Civ4 Reimagined 1.6
This update is
not savegame compatible.
Download Civ4 Reimagined 1.6
New
-Civilizations have a starting position bias for native terrain and features
-New Leader Jayavarman VII of Khmer empire with Creative, Industrious
-After the discovery of Liberalism all Civilizations adopt an Ideology depending on their current civics. Ideologies influence diplomatic relations and allow building specific wonders.
-New Wonder Olympiastadion (req Fascism Ideology, no Unhappiness from Conscription, other fascist civs contribute to Great General progress)
-New Project Communist Manifesto (req Communism Ideology, grants Communism tech to all civs, better resource ratios for every communist civ in the game)
Changes
-Reassign almost all leader traits
-Lumbermills grant 1 less

but are available with Machinery
-Reintroduced longer anarchy for large empires
-Removed Leader Brennus
-New American UU Supercarrier replaces Navy Seal
-Statue of Liberty now requires Liberalism Ideology, trade routes on the continent give

and

bonus with other liberal civilizations
-Founding cities on new continents after Astronomy does give slave points instead of always acquiring a new slave
-Totalitarianism and Statue of Zeus destroy culture of adjacent tiles of conquered cities
Tweaks
-Harbor gives additional 2XP for ships but costs increase from 80 to 90
-Russian Cossack

increased from 15 to 16 but no longer has reduced costs
-Guided Missile air range increased from 5 to 8
-Tactical Nuke range increased from 6 to 8
-Missile Submarines cannot pillage or blockade
-Carrier

increased from 7 to 8
-Blitz promotion only requires Flanking II or Drill II
-Changed Woodsman promotions to 10% attack&defense and +10% heal for friendly/neutral/enemy territory (was: +25% defense, healing and first strike on woodsman3)
-Removed adjacent tile healing from medic promotions (almost never used in our experience, and the implementation was computationally expensive)
-Medic3 promotion decreased from 15% healing to 10% healing
-Tanks no longer have Blitz promotion per default
-Central Planning no longer disables

mali for military units
-Apollo Program costs decreased from 2000 to 1500
-SDI costs increased from 2500 to 3000
-CERN Research Complex costs increased from 800 to 1200
-Space Elevator costs increased from 1000 to 1500
-Spaceship projects are slightly cheaper
-Great Harbor moved to Guilds from Refrigeration, reduced cost from 250 to 150, removed +100%

with steel, removed +1

per water tile, +3

-Can change 3 civics for one turn of anarchy on quick speed (was 4)
-Barbarian ships do not spawn in Medieval and later eras
-Longer period between Apostolic Palace votes
-Factory requires Coal or Oil
-Coal Plant requires Coal
-Nuclear Plant requires Uranium
-Iron Works requires Iron
-Motorized and Mechanized Infantry have 50% combat bonus vs Mounted
-Great Engineers can hurry Projects
-Slaves cannot be gifted to other civilizations
-Absolutism

modifier by

surplus is capped at 75%
-Cannon requires Chemisty instead of Military Tradition
-Pinch promotion requires Military Tradition instead of Chemistry
-Higher passive spread rate for corporations
-German Panzer starts with March promotion instead of bonus vs Tanks
-Incan Terrace stores 60%

on growth instead of 67%
-AI improvements leading to faster research, better civic decisions and faster colonization
-Best Defense quest reward nerfed from +3 attitude to +1 attitude
-Slaves are a bit harder to gain via conquest in later eras
Fixes
-Low resolution for texts and icons
-Occasional crash when changing civics
-Levy Armies did not grant free units
-Seowon and Madrassa did not give science bonus with Scientific Method
-Protective players couldn't pillage their own improvements
-French Missile Submarine had broken graphics
-Abolish slavery would not always update corporation yields
-Freed colonies would sometimes get warrior units as free defenders in later eras
-Event that spawns Deer and places Camp correctly removes forest