extent, and so can quite a substantial percentage of third-worlders. English is undoubtedly the best-known language in the world―all because of the power of the British Empire, and eventually the power of its former colonies. But this is really a side point.
Lightzy said:
BTW, does the AI actually take into account new techs?
I mean, I really doubt that it can look at a tech and evaluate whats best to research at any specific point.
I think you'd be surprised―it's not
too hard to code something that will analyze the costs and benefits of a tech and make a semi-intelligent decision based on that. However, I think Civ4 just uses simple weights, with each tech having a ranking in the XML files in each of several general groups (Military, Economic, Religious, etc.). This is also undoubtedly the way it gives you those helpful little suggestions on what to research.
Krafweerk said:
Would anyone have bothered researching chemistry if they didnt want to make a gun? Youre looking at it backwards. Nessescity is the mother of invention. You dont research something unless you need it.Only in astro sciences will you be researching something, only for knowledges sake, and end up discovering something completely unrelated and useful.
Really, now. So Newton's laws of motion, were those astrosciences or useless? How about relativity? Quantum mechanics, which promises all sorts of incredible things that it's just starting to deliver on, that's which? How about calculus? For that matter, Euclidean geometry? The list goes on, and on, and on . . . would you like me to list the things any of these made possible, or have I made my point? Theoretical advances have, since the start of the scientific revolution, made practical advances possible.
Krafweerk said:
People thinking hrmm...we gotta get out of this rain, led to construction, which set the stage for people who were thinking...hrmm there has to be a better way to get water into our cities. This also opened the door for people who were thinking hrmm we sure do need something around our city to keep stuff out..though construction could be applied to all of these things, they are not interdependant. They also arent dependant on any other branch of scientific thought.
No, those three ("civil", "labor", and "military", you might call them) aren't interdependent. But they
are all dependent on construction itself. I don't know which branch you'd put that in, but if it's in any one branch, other branches will have to depend on it.
I agree with your point about there being too many dependencies, absolutely. But your method of pigeonholing everything into one of a few trees based on its effects is equally faulty. The dependency structure should resemble a tangled patch of shrubbery, the leaves all interwoven but mostly connected directly to the ground, than a tree, with its rigid hierarchy and Boolean dependencies.
Krafweerk said:
I urge you to check out the cia factbook (google it) about russia and china. They are FAAAAAAAAAAAAAAAAAAAAAAAAAAAR from leading economic powers. I have more sway in my small toe over geo-political issues than russia or china...its just that they have alot of really big bombs.
Indeed? The People's Republic of China has the second largest GDP of any nation on the planet, trailing only the United States. In 2004, it had an estimated $7.3 billion GDP PPP, as opposed to the U.S.'s $11.8 billion. It should be noted that both of these nations are among the world's few largest in terms of land coverage (4th and 3rd respectively). China has immense political power due to its economy, able to force virtually every nation on the planet to pretend Taiwan doesn't exist and ignore China's violations of all sorts of treaties it's signed. Arguably the only more politically important nation is the U.S.
I don't think your big toe quite matches up.
But anyway, the point still holds, to an extent. The planet's largest nation in terms of land coverage, Russia, ranks 10th in GDP, but Japan is 3rd in GDP but about 60th in terms of land coverage. A somewhat better correlation is obtained by taking population instead of land coverage, but it's still not great. And this is, to be fair, reflected adequately in
Civ 4: a medium-sized nation can easily trounce a less advanced but larger nation.
(Incidentally, all figures from the CIA World Factbook, which you referred to. It'd probably be a good idea to check the sources you reference before actually referencing them.)
slaxton said:
you dont need to discover all the techs in an age to move up right? i havent really paid attention, although i will now
I think it just advances you after a certain number of techs, or a certain number of research points rounded down to the nearest tech.