Plus Ultra
Conquistador
The combat animations are unpleasantly cartoony.
I'm usually positive about everything but those odd red explosions....I don't know.
Agreed, a bit too much for my taste. Those red explosions certainly don't help, but the animations are very cartoony in general.
The nighttime lighting looks fantastic, but I'm dubious as to how they can integrate it into normal gameplay without it become a liability. In Cities; Skylines, when the night cycle rolls around, you think, "Looks cool... but I can't see what the @#$%&! I'm doing."
Ed said that playing with nighttime lighting makes it really hard to tell things apart on the map. They don't seem to be investing much resources in making it "work", but rather in the inclusion of tweaking options for us to play with and find a balance that works for us.
The Aqueduct is in the District section of the build menu.
Well, that's a surprise. Our new "Health" (Aqueduct, Hospital, Medical Lab) district, I presume?
Hagia Sophia
+4 Faith per turn
+2 Great Prophet points per turn
Missionaries and Apostles can spread religion 1 extra time. Must be built on a *something* tile adjacent to a Holy Site and you need to have founded a religion.
Venetian Arsenal
+2 Great Engineer points per turn
Receive a second naval unit every time you train a naval unit. Must be built adjacent to a coast tile and adjacent to an Industrial Zone.
Look at those prequisites for wonders! Wonder building is going to require quite a bit of pre-planning this time around.