gay_Aleks
from the river to the sea, Palestine will be free!
Isn't that more suitable for Corporate?
Corporate welfare was removed in one of the latest versions if I remember correctly
That's why we have sliders. I think that private main advantage is that it offers health at a lower cost than other options. Thus the money that your are saving could go to other thingsI think the point of Private should be "You're not spending money on welfare, so what ARE you spending it on?" while offering SOME benefits over Survival. Thus the bonuses to Science and Culture. I also want to reduce all the Science bonuses being given out in the Welfare category. Right now, ALL of Private, Subsidized, Socialized, Superhuman, and Paradise give Science bonuses of varying percentages. I think it would be good for Private and Superhuman (genetically-engineered savants) to get the science bonuses and the other ones to not have any bonus.
That's why we have sliders. I think that private main advantage is that it offers health at a lower cost than other options. Thus the money that your are saving could go to other things
The Paradise civic could use a little trimming. I said up above it has 9 effects, not counting revolution effects (one bullet point in Paradise's case) or civic buildings (one bullet point, two if switching from another civic with a civic building). I think at least two of these effects aren't very meaningful and should be removed.
- +3 health in all cities. Paradise already has the effect of No Unhealth from Buildings. This by itself is easily equivalent to a double-digit health bonus when you consider all the buildings that contribute unhealth. I don't consider this an unreasonable effect for a Transhuman Era civic. I do think the +3 health is just piling on. Once you eliminate unhealth from buildings, it makes all your other health buildings more effective, as they only have to work against unhealth from population (bigger) and unhealth from a few other sources (certain resources, flood plains, and improvements).
- -2 happiness from Fallout in city vicinity. I don't think Fallout has time to be meaningful. Either it gets cleaned up or you're getting invaded with nukes to soften up your forces. It's flavorful but it doesn't seem like this would ever really matter, so I think we can cut it.
I would maintain the 1 unhappiness/10% foreign culture to make holding cities extra hard if you go on a conquest spree. Also culture shouldn't be remove once a civ is eliminated. Other changes aregood
Does anyone actually run Despotism after the Ancient Era? I don't start wars of conquest until at least Construction (for Catapults) and usually Smithing (for Swordsmen). By that time, Monarchy is available and is a much better government overall. So I can't see the foreign culture penalty being that applicable. Conquest is difficult and culture hasn't started in earnest yet, at least in my experience.
If people are still running Despotism in the later eras, then I can understand keeping the penalty. If not, then I think it isn't very meaningful and should be cut.
It may be much more viable now that you can control unhappiness easier. Before your changes despotism was probably the worst government civic, as it not only make your cities unhappy but also double city growth time with the only bonus of 50% unit production and espionage. Also I have done early rushes before in the ancient era, so I don't see it as a meaningful drawback
And a further simplification to Folklore. Folklore grants +50% production to Ceremonial Altar. You need Priesthood to build Ceremonial Altar, but if you have a religion, the Temple of whatever religion you have replaces the Altar. By the time you get a religion, you should also have Mysticism tech to adopt the Prophets civic (you don't HAVE to have it, as you can go Agriculture - Stargazing - Priesthood) but you definitely need Mysticism to get Mythology. So this bonus is very unlikely to apply once you get a religion.
So I think we should reduce the base cost of Ceremonial Altar to 30 (from 40) and drop the Folklore production bonus. I don't think we need the Standing Stone production bonus either. Between Fire Pit, Ceremonial Altar, Storyteller Circle, and Walls giving culture, there are enough early sources of culture that a city can build some of these to get its first border expansion without needing Standing Stone as much.