What are everyone's thoughts regarding Standing Army vs. Volunteer Army?
I think Standing Army might be too good at the moment; it's the hybrid military civic but it does different areas very well. Volunteer Army's primary selling points are +3 XP and -50% war weariness. Both Standing Army and Volunteer Army have equal Great General emergence that I think is worth cutting. Volunteer Army also has -15% military production.
Standing Army also has +25% military production, draft 2/turn, and produce units with food (a mixed point because it gives even more production but shuts down city growth), and, with Parade Grounds, only suffers a penalty of 1 XP that is negated after 20 turns (standard speed). It does have the drawback of some largest city unhappiness.
I'd like to actually replace all of Standing Army's maintenance mechanics for cities and decreased supply cost for units with an INCREASED supply for units. I think that would make more sense and collapse 3 bullet points down to 1. Then cut Standing Army's Great General bonus, military production bonus (leave the drafting and food-production), and unhappiness, and cut Parade Grounds down to 1 XP. That would leave behind a much-simplified civic:
I think Standing Army might be too good at the moment; it's the hybrid military civic but it does different areas very well. Volunteer Army's primary selling points are +3 XP and -50% war weariness. Both Standing Army and Volunteer Army have equal Great General emergence that I think is worth cutting. Volunteer Army also has -15% military production.
Standing Army also has +25% military production, draft 2/turn, and produce units with food (a mixed point because it gives even more production but shuts down city growth), and, with Parade Grounds, only suffers a penalty of 1 XP that is negated after 20 turns (standard speed). It does have the drawback of some largest city unhappiness.
I'd like to actually replace all of Standing Army's maintenance mechanics for cities and decreased supply cost for units with an INCREASED supply for units. I think that would make more sense and collapse 3 bullet points down to 1. Then cut Standing Army's Great General bonus, military production bonus (leave the drafting and food-production), and unhappiness, and cut Parade Grounds down to 1 XP. That would leave behind a much-simplified civic:
- Produce military units with food
- Draft 2 units per turn
- Units in cities gain XP per turn (scales with game speed)
- +25% distant unit supply cost
- Parade Grounds: +1 XP