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Civics and Reforms

Discussion in 'Mods Repository' started by Enginseer, Jun 3, 2016.

  1. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Happiness got reworked again, srry I'll take a look and tweak some numbers. Also, I'm surprised you could use this in multiplayer... very interesting.
     
  2. Cat-du-fromage

    Cat-du-fromage Warlord

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    This mod wasn't intend to be used in multiplayer? Because i can assure you it is possible :thumbsup:

    I will add, my friends were quite sad when i removed it, but when i show them how i double the amount of happiness with civic, they all agreed about the remouval (they also agreed about ancestor veneration):sad:.

    That's why i really want a tweak since it adds lots of personnalisation very interesting.
     
    Enginseer likes this.
  3. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    .
     
  4. Cat-du-fromage

    Cat-du-fromage Warlord

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    Very niceu :goodjob:

    I will try this out !

    Edit: I just try ancestor veneration and the balance you just made works! i'm not force to rush calendar anymore ^^
     
    Last edited: Jan 20, 2019
  5. thothenki

    thothenki Chieftain

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    Hi Enginseer! Thanks for all of your great work! I've got an issue, though. I was playing a game using your wonderful Civics & Reform mod when the update to Provincial Palace came out. Now, Civics & Reform doesn't show up as an icon on the screen and the Provincial Palace is buiild-able in ALL of my cities. Any ideas on how to resolve these issues?
     
  6. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    You do realize they are not save-game compatible.

    In any case Logging is needed to diagnose any further errors.
     
  7. thothenki

    thothenki Chieftain

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    Here's a Lua log. I do see these 2 errors
    [627205.281] Runtime Error: Assets\DLC\Expansion2\UI\InGame\InGame.lua:1262: attempt to index local 'addinFile' (a nil value)
    [627205.281] Runtime Error: Error loading Assets\DLC\Expansion2\UI\InGame\InGame.lua.

    but I don't have enough knowledge to fix them.

    ...and, no, I didn't realize they wern't save-game compatible. I'll keep that in mind in the future.
     

    Attached Files:

    • LUA.txt
      File size:
      1 MB
      Views:
      25
  8. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Yeah Civ franchise games has been notorious for non-save game compatible. It's likely the game wanted to look for the Civics UI but found the Provincial Palace UI(which doesn't exist) creating the error and vice versa. Sorry about that. :(

    Even when Gazebo says his updates are save-game compatible(don't trust it if you have more than just the vox populi activated in your save).
     
  9. thothenki

    thothenki Chieftain

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    /
    It's ok; I'm really good at the 1st 100 turns...:) But any Idea how I can resolve this? I've tried disabling the Provincial and removing it, but Civics & Reform still isn't appearing..
     
  10. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Try disabling the other mods in your mod list. It is likely the error already existed before updating but you never noticed.

    I believe the conflict lies in one of those other mods... since they are getting loaded before Civics and Reform can load theirs.
    Code:
    [627006.953] EUI_context: Active MOD:    e569b799-91d5-4360-b407-be5146fcec32    (8) Events and Decisions (CBO)    Version    14
    [627006.953] EUI_context: Active MOD:    1c6595cb-fe8a-4030-b3cf-e6549b58b468    (9) Wonders Expanded    Version    2
    [627006.953] EUI_context: Active MOD:    259c3593-34dd-4fdd-bd7d-8ed67cc0797c    (over) More Unique Components for VP    Version    41
    [627006.953] EUI_context: Active MOD:    7ad37a36-1030-40a4-8c8b-29a458341a7f    Ancient Building Pack    Version    2
    [627006.953] EUI_context: Active MOD:    9cc21ab5-99b3-4d7c-9a5d-703e422d3498    Ancient Building Pack 2    Version    2
    [627006.953] EUI_context: Active MOD:    168e2f76-6cce-41b5-85c0-f5bdb3cb3a28    Ancient Techs Rebalanced - Vox Populi    Version    1
    [627006.953] EUI_context: Active MOD:    e3fed66f-f129-45a4-abce-a5496dc2f0c5    Buildings - Upgrade System    Version    12
    [627006.953] EUI_context: Active MOD:    c865cfd4-c125-42dc-9c46-51fe15fb7841    Calypso's Colored Religious Icons (Basic)    Version    4
    [627006.953] EUI_context: Active MOD:    205ebd78-1e7e-4a12-a34a-1a63ff7033d3    Calypso's Colored Religious Icons (Extended)    Version    5
    [627006.953] EUI_context: Active MOD:    316e8f5e-d240-410d-b87b-9e62051d1dc1    City States Evolved    Version    3
    [627006.953] EUI_context: Active MOD:    03525e58-d081-4385-91b0-353725d5daee    Civic And Reform    Version    10
    [627006.953] EUI_context: Active MOD:    a323e0c6-91a5-430e-9df3-555ae355b235    !Clock Tower Building    Version    1
    [627006.953] EUI_context: Active MOD:    1b1c0548-b197-4f9c-9621-433d3b32c826    Community Patch Mod Compatibility    Version    17
    [627006.953] EUI_context: Active MOD:    1b3b67ea-8dd9-43c7-8dde-e08808279832    Drug Resources    Version    2
    [627006.953] EUI_context: Active MOD:    1afdc54b-97a2-48a7-baf7-47e5c8e7262f    Enhanced Military Buildings    Version    2
    [627006.953] EUI_context: Active MOD:    675ba5ec-dc5a-400f-9864-8170568d04e5    Enhanced Naval Warfare for Vox Populi    Version    1
    [627006.953] EUI_context: Active MOD:    87b2deae-83cb-9b88-9017-79e741d3739c    Enlightenment Era (Vox Populi)    Version    1
    [627006.953] EUI_context: Active MOD:    b50d58fc-fb27-46b9-a8cb-2ff65d8d663a    Great Prophet Historical Names (BNW or GK)    Version    31
    [627006.953] EUI_context: Active MOD:    b08b76a0-8719-4df2-964b-02e4127bca66    Improved Caravansary    Version    3
    [627006.953] EUI_context: Active MOD:    78501ef2-07ad-470a-a777-181d5f469e80    Improved Granary    Version    1
    [627006.953] EUI_context: Active MOD:    a78e404d-31e8-4b5d-b6ed-dbc76fa590da    Improved Lighthouse    Version    2
    [627006.953] EUI_context: Active MOD:    5668c02c-b896-454a-bbaf-0abca0e605c0    Improved Water Mill    Version    1
    [627006.953] EUI_context: Active MOD:    996a00c3-a972-4ba4-8bec-f4878e0f6054    Improved Windmill    Version    1
    [627006.953] EUI_context: Active MOD:    0b0186fb-f697-4fe6-8981-8f82e56c5c52    Industrial Building Pack    Version    2
    [627006.953] EUI_context: Active MOD:    170c8ed1-b516-4fe2-b571-befeac39d220    Ingame Editor    Version    39
    [627006.953] EUI_context: Active MOD:    b21cd2d9-cc7c-4de1-aba8-04dcd9bd4ad9    Medieval and Renaissance Building Pack    Version    1
    [627006.953] EUI_context: Active MOD:    e29b169d-27e8-4011-a90a-5956154eb7c8    Museu Nacional Wonder    Version    1
    [627006.953] EUI_context: Active MOD:    12f72070-3f4d-425a-bef0-b6c14a3738ac    National Wonder Collection    Version    3
    [627006.953] EUI_context: Active MOD:    baec6cb7-36d9-425a-a72b-e8f7d7ad1b01    Neolithic Wonders    Version    1
    [627006.953] EUI_context: Active MOD:    6f5baa06-d988-4f14-82db-62863b989492    Promotions - Ancient Ruins Choice    Version    2
    [627006.953] EUI_context: Active MOD:    525c1e29-07f2-4409-8b44-2fa97ae9385f    Provincial Palace    Version    2
    [627006.953] EUI_context: Active MOD:    0410e638-98da-4d02-930a-daf4c3a120ef    Quick Turns    Version    10
    [627006.953] EUI_context: Active MOD:    34feb829-33fb-4241-956f-462e6877e070    Really Advanced Setup    Version    15
    [627006.953] EUI_context: Active MOD:    cc0273b5-b46c-4b70-a9f1-e89fc08e373f    Renewable Energy    Version    1
    [627006.953] EUI_context: Active MOD:    b7daf00d-35e5-4f14-9ed6-8558c138a29c    Strategic Buildings Pack    Version    2
    [627006.953] EUI_context: Active MOD:    7b4be004-d7ae-4ee4-b267-e15e13c2b9a0    Terrain - Brazilwood Camp Extension    Version    3
    [627006.953] EUI_context: Active MOD:    62f0e6b4-b0ec-40b6-b3af-0b65df3c7f3d    Terrain - Kasbah Extension    Version    3
    [627006.953] EUI_context: Active MOD:    04b8bc8c-74d3-4fcb-bd38-c52cde4b082f    Terrain - Moai Extension    Version    3
    [627006.953] EUI_context: Active MOD:    7f2e6f47-46a0-4973-ad7e-319a86025246    Terrain - Polder Extension    Version    3
    [627006.953] EUI_context: Active MOD:    f1a5406f-a5a9-4ee2-ae47-f3ea461e8016    Terrain - Terrace Farm Extension    Version    3
    [627006.953] EUI_context: Active MOD:    01c131ef-2162-4a7b-b845-763a4e675940    Unique Cultural Influence for CPP    Version    2
    [627006.953] EUI_context: Active MOD:    726cd01f-8ea2-4438-8085-21ee14bd9500    Wonder Race    Version    7
    [627006.953] EUI_context: Active MOD:    60f79b1d-92a7-40fc-900e-5d766a75ed42    World Congress Reformation    Version    5
     
  11. thothenki

    thothenki Chieftain

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    You're correct. Unfortunately, it was (over) More Unique Components for VP, Version 41. I'm going to try using a previous version to see if it's just #41 that has issues.
     
  12. thothenki

    thothenki Chieftain

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    All seems to be working with MUCfVP version 39, but since I didn't have any issues with 41 until about turn 140, I'll just have to play a while to be certain. Oh, darn.
     
  13. black213

    black213 Emperor

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    Caste System does not seem to be correctly granting GG/GA points.
     
  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    was vp bug, fix next version of vp
     
    black213 likes this.
  15. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Last edited: Apr 27, 2019
    Ziad, DonStill and JNZS13 like this.
  16. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    The complaint of something costing too much has been addressed!
     
  17. Revolutionist_8

    Revolutionist_8 Prince

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    I'm finally back at VP after months, and one of my first thing was to download this again :) The added Civ4 sounds and the lady advisor are nice touches! Thank you for your continuous support of this modmod! :hug:
     
    Last edited: May 21, 2019
  18. Johnmane

    Johnmane Chieftain

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    I'm using this mod with magnus mutaito's mpdpack, and I found that I can't choose the option that I chose before, the option is disabled. It says, the choice is already active, so I can't choose. I can't even choose to remain current civic choice. Is there any restriction to choose choices?
     

    Attached Files:

  19. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Why would you need to choose the same civic? Civic Choices for all players are permanent until they change, only the AIs are forced to reevaluate their civic choice every 20 turn interval.
     
  20. Johnmane

    Johnmane Chieftain

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    I wanted to change the Labor civic, but I clicked Religion instead by mistake. So I choose "no thanks" option first time. And I did the same mistake again, then I realized that I can't choose the "No thanks" option again. I know I'm a dumb, but I just wondered if there's any restriction :(
     

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