tokala
Emperor
It seems the first Civ5 benchmark run is up
And some nice screenshot comparisons for different quality settings
It confirms mostly the user experience here at CFC, but now we have some hard data to support it.
Caveat: Those numbers represent a worst case scenario, most people will see better framerates on average. And it tells us nothing about the question how fast different CPUs process the AI turns (but the gamespot one does)
Conclusions (fps):
-More than 2 CPU cores are utilized, but very inefficiently
-More than 512 MB video RAM is only necessary for 2560x1600
-nVidia DirectX10 video cards run abysmally slow
-nVidia DirectX11 video cards work extremly well
-Higher resolutions cost comparatively little performance, indicating that the framerate is at least partially CPU limited for most cards
Turn times:
-More than 2 cores have only a negligible effect
-4GB are a tad faster than 2GB, but not really necessary. More definately isn't.
-Turn times in strategic view are significantly faster, especially on weaker systems
And some nice screenshot comparisons for different quality settings
It confirms mostly the user experience here at CFC, but now we have some hard data to support it.
Caveat: Those numbers represent a worst case scenario, most people will see better framerates on average. And it tells us nothing about the question how fast different CPUs process the AI turns (but the gamespot one does)
Conclusions (fps):
-More than 2 CPU cores are utilized, but very inefficiently
-More than 512 MB video RAM is only necessary for 2560x1600
-nVidia DirectX10 video cards run abysmally slow
-nVidia DirectX11 video cards work extremly well
-Higher resolutions cost comparatively little performance, indicating that the framerate is at least partially CPU limited for most cards
Turn times:
-More than 2 cores have only a negligible effect
-4GB are a tad faster than 2GB, but not really necessary. More definately isn't.
-Turn times in strategic view are significantly faster, especially on weaker systems