Civ4 sound problems and fixes

Brad Oliver said:
If you are on a low-end Mac and you get the warning dialog about not being able to play, you'll find that Civ4 forces your settings back down to low each time the warning appears. To stop this from happening, edit the CivilizationIV.ini file (located in ~/Documents/Civilization IV) and change the line that has "HideMinSpecWarning" so that it reads "HideMinSpecWarning = 1"

Thanks for the help on that one Brad.
 
I don't get one of those messages on my Powerbook. I'm guessing it is based primarily on the video card?
 
I'm about to buy a new computer. It will be a mac. I must play CIV IV. I'll be able to use the highest quality settings with a brand new machine, right?

My old computer has these stats (I'm so unbelievably bad with understanding what any of this means):

Machine Model: iBook G4
CPU Type: PowerPC G4 (1.1)
Number Of CPUs: 1
CPU Speed: 1.07 GHz
L2 Cache (per CPU): 512 KB
Memory: 256 MB
Bus Speed: 133 MHz
Boot ROM Version: 4.8.5f0


This computer cannot play CIV IV right?
And again, one of those new duel core Intels are fine, right?

(sorry for my stupidity, but I've been reading this forum like every day since I saw CIV came out for MACs that I have finally desided to try and post and I hope this post is in the right place)

Cheers.
 
Brooklynboy, welcome to cvivfanatics! :cool: I'll let others who are more savvy make recommendations on machines. But my understanding is that all of the new intel macs run civ4 great. I'm on a 2 year old powermac g5 and it runs it ok more or less, so I can't imagine anything 2 years newer wouldn't be better.
 
Besides the fix on the sound in the final version, make sure that you also fix the graphical bugs. (Turning of citys, irrigation in purple and black).

As you are the prog wizard on this game....could you in a simple way give me explanation on how to make the Dutch civ into this version. I was suprised that it isnt even in the pc MOD that is arriving soon.

Anyway, good show lads of the Mac civvers thingy..

:D
 
Yes, the new Intel iMacs run Civ4 at max settings beautifully. I know this because I'm doing it. ;)
 
The dual core Intels run Civ 4 fine if they have a ATI X1600 graphics card. That means the iMacs and Macbook Pros. The computers that use the Intel GMA950, the Macbook and the Mini, do not work that well. I have a Mini which does a great job in my living room playing music and playing movies on my TV. But the trial run I did on with Civ 4 was pretty painful. If I bought one of those machines looking to run Civ 4 I would be disappointed.
 
gidds said:
Besides the fix on the sound in the final version, make sure that you also fix the graphical bugs. (Turning of citys, irrigation in purple and black).

Right now, the "black death" bug (which could more accurately be the "random colored death") is not on our list of fixes for the patch.

The info that it can be eliminated by zooming out to globe view and back in is probably the best short-term fix for this until we can figure out what's going on - it's a time-consuming bug to track down, to be sure.
 
You might want to try just toggling the grid as an alternative workround. It works when the globe view is screwed up. Anything that forces a redraw is likely to fix graphics glitches.
 
When all the soldiers go black, I tried zooming out to globe view and back, and that workaround did not work. I tried Alan's toggling grid view and that did not work either.

I'm using 1.61 beta, I tried checking for updates because I read the non-beta version was released the other day and it said "no updates available", so is the new real patch identical to the beta patch, or do I need to do something?
 
For some reason even with the revision A patch I get no music in-game -- unless I specify a custom music folder. For some reason I can specify the game's soundtrack folder as my custom music folder and I get music, but otherwise I get none.

System is a Quad G5 tower running OS X 10.4.7
 
iamliberal said:
When all the soldiers go black, I tried zooming out to globe view and back, and that workaround did not work. I tried Alan's toggling grid view and that did not work either.

I'm using 1.61 beta, I tried checking for updates because I read the non-beta version was released the other day and it said "no updates available", so is the new real patch identical to the beta patch, or do I need to do something?
This thread links to an updater on MGF that appears to be the new version. It still doesn't seem to exist on Aspyr's site, and so your software won't see it. I don't know if it will fix your black soldiers, though.
 
Brad Oliver said:
Right now, the "black death" bug (which could more accurately be the "random colored death") is not on our list of fixes for the patch.

The info that it can be eliminated by zooming out to globe view and back in is probably the best short-term fix for this until we can figure out what's going on - it's a time-consuming bug to track down, to be sure.

Cool, dint know that, (was still terminating and loading).

Thanks..

:D
 
I loaded the final version of the patch for Civ IV after trying the beta version. The beta version was great, but the full patch is not great. Now there is sound for a little while, but after a few minutes we hear loud pops after which the sound cuts out. I tried re-installing the original then reinstalling the patch, but still had the same problem. I am running on 1.8 GHz G5 with 1 GB RAM. The OS is 10.3.9.
 
The sound issues seem to be OS-version sensitive. I think Brad has said that 10.4.7 is the best one for sound system compatibility due to fixes in Apple's OpenAL support.
 
AlanH said:
The sound issues seem to be OS-version sensitive. I think Brad has said that 10.4.7 is the best one for sound system compatibility due to fixes in Apple's OpenAL support.

Yep, that fixed it. Didn't realize what sounds we were missing. Thanks
 
mtmcdowell said:
Yep, that fixed it. Didn't realize what sounds we were missing.
... but there are still number of them missing. For me, wonders do not produce sound during animation (could be because I have music off?), and neither do some units, e.g. settlers, workers, scouts while defending. Also the related attacking sounds are missing. All barbarian animals remain silent (should they keep noise?).

Lots of work to do...
 
Throwing my hat in on the sound problems as well. Mac in question is a 1.83ghz Intellimac with 128mb graphics card and 512mb ram. Most of the sound files that are related to wav come up fine, but none of the mp3 based ones want to play. The files seem to be there and named correctly. Civ was on the harddrive already at 10.4.4 and the os was upgraded to 10.4.7. Patch installed. Tried a reinstall of civ due to the upgrade and nope...still no sound. Frustrating as it's running fine on a g4 powerbook :cry:

Graphics are working brilliantly well, though, so thanks for that part of the patch :)
 
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