Stilgar08
Emperor
http://www.pcgameshardware.de/Civilization-6-Spiel-56986/Specials/E3-Vorschau-1199537/
German
Interview with Ed Beach. I would rate pcgameshardware as a reliable source usually...
- Espionage is closely linked to districts, too (??) - Maybe a security district?
- You need to capture the city center to get the city, you don't need to "capture" the districts
- building walls gives 1 range attack to the city and 2 range attack to the encampment!
- wonders cannot be destroyed but damaged by nuclear weapons....
- flanking and support boni still in place for combat
- less promotions but bigger/better ones compared to CiV
- only one district-type per city confirmed (so not 3 science districts in one city!)
- Ed states 5 hexes distance between cities seem appropriate...
- "personally I like volcanoes" (???)
- Lead designers meet with Sid Meier on a regular basis and every few weeks he gets a deep insight into CivVI and they discuss the different mechanics of the game...
German
Interview with Ed Beach. I would rate pcgameshardware as a reliable source usually...
- Espionage is closely linked to districts, too (??) - Maybe a security district?
- You need to capture the city center to get the city, you don't need to "capture" the districts
- building walls gives 1 range attack to the city and 2 range attack to the encampment!
- wonders cannot be destroyed but damaged by nuclear weapons....

- flanking and support boni still in place for combat
- less promotions but bigger/better ones compared to CiV
- only one district-type per city confirmed (so not 3 science districts in one city!)
- Ed states 5 hexes distance between cities seem appropriate...
- "personally I like volcanoes" (???)
- Lead designers meet with Sid Meier on a regular basis and every few weeks he gets a deep insight into CivVI and they discuss the different mechanics of the game...