Civ6 June Update Video

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I wasn't aware anyone outside of Firaxis even cared about their silly mini-game?

The religious tweaks are fine though, religion is *immensely* weak in Civ 6 as is.

The problem is... I don't think the buffs go far enough? Religious Community giving you a *pathetic* +2 Gold per international trade route if you have a Shrine AND a Temple in the city, is such an pointless change, for instance. Work Ethic's buff is good but Work Ethic was already in itself a very good belief. This would've been better if given as a Civ ability (to Ethiopia for instance)

The worship buildings are still not worth it for the most part: Gurdwara's giving +2 Food and +1 Housing is still weak. Synagogue's +5 Faith is still weak. Meeting House's pathetic +2 Production is still weak. Cathedrals still being restricted to religious art is still weak. At least Pagoda's are good now, so I don't have to pick Pagoda's or Dahr-a-mehrs each time I roll a religion.
 
They still haven't fixed those terrible trade bugs. Selling diplomatic favor gives too much gold in early game, so as selling horses/irons, etc.

BTW the domination way to achieve diplomatic victory still works (and is still the best way under disaster 2), owning 6 capitals give you -30 however you get +50 per turn from future civic, and +24 from suzerain all CS, +5 from government, so you actually get +49 per turn, all you need is to do carbon recapturing as much as you can.

Regarding the trade imbalances, you could just... not take advantage of them?

Keep beating that diplomination drum, though... if you need to do all that (reach the end of the civics try, suzerain everyone, and spam carbon recapture projects) to win a diplomatic victory at this point in the game, I don't know what to tell you. That's a ton of work for something that is incredibly easy to achieve.
 
Red Death is cool, I guess, but how often does anyone here play that mode? It was a fun novelty the first time, but if it’s just going to take away developer focus from the core experience, then I’d rather just not have it.

I think the best way to ensure it doesn't die and that it wasn't a mere novelty is to actually update it. The perception of something being dead in multiplayer gaming typically speeds its actual dead.

Too bad I didn't enjoy it that much, but lack of more unique factions with distinctly different play-styles is actually one of the things I think the scenario needs.
 
I can't watch the video right now. What does "Warrior Monks get a Culture Bomb" mean? Do they add tiles to a city when built or when they defeat a unit or what?

No, they took the Burial Grounds belief (culture bomb when completing a Holy Site) and added that ability to the Warrior Monks belief.
 
Sometimes I genuinely wonder if the devs actually play their game. I realize that sounds a bit harsh, but stuff that we’re posting in this thread and others has been a problem for a long, long time. And instead of fixing those core issues, what we get is... warrior monks give holy sites culture bombs? Is this a joke?

I mean, these are the people that it took basically three years of the game’s lifespan to realize “oh whoops, our game has a huge production scaling problem and coastal cities are kinda awful”. And while that patch solved those issues rather elegantly, that’s pretty much the only patch I can think of that meaningfully improved the game. Every other patch has just been sort of a dressing of new content or minor tweaks don’t fix any of the core problems.

Yes, I realize I’m being harsh and that we should also wait until the complete patch notes are out. But, the fact that developers chose to highlight these religious changes tells me they think that’s the biggest takeaway from the patch. And, since we’re in the middle of a patch cycle, we should be very critical of the game and point out the stuff that needs fixing, because now is the time when they can fix the game.

Maybe they play it but in a casual way?
I mean, I play fairly a lot of Civ 6 but a lot of things players complain about are something I never noticed. I never noticed any exploit unless someone told me so, and even for that when I play with my boyfriend and my friends we tend to play a game of civilization, not battle royale, so we're fairly honest and fairplay towards each other and play in a casual way, not to "win".
I personally don't find Religion that weak because I'm not a minmaxer or an overpowered player. I play to have fun, not to win or to go after achievments, and maybe they do the same? I mean, developing a game and analysing a game are two different sets of abilities. I never reconned coastal cities to be particularly weaks, for exemple, and the scaling production was never a problem to me.
What can I say? Maybe I'm a bad player with several hundreds hours behing it. But maybe Civ developers are bad players too. And maybe, after hours developing a game, you want to change your mind and play something else.

No, they took the Burial Grounds belief (culture bomb when completing a Holy Site) and added that ability to the Warrior Monks belief.

My take is that Burial Grounds has been replaced with Sacred Places as a belief to keep balance in the number of beliefs.
 
No, they took the Burial Grounds belief (culture bomb when completing a Holy Site) and added that ability to the Warrior Monks belief.
I thought Burial Grounds was a cool idea, just not good enough to be worth choosing above most of the other beliefs. That's a good change (though not really all that important on the grand scheme of things).
 
I’ll just say this video made my morning and leave it at that. :D
 
Yeah Red Death isn't anyone's priority, like any other scenario. But it's a free update to a free game mode. Gift horse in the mouth and all that.

I'm curious to see more of the religion changes, and hoping to get more Civ balance changes too. Still, it's an update just a few weeks after a DLC, which is lightning fast compared to past rhythm.
 
Cathedrals still being restricted to religious art is still weak. At least Pagoda's are good now, so I don't have to pick Pagoda's or Dahr-a-mehrs each time I roll a religion.

Give Cathedrals Great Artist points.

I was always getting a Religion when I tried for Diplomatic Victory (for Mahabodhi). Now Pagodas becomes an integral part of that too.
 
Disappointed...
All these fantasy/sci-fi modes in an historical game are out of place. At first I was neutral to the idea, but when in the last 3 game updates we got 3 random out of place game modes, I'm really starting to fear that precious developer resources are being wasted and civ6 is losing its way.
I really hope those religion changes are not the only thing the core game is going to get...

I thought I was the only person like this. I loathe science fiction. I hate zombies even more. I must be the only nerd/geek that hates that stuff. I am a historian background wise and it can be a bit annoying playing games or whatever because 99% of geeks/nerds out there are all about zombies and alien stuff. They will always find a way to put stuff like that in places it probably doesn't belong in. Oh well. It's what they do.....


Quite underwhelmed. I mean, improving a lot of the mediocre beliefs is good & all, but it doesn’t fix the main problem with religion. You’d have to completely overhaul the system to fix it in Civ VI.

Beyond that, the unit tree is still really bad, the tech tree feels pretty underwhelming (particularly in the Renaissance Era), and tall cities (and specialists) still feel too weak. Nothing they’ve introduced so far promises to solve the game’s core problems.

Red Death is cool, I guess, but how often does anyone here play that mode? It was a fun novelty the first time, but if it’s just going to take away developer focus from the core experience, then I’d rather just not have it.

Right now I find my eyes wandering over to the Humankind preview videos that are popping up... :shifty:

I have the exact same feelings.
 
I do want to point out something that I think is going over most people's head.

We are getting TWELVE updates. Twelve patches, released practically every month. With a new DLC every other mod.

So who knows what they have in store, this is actually quite exciting.
 
Also, I like Zombie&Aliens update, not because i play Red Death much, but because the devs stick to "give more options to modders while holding off .dll source code" policy, and modders can now use their associated stuffs (both gameplay and artworks) for their own mods (i sense a new zombie mod coming up very, very soon).
Great, when the game will be fully moddable and I'll come back, I won't have to think much for my next mod title, YAZOSM will do !
Spoiler :
Yet (not) Another Zombies from Outer Space Mod


But honestly I don't think there is a high interest to do that from modders, there are already assets available (civBE, X-Com squads, Zombie unit model to convert) and enough methods available to simulate a Zombie or Alien invasion in civ6 using Lua.
 
Religion tweaks are excellent, continuing to refine an apparently under-appreciated game system. It's baffling to me how many people on here crap on religion. Going for a religion, while not necessary, can be immensely helpful, and allows an alternate path to victory for someone who is behind in science or culture or military might. The fact that you can ignore science and culture and score and still win reflects how powerful religion is. It's one of the ultimate pivot strategies. I don't play on deity, but on the more mid-range difficulty settings it's not hard to get a religion, and those are the difficulty levels the game is balanced for anyways.

Also, I don't know what everyone was expecting from these patches lol... Every time a patch is announced people seem disappointed that it's not a full DLC worth of content. Better set expectations now... These are not going to be huge patches...Firaxis does not usually do monthly patches/content releases, and so this is a change for them which means there will be an adjustment period, and the increased pace means the patches are just not going to be that big, particularly since the real focus will always be on the paid releases.

I expect the 6 off-month patches will correspond to maybe 2 of their usual quarterly patches in terms of scope and content.
 
Free updates are awesome. Especially after the year long drought :-D. Keep them coming!
I kinda like the pantheon adjustments, keeps them relevant (love the Dar-e-Mehr flavour). Red Death, meh... but narration will be cool, maybe I will play a second game.
Also cool to have bugs fixed. yay! I never cheated!

The bloopers are quite distracting, maybe I am too old for this already. Adjust the speech volume to same levels next time.
 
Religion tweaks are excellent, continuing to refine an apparently under-appreciated game system. It's baffling to me how many people on here crap on religion. Going for a religion, while not necessary, can be immensely helpful, and allows an alternate path to victory for someone who is behind in science or culture or military might. The fact that you can ignore science and culture and score and still win reflects how powerful religion is. It's one of the ultimate pivot strategies. I don't play on deity, but on the more mid-range difficulty settings it's not hard to get a religion, and those are the difficulty levels the game is balanced for anyways.

Also, I don't know what everyone was expecting from these patches lol... Every time a patch is announced people seem disappointed that it's not a full DLC worth of content. Better set expectations now... These are not going to be huge patches...Firaxis does not usually do monthly patches/content releases, and so this is a change for them which means there will be an adjustment period, and the increased pace means the patches are just not going to be that big, particularly since the real focus will always be on the paid releases.

I expect the 6 off-month patches will correspond to maybe 2 of their usual quarterly patches in terms of scope and content.
I didn't expect a whole world of changes, but I'm surprised by the issues they've chosen to focus on.
 
I laughed at the comment about Diplomatic Victory.

GJ @ some of our users here for the shenanigans regarding it.
 
Sometimes I genuinely wonder if the devs actually play their game. I realize that sounds a bit harsh, but stuff that we’re posting in this thread and others has been a problem for a long, long time. And instead of fixing those core issues, what we get is... warrior monks give holy sites culture bombs? Is this a joke?

I mean, these are the people that it took basically three years of the game’s lifespan to realize “oh whoops, our game has a huge production scaling problem and coastal cities are kinda awful”. And while that patch solved those issues rather elegantly, that’s pretty much the only patch I can think of that meaningfully improved the game. Every other patch has just been sort of a dressing of new content or minor tweaks don’t fix any of the core problems.

Yes, I realize I’m being harsh and that we should also wait until the complete patch notes are out. But, the fact that developers chose to highlight these religious changes tells me they think that’s the biggest takeaway from the patch. And, since we’re in the middle of a patch cycle, we should be very critical of the game and point out the stuff that needs fixing, because now is the time when they can fix the game.

They play the game but not seriously or aggressively. Definitely not at a high level either.

One thing I like about Capcom is that when they balance Street Fighter 5, they work with many professional players and guys that play at Capcom Cup. They even have high level players on their own staff. Now Civ doesn't have pro players to my knowledge, but there are many that are waaay better than Carl or whoever else they have in that office. Why do they not pay or even ask for feedback from elite players? I think the answer is obvious. They are just casual players. They clearly have zero interest in high levels of play. Nothing wrong with being super casual about a game, but it is good to have the opposite types on staff to help bridge gaps as well. They also tend to cater more to builder types and take less interest in war mechanics as well. At least they have a decent excuse for that, because most players are not into that aspect of the game.

I actually think they are done with the game, gameplay and mechanics wise. I think they were done when Gathering Storm was released. There are issues we have talked about since this game has come out originally and they refuse to fix or address. If they haven't fixed it in 3 years, they are not going to fix it tomorrow. I hope I am not too old when a Vox Populi can be made for Civ6. In fact, I have a bad feeling they will never release that source code, to avoid looking amateur. Don't believe me? Look at Bethesda and similar companies. They all got big fat and huge from their previous game's mod scenes. The games themselves are bugridden like crazy but mods could always fix it. Now they want to fully control mods behind paywalls and storefronts. Who thinks Firaxis is beyond that? Corporate America is nothing but copycats. If one company does it, they will all start doing it.

Moderator Action: Edited your message to remove inappropriate content. Please maintain civility in your posting. leif
 
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I love the new changes to beliefs!

I always took Burial Grounds so now is a little better.

I'm affraid with the chage to work ethic, I really think is going to be OP.
For example, Russia will be even more unstoppable. Well, Japan and Brazil are going to have a good time too:p
 
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