Civ6 June Update Video

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Definitely, and ultimately it’s free content.

That being said, I wish they would have an intern fix the Cothon bug for Phoenicia. It’s been ages.

Maybe they did? I'm sure that we'll see a lot more in the patch notes than we saw in the video. That's what always happens. And then we'll have even more undocumented changes, too!
 
Maybe they did? I'm sure that we'll see a lot more in the patch notes than we saw in the video. That's what always happens. And then we'll have even more undocumented changes, too!

I will take a dose of your optimism and hope for the best! :)
 
Lady Six Sky, while a good idea, is actually a bad civ in 6, due to poor design that favors wide. They did not even think about how to correctly set up her housing and food to get tall in the first place? There are not enough tiles for districts and wonders because she has to settle so close. Why didn't they add housing to her districts? Trying to play her on Prince or King is so-so. Emperor to Deity is a friggin mess or a nightmare.

Maybe they also wanted to make a civ "difficult". Like, when you mastered everything and you beat the game in deity, now you have the real challenge: beat the game in Deity with Lady Six Sky. If you're looking for challenge (which is what you do if you play above Prince), then Lady Six Sky is a challenge and thus fulfill her purpose. And if you're looking for a placid play of building and managing your cities, then Lady Six Sky is also for you because having to deal with your farms as if they were your neighborhood, paying close attention to where you put your cities and changing your mind about the place of your Observatory gave you new challenges even for a pacific builder gamestyle! I had to plan my cities much more carefully that I ever done with Lady Six Sky and, honestly, it was fun and I don't regret it.

I have much more concern about Dynastic Cycle, Magnanimous or even Pericles and his civilization than with Lady Six Sky because, while Mayan are more difficult, they at least offer diversity and a new playstyle, while the three previous, while powerful (kind of) are booooring.

Do you like Lady Six Sky? Apparently not. Is Lady Six Sky weakest than other civs? Probably, and certainly most challenging. Is it a bad civ? Absolutely not, because they tried something new and it's legit fun. If every civ had to be easy to play, then we would not had Mali, Kongo nor Maoris, which are part of the most interesting and most refreshing civs to play. I don't want to play the same scientific or cultural ways, I want to achieve those victories each time differently with each civ.
 
Maybe they also wanted to make a civ "difficult". Like, when you mastered everything and you beat the game in deity, now you have the real challenge: beat the game in Deity with Lady Six Sky. If you're looking for challenge (which is what you do if you play above Prince), then Lady Six Sky is a challenge and thus fulfill her purpose. And if you're looking for a placid play of building and managing your cities, then Lady Six Sky is also for you because having to deal with your farms as if they were your neighborhood, paying close attention to where you put your cities and changing your mind about the place of your Observatory gave you new challenges even for a pacific builder gamestyle! I had to plan my cities much more carefully that I ever done with Lady Six Sky and, honestly, it was fun and I don't regret it.

I have much more concern about Dynastic Cycle, Magnanimous or even Pericles and his civilization than with Lady Six Sky because, while Mayan are more difficult, they at least offer diversity and a new playstyle, while the three previous, while powerful (kind of) are booooring.

Do you like Lady Six Sky? Apparently not. Is Lady Six Sky weakest than other civs? Probably, and certainly most challenging. Is it a bad civ? Absolutely not, because they tried something new and it's legit fun. If every civ had to be easy to play, then we would not had Mali, Kongo nor Maoris, which are part of the most interesting and most refreshing civs to play. I don't want to play the same scientific or cultural ways, I want to achieve those victories each time differently with each civ.

And not to turn this into a Maya Defense thread but they only dabble in tall play. In my games I always set up a strong core of 8-10 cities which enjoy the 10% boosts, but I still go off and settle other satellite cities because 85% of a city is still valuable and you just fling up half price observatories anyway. They are my little science hubs.

That being said, I think they could do something around a balance patch with the Maya to slightly ease the complexity of their opening 50 turns. Imo
 
Man you guys complain a lot about free stuff. I'm thrilled with this update. Religious belief balance pass is awesome.
I wouldn't call balance patches "free stuff", it's what is expected when you buy a strategy game.
 
And not to turn this into a Maya Defense thread but they only dabble in tall play. In my games I always set up a strong core of 8-10 cities which enjoy the 10% boosts, but I still go off and settle other satellite cities because 85% of a city is still valuable and you just fling up half price observatories anyway. They are my little science hubs.

That being said, I think they could do something around a balance patch with the Maya to slightly ease the complexity of their opening 50 turns. Imo
If they're not trying to easy the % malus, or increase the range of it, perhaps give them a free builder when they've made their first monument/settler. This way they can multitask a bit.
 
I think that this update is/seems rather small for a couple of reasons:

1.It is not easy for firaxis(or anyone) to produce content while in quarantine,it certainly had an effect on the content they could make.

2.Red Dead has got a big update which must have taken a lot of time,so if you don’t care about that the rest seems even less.

3.The video was quite confusing and maybe not all they have done was even said or properly analyzed.

Im positive the next free updates will focus on the main game more and will feel larger than this one.And even if that’s not the case-it’s still free content.
 
Kat, the art director, looks like a very small human. Maybe it was just the camera angle. Her lines were A+. I also feel like I could chill with Anton. Solid vibes from the team.

I hope they document these changes well.
Some of the beliefs are going to be crazy. With how early you can grab Work Ethic, or Pagodas, especially.
I'm thinking of Russia/Mali/Brazil -> dance of aurora, sacred path, desert folklore->work ethic being a primo strat.

Maybe too good- you can get 6:c5production:+ and then grab Theology fast for doubling that value.
 
Kat, the art director, looks like a very small human. Maybe it was just the camera angle. Her lines were A+. I also feel like I could chill with Anton. Solid vibes from the team.

I hope they document these changes well.
Some of the beliefs are going to be crazy. With how early you can grab Work Ethic, or Pagodas, especially.
I'm thinking of Russia/Mali/Brazil -> dance of aurora, sacred path, desert folklore->work ethic being a primo strat.

Maybe too good- you can get 6:c5production:+ and then grab Theology fast for doubling that value.

Mali: get Desert Folklore, pose a 6+ holy site, found a religion, get work ethic. Suddenly, the production malus is nothing more! You have the production necessary to build Petra more efficiently and then you're unstoppable.
 
Mali: get Desert Folklore, pose a 6+ holy site, found a religion, get work ethic. Suddenly, the production malus is nothing more! You have the production necessary to build Petra more efficiently and then you're unstoppable.

Quite looking forward to try it out on Indonesia as well, can get decent adjacencies with water tiles and it would be fine to have a harbour and holy site both producing hammers for me, and using the extra faith to fund my sea based exploration/conquests
 
They are going above and beyond what they have ever done for a Civ game in terms of support. The game is nearly 4 years old now. Complaining about completely free updates is the epitome of entitlement.
Perhaps, but here's the thing. They cut off Civ V's support early (perhaps too early, considering how many obvious bugs are in the final release), but because they released the source code, players were capable of fixing it themselves and making it into something better.

As far as we can tell right now, they're choosing not to do this with Civ VI. Which means that the official updates need to be "above and beyond" their previous efforts. It'd be patently unacceptable if they weren't, because without the ability for the "entitled playerbase" to fix it themselves for free, it'd just be broken forever otherwise. And if on the other hand they do intend to release the code once the product is at EoL... the updates should still be good enough to justify that release being delayed for two years following GS.

And even if this is "entitlement"... so what? It's better to be too entitled than to be too lenient. An entitled consumer, at the end of the day, is just trying to protect something they love; an overly lenient one would allow it to fall into ruin.
 
I think both sentiments are broadly correct.

I think we should be grateful and supportive of the changes that have been made, even if they don’t particularly interest us (I have yet to play Red Death) because they are steps in the right direction. I’m quite excited for the religious changes as someone who often takes a religion.

But we also should definitely be vociferously voicing where we want to see improvements, because unfortunately if you don’t ask, you don’t get.

And while I think the delta between Civs is lower than most around here, there are definitely some abilities which are basically invisible and could use a second look (Radio Oranje, Grand Tour, Swift Hawk((?))
 
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They may have just been keeping the art dept busy. Coding in new factions for RD isn't very work intensive for developers (in the sense of programming.) Coming up with what to put in, abilities, etc, takes much more time.

Mali: get Desert Folklore, pose a 6+ holy site, found a religion, get work ethic. Suddenly, the production malus is nothing more! You have the production necessary to build Petra more efficiently and then you're unstoppable.
This was the use case I was thinking of. If you have powerful holy sites, you'll be able to get religious beliefs locked down quick too. However, the true Malinese power lies in having cities that don't actually need production, so I think there is still some tradeoff with work ethic now vs choral music for later. In either case, the pagoda will be hilarious for Holy Site spammers. +1 DF with say, 10 cities blows DF abilities like canada and america have out of the water for generating Schmooze Points.
 
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Maybe they also wanted to make a civ "difficult". Like, when you mastered everything and you beat the game in deity, now you have the real challenge: beat the game in Deity with Lady Six Sky. If you're looking for challenge (which is what you do if you play above Prince), then Lady Six Sky is a challenge and thus fulfill her purpose. And if you're looking for a placid play of building and managing your cities, then Lady Six Sky is also for you because having to deal with your farms as if they were your neighborhood, paying close attention to where you put your cities and changing your mind about the place of your Observatory gave you new challenges even for a pacific builder gamestyle! I had to plan my cities much more carefully that I ever done with Lady Six Sky and, honestly, it was fun and I don't regret it.

I have much more concern about Dynastic Cycle, Magnanimous or even Pericles and his civilization than with Lady Six Sky because, while Mayan are more difficult, they at least offer diversity and a new playstyle, while the three previous, while powerful (kind of) are booooring.

Do you like Lady Six Sky? Apparently not. Is Lady Six Sky weakest than other civs? Probably, and certainly most challenging. Is it a bad civ? Absolutely not, because they tried something new and it's legit fun. If every civ had to be easy to play, then we would not had Mali, Kongo nor Maoris, which are part of the most interesting and most refreshing civs to play. I don't want to play the same scientific or cultural ways, I want to achieve those victories each time differently with each civ.

I already said I liked Lady Six Sky and she was a great idea, just very badly executed.

Unless you can find a quote from Ed or Anton stating that they intentionally design specific civs/leaders to be weaker and less viable that other civs, you are reaching. There is no evidence to suggest that they do not design all civs to be at a minimum neutral viability. Of course good players like us see flaws in each civ and can rank them from weakest to strongest, but do you seriously think for one minute that Ed and Anton have a giant Tier List on the wall in their office with Australia in S Tier and Georgia in F Tier and being proud of that? This is not Street Fighter where they make a joke character like Dan or Sean for players to have fun with.

This notion you are peddling is utterly ridiculous.

These dudes play on Prince. Every civ looks good on Prince difficulty. You could take Venice from Civ 5 and import him into Civ6 and I bet I could still win on Prince in under 220 turns with probably any pick of VC.
 
They are going above and beyond what they have ever done for a Civ game in terms of support. The game is nearly 4 years old now. Complaining about completely free updates is the epitome of entitlement.
And the game still needs fixing...
 
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