CivCraft -- Civ themed Minecraft Server -- World9

Ferris, a few days ago you mentioned building a huge library and I think that's a great idea. I started collecting sugarcane and wood in case you still want to do it. :)
 
I am. It's going to be right next to your house.

:O I can't wait! I'm already using my sugarcane farm to get 25 bookshelves a day! :D
BTW, I saw the area, was wondering what it was for. It's right next to Elbane's bum hole! Maybe he can learn some stuff from it and build himself a house... :P
 
In case anyone asks why they can't see the towny territories, this is because croxis has disabled towny plugin for the time being.
 
My permissions thingie is muddled up again: I can't hear anyone else without the map or destroy in the wild. And no, I did not use npc commands.

EDIT: Fixed. Ignore this post.
 
So, since I should be back in the game for world 10 (I'll probably sit this one out mostly, even if my laptop is repaired in time. Or join the world and become a vagabond.), I was wondering if world 10 can have a...a game of sorts :devil:

Pleaaaaaaaaaaaaaaaaaaase lets find a way to recreate the hunger games. Teams or individuals, no matter, both seem fun and you should watch youtube videos of them and see how fun they seem.
 
Croxis won't consider a new world for a while. We haven't even defeated the ender dragon yet.

Thanks to spout creative, I've made a few wonderful discoveries with poison potions:
- don't have balanced poison potions, they have the same effect as durable potions but don't last as long. Both do .5 damage per second (or is it 1?).
- durable ones are the best in pve (player versus enderman) :p Reduces enderman to 0.5HP.
- potent ones (doubled tickrate) are best in pvp in short-term fighting, but durable poison is better for long-term fighting.
- Conclusion: durable poison potions rule!

EDIT: More tests done with speed and slow potions:

100m (m = 1 block)

Sprint – without armour
Without speed: 18.1 seconds
Speed (3 min): 14.29 seconds
Speed II (1.5 min): 12.11 seconds
Speed (8 min): 14.8 seconds
Splash slow (1.07 mins): 20.43 seconds
Splash slow (3 mins): 20.3 seconds

Without sprint and without armour:

Normal: 23.2 seconds
Speed II: 16.07 seconds
Speed (3 min): 18.82 seconds
Speed (8 min): 18.86 seconds
Slow (1.07 seconds): 26.39 seconds
Slow (3 mins): 26.37 seconds

- don't have balanced speed potions, same effect, different durability.
- Both potency and durability are effective in different situations.
- Slow potions do the effect of literally disabling the victim to sprint.

I'll be posting more potion stats to encourage customers to buy them. In the meantime, this changes my view that potions without durability or potency would have a balanced effect, but they don't (so far).
 
So, since I should be back in the game for world 10 (I'll probably sit this one out mostly, even if my laptop is repaired in time. Or join the world and become a vagabond.), I was wondering if world 10 can have a...a game of sorts :devil:

Pleaaaaaaaaaaaaaaaaaaase lets find a way to recreate the hunger games. Teams or individuals, no matter, both seem fun and you should watch youtube videos of them and see how fun they seem.

Something like this? I see tons of comments liking it to that. Seems like the main strategy is dig a hole and let the others fight it out and lose health. They're using a mod that makes it VERY hard to regenerate hearts - golden apples (9 gold ingots, not nuggets), or glistering melons (I think that also uses gold bars).
 
Something like this? I see tons of comments liking it to that. Seems like the main strategy is dig a hole and let the others fight it out and lose health. They're using a mod that makes it VERY hard to regenerate hearts - golden apples (9 gold ingots, not nuggets), or glistering melons (I think that also uses gold bars).

This is very close to what I was thinking, except I think health shouldn't be a huge deal to replenish. Yes, it makes it longer, but that could be the fun of it. Perhaps someone would want to make a parallel server for this, if we decide to do it? Just a decently sized island map, then throw it in hardcore mode?

Save_Ferris: an anarchy server would be interesting. Or maybe a server with one town, but you may only enter when you can provide 5 gold blocks :mischief:

This would represent the inevitable rise of structure in an anarchist situation :p
 
We also had a war server going (world 5.5 according to Skwink). Thanks to the flexible shop system in world 5 + having up to 400K geld at the time + an interserver portal, I entered that war server with diamond armour set and heaps of arrows. :)

But man, thanks for the link, Chieftess. Having that setup would indeed be awesome, but the only problem is the timezones. For example, when the Americans are asleep, I come out to play and vice versa. Suddenly, I am at a huge (dis)advantage. Conversely, replenishing HP shouldn't be made hard though.

However, I still like the towny system, even though with my potion shop I am ready for a sudden pvp.

>Sniff< I miss the spout shop counter. I can't stack potions using the current shop system. :cry:
 
Well if it's a big enough area, and you hide your base well enough, you have nothing to worry about :p

And it could be broken into determined times, for who's available when.
 
Well if it's a big enough area, and you hide your base well enough, you have nothing to worry about :p

And it could be broken into determined times, for who's available when.

I guess we could. The server has been rather silent lately. Croxis might be annoyed that about 8 of his friends have gone to canuck's server.

If anyone wants to know why some ruins appeared near the stronghold location, I'm building a castle using the stone bricks from Lamanai sewers.

Another thing, I seem to have discovered that everytime I login then logoff the server via spout, then login again, my permissions on the server get "reset". By that I mean I cannot destroy or build in the wild and cannot hear anyone without the dynamic map or use of out of game chat.

Anyway, if anyone has some spare bricks or would love to give me a hand, that'd be great. I'm hoping that it would be the next end of world 9 party location. That or we could all have it at the End (pun perhaps was intended :p ) by slaying the enderdragon.

EDIT: I have also thought of some games of sorts:
1. Basically, all new towns must be founded at an npc village, but croxis needs to find a way to increase the number of villages spawning in the new world. There's only one in this world and I've claimed it under Lamanai. Furthermore, if there is a plugin for it, some npc villages will contain savage peoples or put simply, a zombie infested village filled with zombie spawners in each house and beneath the spawners lie chests filled with treasure. The objective is like sim-city but is heavily reliant on villagers breeding: expand the village, defend the village from mobs (also have that mod where all enemy mobs attack villagers) but for every time 2 new npcs are born, only then can a house for them be built. Stores can still be set up though. This is perhaps alternative to ultimate hardcore SMP but also could become boring. Civcraft could also make things more interesting.
2. Croxis sets up war server again as I previously mentioned BUT there is a switch between peacetime and wartime (first month is peacetime, then every 2 weeks it fluctuates between war and peace, to allow for construction of towns and defences before war begins). On the first month, there is recruitment to set up fixed teams. Civcraft could be still be on. As for griefing rules, well, this becomes interesting. They are on during peacetime and off during wartime. the private chest/door system could also be turned on and off during peacetime and wartime. However, towny permissions will remain on so that city walls can't simply be breached by a pickaxe. Explosions and fire on the other hand, would be turned on during wartime. They are very controversial ideas, I know, but still worth discussing about. The main problem, which I have already mentioned earlier, is timezones, so for example during wartime I could sneak into the opposing town and wreck havoc. However, during wartime, no one can build or destroy in the wild, with the exception of siege camps (outposts).
3. Croxis expands further on the civcraft theme. For example, if Babylon builds the Hanging Gardens (I think they just have enough room for it in the SW area of the town), Croxis will give them a special prize, whether it be diamonds, heaps of rahan or a tech boost (if possible). He also considered adding culture into the game, so territory would expand passively rather than actively and if we don't build stuff that increases culture, we won't gain territory. To make things even more interesting, we could have a random event generator or something from civ 4 BTS, where good things, such as quests and rewards, and bad things, such as natural disasters and hordes, occur.
4. A combination of 2 or all of these ideas.
 
Also we can have war with towny. However the problem is everyone wants to join the largest town which makes things one sided. Babylon is also getting quite full. My suggestion to the city planners is to start moving the shopping district to outside the city walls along the spawn road and the existing commerical plots can be repurposed. We can also ID residents who have not been online in a while. Setting a plot tax rate can help with that too. Another option is sending a team to start a new town somewhere either still part of the same nation or a new one.

I am also able to run multiple worlds each with their own setting and even custom world generators. People can also rent their own private custom world too if they wish (additional worlds does add some overhead to the server, but if I can get $20/mo from it I can upgrade the server). I'm thinking I might also extend it to use the in game money for that as well.

Just to let you guys know the latest dev builds of Spoutcraft have GLSL shaders:

462008_375476605817364_268203933211299_1216878_157877226_o.jpg
 
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