BrotherInJah
60% of the time works every time
- first settler is called "founder"
- granary is placed on tile, it's a district, gives one base food and one on farms, pastures and plantations
- there's a capacity district represented as tiles on city center
- dates - resource - gives +2 food and happiness when improved
- fishing boats - improvement on rivers
- city growth gives selection between tike improvement and adding specialist
- age progression tracker
- roads displayed in hover tooltip
- technology masteries, example "writing II"
- irrigation increases settlement limit by 1
- garden +3 food and +1 for adj coast terrain, lake, navigable river and wonder.
- espionage available early
- districts are capturable in war
- influence, in diplomacy interaction if present on the choice header is a cost, on the choice body it's a gain
- ageless - building's attribute
- levying units from city states is in the game
- commanders
- independents and city states are separate things
- granary is placed on tile, it's a district, gives one base food and one on farms, pastures and plantations
- there's a capacity district represented as tiles on city center
- dates - resource - gives +2 food and happiness when improved
- fishing boats - improvement on rivers
- city growth gives selection between tike improvement and adding specialist
- age progression tracker
- roads displayed in hover tooltip
- technology masteries, example "writing II"
- irrigation increases settlement limit by 1
- garden +3 food and +1 for adj coast terrain, lake, navigable river and wonder.
- espionage available early
- districts are capturable in war
- influence, in diplomacy interaction if present on the choice header is a cost, on the choice body it's a gain
- ageless - building's attribute
- levying units from city states is in the game
- commanders
- independents and city states are separate things