Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
And there we are at 1 AD already!
Capital really grew, got an Aequeduct and is building the NE atm. Note that NE in capital is often the best choice for normal games.
The land we claimed is really good, at least for Boreal measurements, all cities are connected and have improved Food! Silver claimed, Seafood claimed, Horses not claimed yet. Chopping has begun.
City working all possible Specialists and not the Cottage, which is because I hope to get a Great Spy with low chances. Of course, a Great Scientist would be great too, and a Great Engineer is usually always great, let's look at the techs:
This is basically what I expected. All Civs have run away in tech, so we need a good Trade-chip to get onto the Tech-trade-train again. Lincoln got Theology and even with having gotten Confucianism, there is no possibility to trade it from him, so I'm going to steal it! He got a city near our capital, only things that have to be done is getting Spies to him!
We're researching Philosphy with 0% to get enough Beakers for the trade.
Only things that changed are the Specialists, and that the city is now producing some City-garrisons. I probably would skip on the 2nd in my current games, because happiness is usually not a problem in Domination / Conquest games.
4th city, got whipped for the Sacrificial Altar in order to produce Spies.
5th city, growing just a little too fast for the Forge to have been finished, so therefor running a normal Citizen specialist. Mids are just great.
6th city, getting the Granary right now.
7th city, this city got the Granary just a little earlier because it could use overlapped Food and because it didn't need to build a Workboat. Note that coastal cities are always slow in developement.
8th city, a new one, I think that this city is going to get the Globe because it has tripple Food.
9th city, has double Food + 1 Food overlapped, this is also a good production city.
What a genius city! This city just fit between the capital and the 9th and 4th city, has 2 Food + 1 Food overlapped.
Settling finished.
De Gaulle made peace, but therefor Brennus is now poking Roosevelt. Roosevelt bribed Peter on Brennus, this is not good because we wanted Peter to declare war on one of the good AIs, but at least it's good, that our neighbour Roosevelt, from whom we also stole the Worker is getting continously weakened.
We've switched to Slavery just for the Moment, all cities have borderpops, Specialists can be run via buildings in 95% of the cases and whipping Granaries is just too important with building of course only as few Workers as necessary, which is 12 Workers atm.
Usually one can do with 1 Worker / city + 1 extra for the Capital, but on this map with so many Forrests and no rivers connecting our cities, more Workers are mandatory.
We're on the last places everywhere, except for the land claimed. Claiming good land is the most important thing, so from this time onwards, we can call this round a win.
The GNP with making 132 / turn is definately something we have to work on, but hey, without Mids, we would only have Hammers as a source of economy, and we have 3 World-Wonders + the Parthenon! GPs are gonna make our way, the next one is already almost complete, and:
We already got enough on Lincoln to steal from him, and Theology is one of the most awesome trading chips, because AI doesn't trade it away, it has a high enough beaker-value to get most of the era's techs era through it, and it unlocks Theocracy, the best Civic to run in Domination / Conquest games after Bureacracy!
So, what we learn:
Have a nice day .
Capital really grew, got an Aequeduct and is building the NE atm. Note that NE in capital is often the best choice for normal games.
The land we claimed is really good, at least for Boreal measurements, all cities are connected and have improved Food! Silver claimed, Seafood claimed, Horses not claimed yet. Chopping has begun.
City working all possible Specialists and not the Cottage, which is because I hope to get a Great Spy with low chances. Of course, a Great Scientist would be great too, and a Great Engineer is usually always great, let's look at the techs:
This is basically what I expected. All Civs have run away in tech, so we need a good Trade-chip to get onto the Tech-trade-train again. Lincoln got Theology and even with having gotten Confucianism, there is no possibility to trade it from him, so I'm going to steal it! He got a city near our capital, only things that have to be done is getting Spies to him!
We're researching Philosphy with 0% to get enough Beakers for the trade.
Only things that changed are the Specialists, and that the city is now producing some City-garrisons. I probably would skip on the 2nd in my current games, because happiness is usually not a problem in Domination / Conquest games.
4th city, got whipped for the Sacrificial Altar in order to produce Spies.
5th city, growing just a little too fast for the Forge to have been finished, so therefor running a normal Citizen specialist. Mids are just great.
6th city, getting the Granary right now.
7th city, this city got the Granary just a little earlier because it could use overlapped Food and because it didn't need to build a Workboat. Note that coastal cities are always slow in developement.
8th city, a new one, I think that this city is going to get the Globe because it has tripple Food.
9th city, has double Food + 1 Food overlapped, this is also a good production city.
What a genius city! This city just fit between the capital and the 9th and 4th city, has 2 Food + 1 Food overlapped.
Settling finished.
De Gaulle made peace, but therefor Brennus is now poking Roosevelt. Roosevelt bribed Peter on Brennus, this is not good because we wanted Peter to declare war on one of the good AIs, but at least it's good, that our neighbour Roosevelt, from whom we also stole the Worker is getting continously weakened.
We've switched to Slavery just for the Moment, all cities have borderpops, Specialists can be run via buildings in 95% of the cases and whipping Granaries is just too important with building of course only as few Workers as necessary, which is 12 Workers atm.
Usually one can do with 1 Worker / city + 1 extra for the Capital, but on this map with so many Forrests and no rivers connecting our cities, more Workers are mandatory.
We're on the last places everywhere, except for the land claimed. Claiming good land is the most important thing, so from this time onwards, we can call this round a win.
The GNP with making 132 / turn is definately something we have to work on, but hey, without Mids, we would only have Hammers as a source of economy, and we have 3 World-Wonders + the Parthenon! GPs are gonna make our way, the next one is already almost complete, and:
We already got enough on Lincoln to steal from him, and Theology is one of the most awesome trading chips, because AI doesn't trade it away, it has a high enough beaker-value to get most of the era's techs era through it, and it unlocks Theocracy, the best Civic to run in Domination / Conquest games after Bureacracy!
So, what we learn:
- A good empire is made up by having good cities.
- More cities is almost always better.
- Boreal is a completely stupid mapscript, where the AIs run away in tech, and without having the Mids, one would have no economy at all.
At least the mapscript does offer Food, so expansion works good and Mids + Boreal have great synergy. - AIs often research Currency early, to get it by trade though, one often has to have 1 or 2 AIs on friendly early, usually through religion + fair trade-bonus, sometimes also through trading resources.
- Mansa going for Philosophy is always a good thing.
- Getting the right religion early enough is one of the major factors that make a good game.
- Good games are games where one has much land. (This is not true for Culture and Diplomacy games. )
- The Parthenon in a specialist-driven enviroment is a good Wonder.
- The GL is one of the best Wonders there is in the game, because it gives the most 's of any Wonder, and built in the capital and running REP, it also generates a definately mentionable amount of Beakers.
- Getting GE's is (almost) always good.
- Tech-steals in low-research enviroments like Boreal are not only awesome, but simply a must because they're cheaper.
- Tech-steals get cheaper when the target-civ has a different religion and if the city from which one steals has one's own religion.
- Expansion comes first!
One can always catch up in tech, but one cannot catch up in expansion without warfare, and warfare is difficult and risky early in the game. Especially the faster the speed, the more difficult early warfare gets, so claim as many good ("non-Jungle + having Food! " ) spots as you can get. - Granaries, Forges and Barracks are the most important buildings in Domination / Conquest games. Courthouses are usually not needed, at least not early, Libraries are only needed in specific cities and mainly for Culture and Specialist reasons.
An exception of this is always the capital, especially if it has good Food and maybe Luxuries. - SPI is an awesome and very powerful trait, CHA otoh is a weak trait. Good cities in good games are usually small cities where the extra happiness is a non-issue.
- Happiness is usually generally a non-issue in Domination / Conquest games. Maybe very early it is, but very early, one can 3-pop-whip Settlers.
- Trade-routes are of extreme importance.
- Food is most important for a city, Trade-routes can override improving the food when being very low on GNP though.
- Large maps allow for more cities then standard-ones.
- 1 Worker / city + 1 extra for the capital is the rule of the thumb. More Workers might be needed in special enviroments.
- Getting a Worker to a freshly founded city can be something even very experienced players fail on. Try to be better!
- Going for "vertical expansion" , so having much land but low pop, does not only prevent AIs DoWs, but is also an extremely efficient way of play in Domination / Conquest games.
- The cities 1-3 are the best for generating GPs. Having more than one GP-Farm is good.
- Even short writeups can be long
Have a nice day .