Awesome, good to know. Will it be a general nerfing across the board? So far the early game bonuses are snowbally enough, and the late-game penalties have been severe enough, that I've considered removing the mod from my load order until an update, which is a pity because I really like the idea of it.
I don't want to be a bother, since I know asking for ETAs is bad form, but any chance the update will be out by the end of the summer? Once summer ends I won't be playing much of anything until the next summer rolls around.
Since you asked so nicely I'll have the changes within 3 days.
Here are the upcoming changes likely to change within those same days.
With the wave of the mighty voices from the people, Civic and Reform enters a weakening stage on its political theatre. With several reworks and bugfixes of the civics, I hope this version will become the last final version in bringing this mod to the well-balanced platform.
Maintenance Upkeep (Government/Legal/Labor/Economy/Religion)
Low Upkeep cost remain static (10%/9%/8%/7%/6%)
Medium Upkeep cost reduced from 25%/23%/21%/19%/17% to 15%/14%/13%/12%/11%
High Upkeep cost reduced from 35%/31%/28%/24%/21% to 25%/24%/23%/22%/21%.
Default Civics no longer provides +1 Gold to the Capital.
Default Civics will obsolete at Renaissance Era.
Default Civics' reduction of unhappiness reduced from -25% to -15%.
Hereditary Rule's Wonder Production Bonus reduced from +10% to +8%.
Confederation's Gold Bonus reduced from +50% to +35%.
Confederation's Unhappiness Increase reduced from +20% to +15%.
Confederation's Upkeep reduced from Medium to Low.
Patronage's Influence Resting Point reduced from 20 to 15.
Patronage's Decay Rate Reduction reduced from -40% to -25%.
Representation Reworked:
Cultural Specialists add +1 Tourism and +1 Faith.
Non-Cultural Specialist add +1 Production.
Civil Servants (CSD) add +1 Food.
Police State's Great General/Admiral Bonus reduced from +15% to +10%.
Police State's Foreign Spy Ineffectiveness reduced from -25% to -20%.
Universal Suffrage no longer grants culture and food bonus to specialists.
Universal Suffrage now grants +4 Food and +2 Culture to Great People Improvements and Landmarks.
Universal Suffrage's Investment Reduction reduced from -15% to -5%.
Vassalage's Yields from City-States/Vassals decreased from +20% to +15%.
Bureaucracy Reworked:
National Wonder Yields are doubled and grant +1 Happiness.
10 Specialists may work in the Capital for no Unhappiness Cost.
+25% Production and Gold in the Capital.
Nationhood's Spy Capture bonus reduced from +300 to +250.
Nationhood's Rig Election chance increased from +15% to +25%.
Nationhood's Spy Catch bonus reduced from +50% to +33%.
Caste System Reworked:
Caste System now grants +1 bonus of the specialist's current yield and +1 Faith.
Civil Servants (CSD) adds +1 GAP instead(faith still apply).
Mechanization Reworked:
Now called Unionism
Requires Electricty instead of Robotics
Guilds and respective Guild buildings add +3 of their current yields and grants +1 Happiness.
Emancipation's Happiness per Citizen bonus increased from 6 to 9.
Ingenious Craft Reworked:
Now called Statute Labor.
Upkeep increased from Low to High.
Ancient-Renaissance Base Buildings produce +1 of its local yields (local refers to being able to be used by the cities itself [this means science, faith, and tourism cannot be boosted].
Mercantilism now allows you to begin trade with your vassals! (C4DF)
Free Market's Upkeep reduced from Medium to Low.
Free Market no longer produces +2 Gold per Trade Route.
State Property ironically requires a corporation.
Cult of Personality no longer grants culture after a majority religion.
Cult of Personality grants the construction of Idols (+1 Culture)
Cult of Personality grants +4 Culture and +1 Happiness to Idols.
Environmentalism's Recycling Center Gold Bonus reduced from +25% to +15%.