Civ7 Visuals Thread

General art style direction

  • Realistic (Civ5 style)

    Votes: 70 46.7%
  • Cartoonish (Civ6 style)

    Votes: 27 18.0%
  • Humankind style

    Votes: 9 6.0%
  • Super Realistic (Unlike previous games)

    Votes: 24 16.0%
  • Other

    Votes: 20 13.3%

  • Total voters
    150
The map in Civ VI is absolutely not readable, that's why all the units need to have icons on them so you can tell what they are. The terrain itself is also bad, with it being near-impossible to tell at a glance which hexes are on hills, or even where the borders between hexes are if you have the lines turned off.

I'd like a return to the earlier games like III and IV, where you could actually tell what everything was at a glance. Big, clearly defined and unique-looking units that don't need icons, on top of easy-to-parse terrain. That would be good.

That's entirely your opinion. To me everything but the hills in Civ VI is extremely readable, including the units, whether tiles are worked or not, and where tiles begin and end.
 
REALISTIC GRAPHICS!

Thank Gods.
Agree for sure. This was one of my biggest hopes for Civ 7. We look at the interface all time time.. so it's a big deal. I just couldn't connect with Civ VI and much preferred V or IV. I'm excited about the new direction of Civ 7!
 
Saw this on Reddit Civ, probably been posted here elsewhere but this 1:1 comparison showing off the new graphics in Civ7 is stunning



another-comparison-between-vi-and-vii-v0-gr2c5zlqhckd1.png
 
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