Vandlys
King
The map in Civ VI is absolutely not readable, that's why all the units need to have icons on them so you can tell what they are. The terrain itself is also bad, with it being near-impossible to tell at a glance which hexes are on hills, or even where the borders between hexes are if you have the lines turned off.
I'd like a return to the earlier games like III and IV, where you could actually tell what everything was at a glance. Big, clearly defined and unique-looking units that don't need icons, on top of easy-to-parse terrain. That would be good.
That's entirely your opinion. To me everything but the hills in Civ VI is extremely readable, including the units, whether tiles are worked or not, and where tiles begin and end.