- Joined
- Aug 3, 2020
- Messages
- 672
I was very disappointed with the way Firaxis implemented Mayans in civ 6, as the civ 5 Mayans were my absolute favourite civ to play bar none.
In civ 5, they were not only a very good civ by itself, but Firaxis opened up an exceptionally unique playstyle for the Mayans which perhaps gave them the most flexibility of all civs, and opened up some very fun off-meta playstyles.
I am of course talking about The Long Count ability, which would give you a free Great Person of your choice every 394 years (which early in the game equals a lot of free GPs).
This opened up all sorts of fun choices - should I get a free GS to plant down an Academy to turbocharge my science game with +8 science? Or should I get myself a GE to grab that key wonder I want? Should I get myself a Prophet to found one of the first religions in the game? Or should I perhaps get that Great Admiral (lol) in order to discover every corner of the world in the classical era, and thus open up the diplomatic game (world congress and trading) many eras before it's intended?
In civ 6 though, the Mayans are so incredibly bland. Their bonuses are really boring (a negative bonus compared to Koreas' flat percentage science/culture buff, while equally as boring), the Observatory is often worse than a regular campus, they get a slow start due to housing issues, and otherwise encourage a turtl'y playstyle.
Sure, they can go tall(ish), but they do so really only through increased housing from farms, while offering no real bonuses that would further encourage a tall playstyle.
The Mayans should at least have some mechanics resembling the civ 5 Tradition meta (bonuses tied to population count) if they wanted to encourage tall play, because simply having a large population is not fun or even that useful in civ 6 by itself.
Super boring!
TL;DR:
Bring back some version of The Long Count!
In civ 5, they were not only a very good civ by itself, but Firaxis opened up an exceptionally unique playstyle for the Mayans which perhaps gave them the most flexibility of all civs, and opened up some very fun off-meta playstyles.
I am of course talking about The Long Count ability, which would give you a free Great Person of your choice every 394 years (which early in the game equals a lot of free GPs).
This opened up all sorts of fun choices - should I get a free GS to plant down an Academy to turbocharge my science game with +8 science? Or should I get myself a GE to grab that key wonder I want? Should I get myself a Prophet to found one of the first religions in the game? Or should I perhaps get that Great Admiral (lol) in order to discover every corner of the world in the classical era, and thus open up the diplomatic game (world congress and trading) many eras before it's intended?
In civ 6 though, the Mayans are so incredibly bland. Their bonuses are really boring (a negative bonus compared to Koreas' flat percentage science/culture buff, while equally as boring), the Observatory is often worse than a regular campus, they get a slow start due to housing issues, and otherwise encourage a turtl'y playstyle.
Sure, they can go tall(ish), but they do so really only through increased housing from farms, while offering no real bonuses that would further encourage a tall playstyle.
The Mayans should at least have some mechanics resembling the civ 5 Tradition meta (bonuses tied to population count) if they wanted to encourage tall play, because simply having a large population is not fun or even that useful in civ 6 by itself.
Super boring!
TL;DR:
Bring back some version of The Long Count!