Well if it's a big enough area, and you hide your base well enough, you have nothing to worry about
And it could be broken into determined times, for who's available when.
I guess we could. The server has been rather silent lately. Croxis might be annoyed that about 8 of his friends have gone to canuck's server.
If anyone wants to know why some ruins appeared near the stronghold location, I'm building a castle using the stone bricks from Lamanai sewers.
Another thing, I seem to have discovered that everytime I login then logoff the server via spout, then login again, my permissions on the server get "reset". By that I mean I cannot destroy or build in the wild and cannot hear anyone without the dynamic map or use of out of game chat.
Anyway, if anyone has some spare bricks or would love to give me a hand, that'd be great. I'm hoping that it would be the next end of world 9 party location. That or we could all have it at the End (pun perhaps was intended

) by slaying the enderdragon.
EDIT: I have also thought of some games of sorts:
1. Basically, all new towns must be founded at an npc village, but croxis needs to find a way to increase the number of villages spawning in the new world. There's only one in this world and I've claimed it under Lamanai. Furthermore, if there is a plugin for it, some npc villages will contain savage peoples or put simply, a zombie infested village filled with zombie spawners in each house and beneath the spawners lie chests filled with treasure. The objective is like sim-city but is heavily reliant on villagers breeding: expand the village, defend the village from mobs (also have that mod where all enemy mobs attack villagers) but for every time 2 new npcs are born, only then can a house for them be built. Stores can still be set up though. This is perhaps alternative to ultimate hardcore SMP but also could become boring. Civcraft could also make things more interesting.
2. Croxis sets up war server again as I previously mentioned BUT there is a switch between peacetime and wartime (first month is peacetime, then every 2 weeks it fluctuates between war and peace, to allow for construction of towns and defences before war begins). On the first month, there is recruitment to set up fixed teams. Civcraft could be still be on. As for griefing rules, well, this becomes interesting. They are on during peacetime and off during wartime. the private chest/door system could also be turned on and off during peacetime and wartime. However, towny permissions will remain on so that city walls can't simply be breached by a pickaxe. Explosions and fire on the other hand, would be turned on during wartime. They are very controversial ideas, I know, but still worth discussing about. The main problem, which I have already mentioned earlier, is timezones, so for example during wartime I could sneak into the opposing town and wreck havoc. However, during wartime, no one can build or destroy in the wild, with the exception of siege camps (outposts).
3. Croxis expands further on the civcraft theme. For example, if Babylon builds the Hanging Gardens (I think they just have enough room for it in the SW area of the town), Croxis will give them a special prize, whether it be diamonds, heaps of rahan or a tech boost (if possible). He also considered adding culture into the game, so territory would expand passively rather than actively and if we don't build stuff that increases culture, we won't gain territory. To make things even more interesting, we could have a random event generator or something from civ 4 BTS, where good things, such as quests and rewards, and bad things, such as natural disasters and hordes, occur.
4. A combination of 2 or all of these ideas.