Disgustipated
Deity
As for this challenge, it actually has been somewhat more challenging than all the others (though the robot revolution required a different way of thinking). Although one reason is I got hammered by barbs early on quite a bit. I spent a lot of time expanding and developing my districts, but it became clear I had to stop one of them from getting a cultural victory. The best way to do that is get a cultural victory myself. Then another Yongle going for space race. In the end, the AI seems incapable of cultural victory since they stupidly trade away their writings and art pieces to me.
It might be better just to forego alliances and just attack them. It's less risky. Me building so many theater districts meant I was slower in getting my spaceport up. It was actually closer than I expected. But with the fast speed of the game, best not waste too much time on infrastructure improvements like me. It's hard for me to get out of that style of play. I'm used to marathon speed.
And this game, like usually happens to me is I spend all my resources clearing out barbarians only to see the AI settle in that space. Or they take the goodie hut that I spend several turns clearing the barbs around it from. They do this quite a bit, it's infuriating. But to be fair, I've done that to the AI before too. But overall the human player is burdened with the task of clearing out barbs in games such as this. City states help a bit, but AI civs do so little.
It might be better just to forego alliances and just attack them. It's less risky. Me building so many theater districts meant I was slower in getting my spaceport up. It was actually closer than I expected. But with the fast speed of the game, best not waste too much time on infrastructure improvements like me. It's hard for me to get out of that style of play. I'm used to marathon speed.
And this game, like usually happens to me is I spend all my resources clearing out barbarians only to see the AI settle in that space. Or they take the goodie hut that I spend several turns clearing the barbs around it from. They do this quite a bit, it's infuriating. But to be fair, I've done that to the AI before too. But overall the human player is burdened with the task of clearing out barbs in games such as this. City states help a bit, but AI civs do so little.