acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Overall, it’s a good patch. But I do think there are some missed opportunities with this patch.
More Unique Religious Units. Religious Units need more diversity. I’m sorry FXS didn’t create a few more Unique RUs linked to beliefs, a bit like the Monk.
Monks. The buff to the Monk belief is good, but Monks also needed a buff. They should work more like the Nihang, because currently it’s almost impossible to keep Monks relevant in the game.
Cathedral. Cathedrals don’t seem to have been buffed, which means they still suck.
Loyalty. How Religion works with Loyalty is one of the best bits of the game. I’m a bit sorry we didn’t get a bit more along those lines, eg loyalty from some Religious buildings and or Policy Cards.
Apocalypse Mode. But sorry this mode didn’t get a slight balance pass. Soothsayers need to be a bit more tactical (eg maybe some promos via tech tree), Apostles or something else could maybe have promotions that do something with disasters (just so it’s not only about Soothsayers) and I’d very much like to see those new Zombies and maybe Aliens in Apocalypse mode as an alt skin for Barbarians!
On a different note, I wonder if the old Work Ethic mechanics might reappear somewhere else, ie +% production from Population.
I’m looking forward to the full patch notes. Looking forward to the next few releases too.
More Unique Religious Units. Religious Units need more diversity. I’m sorry FXS didn’t create a few more Unique RUs linked to beliefs, a bit like the Monk.
Monks. The buff to the Monk belief is good, but Monks also needed a buff. They should work more like the Nihang, because currently it’s almost impossible to keep Monks relevant in the game.
Cathedral. Cathedrals don’t seem to have been buffed, which means they still suck.
Loyalty. How Religion works with Loyalty is one of the best bits of the game. I’m a bit sorry we didn’t get a bit more along those lines, eg loyalty from some Religious buildings and or Policy Cards.
Apocalypse Mode. But sorry this mode didn’t get a slight balance pass. Soothsayers need to be a bit more tactical (eg maybe some promos via tech tree), Apostles or something else could maybe have promotions that do something with disasters (just so it’s not only about Soothsayers) and I’d very much like to see those new Zombies and maybe Aliens in Apocalypse mode as an alt skin for Barbarians!
On a different note, I wonder if the old Work Ethic mechanics might reappear somewhere else, ie +% production from Population.
I’m looking forward to the full patch notes. Looking forward to the next few releases too.