Civ6 June Update Video

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- No fix for the sootsayer exploits.
- No balance or fixes for the problems with the apocalypse mode.
- No addressing any of the main game problems.
- Comments on the balance changes that were already (badly) implemented on the game.
- Still no full World Maker.
- Still no game replay, or civstats or sort function or city summary screen or ...
- Some exploits fixed.
- Some minor inconsequential UI changes.
- Improved Red Death.

Overall... I feel none of the concerns with the game, or with fundamental problems with the current systems will be addressed by the patches.

Oh well.
 
Nice to see that I'm not the only one that was underwhelmed.

Don't care about Red Death, don't care much about religion. The Diplomatic adjustments are just laughable. They made diplomatic victory even easier than it was before. It just means you'll inevitably win it if you even try at all, and that's not what it needed. It needed a complete overhaul so you can't just reset the game when you see what everyone votes for in congress. That takes the fun out of it. It's such a stupid mechanic (as is the whole aid request thing).
 
I like the look of the religion changes - definutely going to be more choices and hopefully more value in getting a religion a little later on.

Is Red Death actually popular? I doubt I will ever fire it up personally... That was the low point of the video for me. Hoping there are some more civ-specific balance changes hidden in the patch notes.
 
For all the people a bit bummed out by the patch, I share you’re feeling a bit, but a few thoughts.

One. Fixing Religious Beliefs is a big deal. It’s not just about the benefit of founding a Religion. It’s also about buffing Civs that leverage Religion. And it’s also about making spreading Religion to Civs that haven’t founded one more valuable. I mean, if you haven’t founded a Religion, you can still potentially benefit from Work Ethic or Pagodas etc.

Two. There maybe other balance changes.

Three. Yeah, Red Dead wasn’t top of my list either. But Red Dead did need a bit more polish, so it’s a good thing for the game overall that it’s now got that. And those art assets will end up in the game one way or another, so that’s good too.

Personally, I’m finding it hard not to just want all the things right now. Not because I’m impatient, but because Jesus this game came out in 2016 and we still don’t have Trebuchets and Compound Bows. But all the things takes time, particularly if you want them to all work, and it’s all going in the right direction at least. So, you know, hang in there.
 
Disappointed...
All these fantasy/sci-fi modes in an historical game are out of place. At first I was neutral to the idea, but when in the last 3 game updates we got 3 random out of place game modes, I'm really starting to fear that precious developer resources are being wasted and civ6 is losing its way.
I really hope those religion changes are not the only thing the core game is going to get...
 
Wasn’t there 2 videos uploaded? So technically there is still one more video to go? I haven’t watched the first video yet but I’m about to now. Zombies and aliens for red death seems ok although I have not played it and not interested in it but I hope this isn’t the path they decided to take with the rest of the updates
 
- No fix for the sootsayer exploits.
- No balance or fixes for the problems with the apocalypse mode.
- No addressing any of the main game problems.
- Comments on the balance changes that were already (badly) implemented on the game.
- Still no full World Maker.
- Still no game replay, or civstats or sort function or city summary screen or ...
- Some exploits fixed.
- Some minor inconsequential UI changes.
- Improved Red Death.

Overall... I feel none of the concerns with the game, or with fundamental problems with the current systems will be addressed by the patches.

Oh well.

I feel like the patch video didn't necessairly cover everything we might be getting, so I'd wait for the full patch notes.
 
It makes sense for Red Death. I'd rather them just keep it there.

I'd rather have alien invasions and occasional zombie outbreaks than the sootsayer worthless mechanics. To be honest.

A meteorite carrying a zombie plage to my backyard feels like a very cool disaster type. The same for a alien invasion. All current disasters are at best a clickfest of repair micromanagement. Adding these as optional new types of disasters will only improve the game.

And if you think otherwise, you are wrong.

Best Regards, your dear civ lover alien overlords.
 
Comparing screenshots, the religious changes we directly see are:
Work Ethic -> goes from +1% per follower to +1 production per adjacency
Warrior Monks -> add culture bomb
Religious Community -> goes from housing bonus to max 2 gold per international trade route
Gurdwara -> adds +1 housing to food bonus
Pagodas -> goes from +1 housing to +1 diplo favour
Dar-E-Mehr -> immunity from disaster

I can't tell directly if Lay Ministry has changed. The new wording is "+1 faith/culture for each HS/TS for each city following this religion". I that the same as before? It sounds like it will be more like Tithes now, where the bonus will go to the founder of the religion, as opposed to the bonus going to the city following the religion.
 

So, +1 housing has been moved to Gurdwaras (makes sense to synergize with the +food), and Pagodas have been given favor instead. On the other hand, Dar-e-Mehr change seems minimal but logical: as the bonus is reset when pillaged, I think it's fair to avoid RNG pillaging by natural disasters. But it is not a major change as Anton seemed to advertise.

Culture Bomb aded to Warrior Monks was not in Burial Grounds before?. I guess Burial Grounds would be then either removed or overhauled (something related to great people or tourism, maybe?)


On the other hand, it seems the structure of the video is: Oh, we forgot to explaing what we did for all players on may, so just use the first half of the video for that. Then, the second half are the new things.

UB Habs said:
I can't tell directly if Lay Ministry has changed. The new wording is "+1 faith/culture for each HS/TS for each city following this religion". I that the same as before? It sounds like it will be more like Tithes now, where the bonus will go to the founder of the religion, as opposed to the bonus going to the city following the religion.

IIRC, Lay Ministry has been always that way (as Stewardship does for science and gold in Campuses and CH), and as a Founder belief, the income generated goes always to the religión founder (independently if the city is theirs of of another player)
 
I think what's annoyed me most is the fact that Red Death was literally the last piece of content the game got before NFP. Now, tweaks and polish are one thing, but it seems to me it's jumped the queue a bit in terms of getting actual new content added to it.

I consume Civ content much slower than many of you - I am still playing my first game(!) since Maya and GC came out and haven't even tried Apocalypse Mode yet - so maybe have less cause to complain. But given how (relatively) recently RD came out, it's not where I thought the first free update would be going.

Still, I am looking forward to the pantheon updates, and look forward to reading the full list of changes. I'm sure there'll be more beyond what they touched on in the video.

(Also, Kevin's cat is adorable.)
 
I'd rather have alien invasions and occasional zombie outbreaks than the sootsayer worthless mechanics. To be honest.

A meteorite carrying a zombie plage to my backyard feels like a very cool disaster type. The same for a alien invasion. All current disasters are at best a clickfest of repair micromanagement. Adding these as optional new types of disasters will only improve the game.

And if you think otherwise, you are wrong.

Best Regards, your dear civ lover alien overlords.

It would make more sense than getting a heavy cavalry unit...
 
I've found my new favorite bonus. Suddenly that +5 holy site with the double-adjacency card also gives 10 production? That's huge!

harbors with shipyards + 100% adjancy bonuses was one of my favorite production strats already and this is WAY more relevant on way more type of maps/civs. very excited. If i cared at all about a meta game for this game this would definitely be "meta-defining" lol
 
For all the people a bit bummed out by the patch, I share you’re feeling a bit, but a few thoughts.

One. Fixing Religious Beliefs is a big deal. It’s not just about the benefit of founding a Religion. It’s also about buffing Civs that leverage Religion. And it’s also about making spreading Religion to Civs that haven’t founded one more valuable. I mean, if you haven’t founded a Religion, you can still potentially benefit from Work Ethic or Pagodas etc.

Two. There maybe other balance changes.

Three. Yeah, Red Dead wasn’t top of my list either. But Red Dead did need a bit more polish, so it’s a good thing for the game overall that it’s now got that. And those art assets will end up in the game one way or another, so that’s good too.

Personally, I’m finding it hard not to just want all the things right now. Not because I’m impatient, but because Jesus this game came out in 2016 and we still don’t have Trebuchets and Compound Bows. But all the things takes time, particularly if you want them to all work, and it’s all going in the right direction at least. So, you know, hang in there.

Im not criticising the changes to Red Death, that mode definitely needed a bit of love. And besides fixes, this is no doubt the best the patch brings. It is a cool addition that improves on the game no question.

Im dissapointed by what they have not done, rather than by what they have.
 
I would have much preferred the zombies and aliens as its own gamemode instead of being an update to Red Death. But the devs saying there will be free gamemodes with some of the updates has me very hopeful!
 
Quite underwhelmed. I mean, improving a lot of the mediocre beliefs is good & all, but it doesn’t fix the main problem with religion. You’d have to completely overhaul the system to fix it in Civ VI.

Beyond that, the unit tree is still really bad, the tech tree feels pretty underwhelming (particularly in the Renaissance Era), and tall cities (and specialists) still feel too weak. Nothing they’ve introduced so far promises to solve the game’s core problems.

Red Death is cool, I guess, but how often does anyone here play that mode? It was a fun novelty the first time, but if it’s just going to take away developer focus from the core experience, then I’d rather just not have it.

Right now I find my eyes wandering over to the Humankind preview videos that are popping up... :shifty:
 
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