Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,848
There was a study recently, that implied that revenue dropped 19% on average week by week on an analysis of denuvo protected games that got cracked within the first 12 weeks. Once the crack was available, sales for the next X weeks (up to 12) would be on average 19% less than the sales trend before the crack.And 2K thinks otherwise if they are willing to pay apparently not small amount of money for Denuvo license. No offence, but in case of how to make more money I'll take a word of maniacal cash grabbing corporation than random person on the Internet.
They might be protecting what I call "bad sales". Bad sale is me currently having many doubts if I would like this game, buying it, not liking it and leaving in my account hoping it gets better in the future. But bad sale is still profit which is the goal. I haven't pirated game for decades now, but here I would consider it for one reason. To treat it as demo. To check if all those community dividing changes land with me. Because currently I'm full of doubts. And 2 hour return policy is nothing with game that takes me up to 20 to go through single playthrough and 1k+ consumed during its lifetime. And before you point it out. I know I'm actually giving example of piracy giving positive result on sales. But again - we have no data to know which scenario is affecting sales how much.
And to add to this. It also depends on publisher/developer relation with its audience. BG3 mentioned earlier - Larian Studios have great relationship with customers. So they trust them. I was buying BG3 without plans to play it for at least a month or two more, because I didn't have time. But I wanted them to succeed as much as possible. I even started it during second weekend after release despite having different plans because it felt good to be part of this hype of growing concurrent players numbers. 2K doesn't have good track record so they have to continue to treat their customers as necessary evil. Sad thing is that Firaxis probably would like to build good relation and I think they actively trying, but being under 2K umbrella diminishes any improvements in that area.
I don't know. And you don't know. That's the point Not enough data.

The true cost of game piracy: 20 percent of revenue, according to a new study
Analysis of Denuvo DRM cracking shows significant impacts on publishers’ bottom lines.

Whilst it's not a true and accurate study of how many sales are lost to piracy, the fact the sales trend of denuvo cracked games dropped on average 19% after the crack was available, shows that there is a real financial loss that is not insignificant. If you expect 500,000 sales in the first 12 weeks, it could mean somewhere in the vicinity of 100,000 of those will be lost to piracy. If your game is $50 USD, that's a $5 mill gross revenue loss (based on average game takings of 47% of revenue after POS, taxes, publisher costs, a net $2.35 mill loss).