Civ6 Live stream in 12 mn (3PM EST)

The combat animations are unpleasantly cartoony.

I'm usually positive about everything but those odd red explosions....I don't know.

Agreed, a bit too much for my taste. Those red explosions certainly don't help, but the animations are very cartoony in general.


The nighttime lighting looks fantastic, but I'm dubious as to how they can integrate it into normal gameplay without it become a liability. In Cities; Skylines, when the night cycle rolls around, you think, "Looks cool... but I can't see what the @#$%&! I'm doing."

Ed said that playing with nighttime lighting makes it really hard to tell things apart on the map. They don't seem to be investing much resources in making it "work", but rather in the inclusion of tweaking options for us to play with and find a balance that works for us.

The Aqueduct is in the District section of the build menu.

Well, that's a surprise. Our new "Health" (Aqueduct, Hospital, Medical Lab) district, I presume?

Hagia Sophia
+4 Faith per turn
+2 Great Prophet points per turn

Missionaries and Apostles can spread religion 1 extra time. Must be built on a *something* tile adjacent to a Holy Site and you need to have founded a religion.

Venetian Arsenal
+2 Great Engineer points per turn

Receive a second naval unit every time you train a naval unit. Must be built adjacent to a coast tile and adjacent to an Industrial Zone.

Look at those prequisites for wonders! Wonder building is going to require quite a bit of pre-planning this time around.
 
Man, Cleopatra's Animations are gorgeous.
 
To me they look a big step down from civ 5 visuals. Can't say I like these leader animations.
Yet another misogynistic post. Have you no shame at all? :D

Joking aside... I guess it depends on how much one is willing to flirt with the cartoonish design. She looks and moves like she's been taken directly from a Pixar movie to me.
 
Ed Beach just teased that espionage is different. He said he is a big fan of James Bond and Jason Bourne and that players will send spies out on missions. I wonder if that means spy units will be back or just that the missions now are much more diverse than in civ5.

I wonder if we will have Great Spies and Espionage related districts with that.
 
To me they look a big step down from civ 5 visuals. Can't say I like these leader animations.
Overall the leaderscreens seem to be lower budget/less background detail so that they're less work intensive to create than V's. Yet at the same time we're still only getting 18 civs in the base game, so unless they reintroduce multiple leaders per civ I'm pretty disappointed with them.
 
I wonder if we will have Great Spies and Espionage related districts with that.

If so it should look like an abolutly normal farm tile, with all the secret buildings underground.
 
My only complaints:
- I know it has been discussed to death, but I dislike the size ratio unit/city: this arty & tank are too big for my taste compared to the city center :(
- Don't really like Cleo aspect. For me the head is too big compared to the rest of the body.
Looks like I'm really into ratio comparison today :lol:
 
Overall the leaderscreens seem to be lower budget/less background detail so that they're less work intensive to create than V's. Yet at the same time we're still only getting 18 civs in the base game, so unless they reintroduce multiple leaders per civ I'm pretty disappointed with them.

I didn't watch the stream myself, but I hear Ed said something to the effect of "with our new engine it's easy to add new civs, new leaders, new units." Civs and leaders are separate, so one can only hope.;)
 
If so it should look like an abolutly normal farm tile, with all the secret buildings underground.

Well, I was thinking of buildings like the ones in Civ 5 related to spies, constabulary and police station for example, which wouldn't need to be hidden. So more like a counter espionage district, I guess.
 
Overall the leaderscreens seem to be lower budget/less background detail so that they're less work intensive to create than V's. Yet at the same time we're still only getting 18 civs in the base game, so unless they reintroduce multiple leaders per civ I'm pretty disappointed with them.

Exactly how I feel, yeah.
 
Overall the leaderscreens seem to be lower budget/less background detail so that they're less work intensive to create than V's. Yet at the same time we're still only getting 18 civs in the base game, so unless they reintroduce multiple leaders per civ I'm pretty disappointed with them.

The 2D backgrounds must require less work that the 3D ones for Civ V, but the bulk of the work is on animating the leaders, which, as Ryika points out, are gorgeous.
Anyway, even if the new leader screens are less resource intensive than those of Civ V, maybe they decided to spend those resources on gameplay mechanics this time around.

If that is the case, and it might very well be, looking at the amount of new features (without scrapping the old ones) that we are getting, then I think they made the right choice.
Why? Well, if the the vanilla game is solid and full of options the game will be well recieved and everyone will have a blast playing it. If that is the case, extra Civs will be more than welcome as DLC.
 
By the way (without having read through all the pages): The player is given the option to raze the Egyptian Capital after it was conquered.
 
By the way (without having read through all the pages): The player is given the option to raze the Egyptian Capital after it was conquered.

Some argue it might not be the capital, but the last city of their-now-conquered-by-other-civs empire.
 
I think it's worth noting that the Civ playing experience of the female interviewer is a topic of discussion while the experience of the other interviewers hasn't come up. I'm not accusing anyone of anything, but I think it's at least worth recognizing that this is very trend - to assume that men are qualified for the job they're doing while it has to be proven that women are qualified for the job they're doing, especially in gaming.

Just to address this, I get what you're saying because it's definitely something that can and does happen, but in terms of my comment, a) that was the only one of these livestreams I saw, and b) the subtext was instead meant to relate to the weak information we typically get from 'big' interviews designed for a wider audience. These events are not usually very informative, because they're conducted by people who are covering 20 games in a day and haven't had time to study up, and they're targeted at the same people who were just watching a 10 minute bit of some other random genre, and were just about to watch a 10 minute bit of Mafia 3. The interview definitely started off in that vein - the question of "who are you?" could've been to introduce Ed to the audience, but the tone was very much "nice to meet you, I'm not sure who you are". Which is clearly understandable for someone who doesn't know a whole lot about the game, but doesn't indicate a very well researched interview. The first couple of minutes were then kinda "so ... what's this game about?". I'm glad it noticeably improved after my post, though. Maybe I'm just grumpy in the morning and interpreted the interview accordingly.
 
I get what you're saying because it's definitely something that can and does happen
And I'm sure you and m15a can and will provide some examples.
 
So he mentioned it, you responded and when I'm asking for proof for the claims that were made it's suddenly too far off-topic? Got it.

Here's the deal: It doesn't happen. At least not on a bigger scale. Maybe some 13year olds think like that, normal, adult gamers do not, and if you want to go down the "Well, I totally didn't, but yeah, other people aren't as close to being angels as I am."-route you better provide evidence.

Because what I see is that people who are put under greater scrutiny are those who give reason to be put under bigger scrutiny. And that's gender-neutral, as seen when one of the people who interviewed the Devs during the Rising Tide Promo Phase asked completely silly questions, showing that he had no idea what the game was about. He was the target of quite a lot of jokes in this very forum.
 
If so it should look like an abolutly normal farm tile, with all the secret buildings underground.

Oh what, like this?

Spoiler :
20120308-westminster-to-victoria-96-hdr.jpg
 
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