Okay, just gotta get a few quick little comments in.
First, I absolutely agree that the quotes are lackluster and probably the most tedious aspect of the game aside from grindiness. If they were going to go with quotes for every technology and wonder, they should have polished the hell out of Bean's script before proceeding with that feature, and I think it's perhaps the weakest aspect of VI's aesthetics.
Second, I think it is unfair to sweepingly claim that VI prioritized less of the aesthetics. They absolutely didn't. The leader designs are much better researched and reflective of their cultures. The unit and building assets have a lot more care put into cultural accuracy and diversity than V's had, plus now every civ was given at least one unique structure and unique unit to further make each civ feel culturally distinct. And, overall, a lot more effort had to be put in to destacking cities and making sure everything on the map was clearly legible at a glance. The leaders represent a marginal improvement in cultural aesthetic (see particularly Dido and Mansa Musa for comparison), but the devs and indisputably invested more into the map aesthetics. It's not less priority over aesthetic, but reallocating and focusing where their priorities were.
Third, in that same vein, poo-pooing the cartoony aesthetic is a tad narrow-minded. As a matter of design and marketing, it was virtually inevitable. Civ had two major things guiding its design: 1) How do they develop and release what would, at the outset and for most of its development cycle, be at least 2/3 "Civ V: Redux" to players who already had V? And 2) How do they expand their market, attract new casual players, and what are the general trends of the industry that players are latching onto? The answers:
1: Make VI extremely tonally and aesthetically different from V, and focus on different aspects of history. Where V was grand and focused on imperial prowess, VI would need to find a different niche. In this case, they settled on "celebratory" and focused on "cultural richness."
2: Going with aesthetic trends of the industry would certainly help. Grim-n-gritty V was popular in the oughts when CGI was new and we had the Matrix and LOTR and Nolan's Batman, but the entertainment industry slowly moved past that when they realized that hyperrealism doesn't have the widest appeal and doesn't age very well, while Nintendo and Blizzard managed to make a killing year after year with subpar graphics because they went with strong stylization and lighthearded gameplay that avoided controversy. The industry started shifting a bit before 2010, and we started seeing everyone move toward stylization, particularly "Disney-like" aesthetics. Team Fortress 2, Bioshock Infinite, Overwatch. If Civ VI was going to try to be populist and as tonally different from V as possible, this was the natural conclusion.
(3: in line with both of these points, choosing a more stylized design also makes it a lot easier to affordably and reliably add content long-term (and port to other platforms), and if nothing else prolificness and persistence are the best way to grow a fanbase if you can afford to keep it up.)
So I tend to take a different attitude toward the difference in aesthetic that one is good and the other is bad. They're just two different flavors of the same franchise, and as long as they are crafted with intent you can generally find just as much value in the things VI focuses on as the things V focused on.
Well, at least we agree on the quotes. I'm unsure what prompted the shift in Civ VI beyond the public statement of the art director that they wanted players to recognize things easily at a glance. I agree to some extent that Civ VI has more awareness of diversity and cultural accuracy--i.e. Rameses II speaking Arabic in Civ V. But Civ VI also has numerous gaps in accuracy and diversity anyway (we have four Greek/Macedonian/Hellene leaders, and African representation is still low. This is problematic. If there was more widespread, consistent African representation in Civ games, maybe we would avoid issues like your mention of Mansa Musa as an improvement in "cultural aesthetic" in Civ VI even though he wasn't even in Civ V for comparison purposes.)
To your main point, I firmly believe Civ V demonstrated more effort in its aesthetics and design and the art in Civ V stood out more. To illustrate why, let’s go one by one through some comparisons. (We’ve done wonder comparisons already—and several of us in this thread alone, myself included, expressed a preference for the historical flavor of Civ V’s wonder videos to the generic brick-by-brick building of Civ VI’s wonder videos.) I apologize in advance for the size of some of these images. I don't know how to resize them within a forum post:
Unit Icons:
Civ V pikeman icon (clear, repeated use of pikes, and nice forward motion)
Civ VI pikeman (nice haircut, that does stand out, even if it doesn't exactly focus attention on the pike itself)
Civ V machine gun bearing a recognizable machine gun
Civ VI machine gun; it's not immediately clear that it’s a machine gun and it looks more like the foreground soldier is bearing a bazooka.
Civ V’s icons show more effort and aren’t simple line-drawings, but feature more variation in color and shade. Moreover, it's clearer what the unit is--to take the example of the pikeman, the pike is easier to see and the forward thrust of the pikeman looks like he's in battle, whereas the Civ VI pikeman is arguably similar to any shield-bearing unit at first glance.
Leader Art and Animations:
Let’s look at a leader, Dido, in both Civ V and VI voiced by the same actress:
Civ V Dido
Note that this Civ VI video of Dido starts with the Civilopedia quote but includes all other lines and animations, note that Dido in Civ VI ahistorically references Epirus and Saguntum.
Dido in Civ V notably has more movement above her waist, and she shifts her position several times in real time in reaction to the player’s actions. Civ VI’s reacts in cutscenes, or with grunts in real-time for trade purposes, and has no movement above the waist. Dido in Civ V looks regal in her robe, and features fitting night-time lighting and a magnificent view of a Carthaginian cothon. Dido in Civ VI presides over a vision of rocks with muted colors, is dressed in a simple merchant or noblewoman’s robe, and bears black smudging around the background, lessening or removing entirely any immersive effect.
Leader Icons
Let’s look at Dido’s leader icons now in both Civ V and Civ VI:
It is obvious more effort went into the art for the Civ V leader icon for Dido. Civ VI’s features what is basically a screencap of her face from her animations.
Leader Relationships with other Leaders
Present and easy to see in Civ V, whereas in Civ VI you need to scroll through the rumors screen.
No such screen in Civ VI exists as far as I can tell. This is one of the areas where Civ V’s aesthetics win out for practical and functional reasons rather than purely subjective ones over art style.
Units and Terrain
To some extent, the saturated colorfulness of Civ VI and the more realistic look of Civ V are going to have different followers for subjective reasons. But as shown in comments on the video above, the Civ VI graphics are divisive, and a substantial number of commenters preferred Civ V's art, though some acknowledged preferring the Civ VI nuclear explosion animations.
But on other practical grounds, Marbozir for example has objected to Civ VI’s hill graphics as being unclear, and he has publicly stated he has difficulty distinguishing hills from flat land, which is why he uses the Civ V terrain graphics mod:
Policy Screens
Civ V policy screen, showing various subset trees of policies
Civ VI policy screen, showing a jumble of numerous policies in a pile on the right
Civ V’s policy screens stand out more aesthetically, whereas Civ VI’s looks like a copy of Bejeweled with more text on it. Notably the policy icons are all the same in Civ VI and some of the text is tougher to read.
You do know civ 5 is no better. sure it had less silly quotes but many of the quotes have little to do with the technological developments
"Acoustics
"Their rising all at once was as the sound of a thunder heard remote."
--Milton
what dose it have to with the development of acoustics?
Advanced Ballistics
"Once the rockets are up, who cares where they come down?"
--Tom Hehrer
so? what dose it have to do with ballistics?
Agriculture
"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."
--Daniel Webster
Animal Husbandry
"Thou salt not muzzle the ox when he treadeth out the corn."
--The Bible, Deuteronomy, 25:4
again a Bible verse that tells nothings about Herding the animal
Archaeology
"Those who cannot remember the past are condemned to repeat it."
--George Santayana
Archery
"The haft of the arrow had been feathered with one of the eagle's own plumes. We often give our enemies the means of our own destruction."
--Aesop
? yeah but what dose it got to do with Archery
Astronomy
"Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered."
--Homer
that quote sounds more to do with sailing than Astronomy
Atomic Theory
"The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes."
--Albert Einstein
Banking
"Happiness: a good bank account, a good cook and a good digestion."
--Jean Jacques Rousseau
yeah but what does it got to do with Development of banks?
Biology
"If the brain were so simple we could understand it, we would be so simple we couldn't."
--Lyall Watson
again no direct connection with Biology- the brain isn't only thing Biology studies
Bronze Working
"Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold."
--Homer
again no connection with development of bronze
Calendar
"So teach us to number our days, so that we may apply our hearts unto wisdom."
--The Bible, Psalms, 90:12
so? what does it got to do with Calander?
Chemistry
"Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of our nation."
--Calvin Coolidge
again this is just praising chemist not talking about the development of chemisty
Chivalry
"Who pulleth out this sword of this stone and anvil, is rightwise king born of all England"
--Malory
Again no mention about the development of Chalary
Civil Service
"The only thing that saves us from the bureaucracy is its inefficiency."
--Eugene McCarthy
no mention about how Civil service came to be
Combustion
"Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves."
--Albert Einstein
silly quote that rivals to ones in civ 6
Compass
"I find the great thing in this world is not so much where we stand, as in what direction we are moving."
--Oliver Wendell Holmes
again no mention of how compass came to be
Computers
"Computer are like Old Testament gods: lots of rules and no mercy."
--Joseph Campbell
no mention of how computers came to be
Construction
"Three things are to be looked to in a building: that it stand on the right spot; that it be securely founded; that it be successfully executed."
--Johann Wolfgang von Goethe
no mention about development of construction
Currency
"Better is bread with a happy heart/Than wealth with vexation."
--Amenemope
no mention about development of currency
Dynamite
"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."
--Christopher Dawson
no mention about the development of Dynamite. Should have used quotes from Nobel himself
Economics
"Compound interest is the most powerful force in the universe."
--Albert Einstein
interest isn't only thing economic has. No mention about development of economy
Ecology
"Only within the moment of time represented by the present century as one species, man, acquired significant power to alter the nature of his world."
--Rachel Carson
no mention about development of Ecology
Education
"Education is the best provision for old age."
--Aristotle
so? no mention about development of education
Electricity
"Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?"
--Nathaniel Hawthorne
no mention about the development of electricity
bit too lazy to do the rest but you get the idea.
I don't see better from the POV that V will have their clanger quotes too; even if they're rarer inpart due to less quotes being used. Both games have brilliant quotes. VI has a few obvious awful ones; but it's not as big a difference between the two as you make out. I could go through the list from VI fully and pull out many more great quotes than I already have.
Also, I don't agree with all of
@Kupe Navigator 's critiques of the quotes from V; but he is using a similar methodology to
@Morningcalm .
To address just one of the Civ V quotes Kupe Navigator cited as problematic (I don't see any of them as being bad), the Calendar quote has everything to do with the calendar because it specifically mentions "numbering days", which is what a calendar is all about.
To address his post on larger grounds, what Kupe Navigator has ignored are all of my other objections to Civ VI quotes beyond merely quotes not being relevant to the
development of the technology—namely, that Civ VI quotes were inaccurate in several cases, propagating false stories or incorrectly attributed quotes, or, more often, were
overly cynical and negative, criticizing the very tech or civic one just researched (and I’ve repeated this specific point several times, which Kupe Navigator in his most recent post simply ignored). Civ V's quotes, as cited by Kupe Navigator, often elevate the tech researched, pointing out its importance and that which is inspiring about it (my favorite Civ V quote is for Electricity, delivered well, and an inspiring quote indeed).
Similar objections have been raised in this Reddit thread, as I previously pointed out:
https://www.reddit.com/r/civ/comments/85d0xr/what_is_up_with_the_sarcasticantiprogress_quotes/
But here are some other Reddit threads collating numerous criticisms of the Civ VI quotes:
https://www.reddit.com/r/civ/comments/dy8fle/the_quotes_in_civ_6_are_garbage/
https://www.reddit.com/r/civ/comments/e2f7zu/i_just_noticed_that_one_of_the_civ_6_quotes_in/
https://www.reddit.com/r/civ/comments/556v6l/civ_6_big_nitpick_but_i_really_dislike_most_of/
https://www.reddit.com/r/civ/comments/58vdh8/does_anyone_else_dislike_the_funny_quotes/
I don't know why people (well, at least, in this thread) are so obsessed with tech/civic/wonder quotes, when there are many other meaningful and impactful differences between civ5 and civ6.
I just understand them as a flavor thing, and don't mind if they are serious/accurate or not.
On a side note, as far as I know, the Chinese civ community - which (some of you might know) are usually deeply obsessed with efficiency and sub-t200 wins, definitely "serious" players - nicknamed the wonder Mount Kilimanjaro as "Mount Wifi". This is because the full name is too mouthful, and they thought that quote is quite amusing and memorable, so they happily accepted it.
Historical flavor is going to necessarily matter more to some gamers than others. But it's not just about accuracy or seriousness, it's about whether we have quotes that criticize the very tech you just researched or not. Civ VI has way more of these than Civ V. I don't think the Chinese Civ community seeing Mt Kilimanjaro as "Mount Wifi" is a win for cultural literacy or respect for a
sacred mountain. It's disrespectful to ask for wifi access on such awe-inspiring natural wonders anyway.