Discussion in 'Mods Repository' started by Enginseer, Jun 3, 2016.
You just choose another religion civic, wait one turn and then don't choose it again.
Hi, Enginseer, thanks for your great modmods. I use many of them. When I choose Hereditary Rule (in marathon game) it gives gold and production for garrisons as stated +5% to wonder prod., then 3 turns later I see "An Event has ended" message and have no gold and prod from garrisons just 5% staying. Then I go to civ&ref screen and see that my government still Hereditary Rule, press to change, and choose it again, then I get gold & prod from garrisons again for 3 turns.
I observed it longer, it says event lasted for 3 turns, but it happens every 1-2 turns, mostly every turn
How unusual the event would end! I will check that out and see if I can replicate it and post an update asap. Thanks!
Can you please explain how diplomatic favor on each civic works? I just can't by looking at numbers/numbers alone.
I'm intending to push a new version by next week or whenever Gazebo incorporates the Tutorial component I left on GitHub. The diplomatic favor is reworked and works just like this. If you have the same civics in a category, you receive the + number you see here. Otherwise you receive a -5 if you don't share anything.
From crashing saved game
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