New Civ6 monthly challenge: Live Yongle Reaction

As for this challenge, it actually has been somewhat more challenging than all the others (though the robot revolution required a different way of thinking). Although one reason is I got hammered by barbs early on quite a bit. I spent a lot of time expanding and developing my districts, but it became clear I had to stop one of them from getting a cultural victory. The best way to do that is get a cultural victory myself. Then another Yongle going for space race. In the end, the AI seems incapable of cultural victory since they stupidly trade away their writings and art pieces to me.

It might be better just to forego alliances and just attack them. It's less risky. Me building so many theater districts meant I was slower in getting my spaceport up. It was actually closer than I expected. But with the fast speed of the game, best not waste too much time on infrastructure improvements like me. It's hard for me to get out of that style of play. I'm used to marathon speed.

And this game, like usually happens to me is I spend all my resources clearing out barbarians only to see the AI settle in that space. :mad: Or they take the goodie hut that I spend several turns clearing the barbs around it from. They do this quite a bit, it's infuriating. But to be fair, I've done that to the AI before too. But overall the human player is burdened with the task of clearing out barbs in games such as this. City states help a bit, but AI civs do so little.
 
Finished both on emperor and prince , first by science then by culture. Seems this is one of cases where if you dont win by x turn you wont win at all(unless you switch to science win but science win is too easy)
Basically problem is how AI is pushing science, and only way to stop that is to go into war and capture their cities with starport(or eventually sabotage with spy). While i did capture capitol of red player which stoped already going light years, then green player launched too so it was defeat.

And i learned a new thing - you can stop loyalty drop on new captured city with running bread and circuses project( providing it have proper district build).
Also there was a strange bug - there was a independent city which i was attacking with jet bombers, and there was GDR from ally, but for some reason it's GDR was kiling my bombers when attacking city.

Second take was culture push on both dif, first i had to examine how to improve my culture game, basicly key is in getting relics, extra tourism from it with religion, st basil wonder and on the end mass rock band army with ability to choose promotion.
 

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Don't really want to put it in a new thread, but just came across this on the old socials:
Switch is also mentioned in the next Tweet, but no Mac mention unfortunately.

EDIT - now with a screenshot :)

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Don't really want to put it in a new thread, but just came across this on the old socials:
Switch is also mentioned in the next Tweet, but no Mac mention unfortunately.

 
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