I'm still thinking about Junta. Junta is the one starter civic that still has a benefit I'd like to remove; the +1 happy from Barracks and Walls/High Walls. But I'm afraid with the current happiness balance, it isn't possible without strangling cities at very small sizes. Is there anything we could do that would work? I'm reluctant to change the starting happiness values. Could we scale down unhappiness from distance a little?
I'm not particularly happy with Junta as the name of the first rule civic either, but I can't come up with anything better than "Tradition", and that's been pointed out as overly broad. I really dislike "Patriarchy" for the first civic, so that's not going to happen.
Wasn't "Barbarism" one of the initial civics in the base game? Or was that not a Rule-civic?
Barbarism is a possibility. It was a "Legal" civic in BTS, but that category was such a hodge-podge of concepts. I don't see much reason for making Bureaucracy, Nationhood, and Free Speech mutually exclusive.
If we do make the beginning civic Barbarism, do we keep Junta as a separate civic? I think a real junta requires a standing army so it would have to be post-Renaissance, but that might be overlapping with Single Party too much.
I like the idea of a nation where the ruling class is essentially the military itself, and while Single Party is similar I think they're different enough in concept to exist together. Single Party doesn't necessarily mean that it's the military that's calling all the shots, just that one group is holding all the power... Which may or may not be the military. Unless I'm misunderstanding what you meant by overlapping with it ^^;
I came up with an idea regarding Junta.
What do you think of giving back Gold and Silver's +1 happiness in exchange for removing all of Junta's happiness boosts? (Just a flat +1 per resource; I don't think we need to give back Forge's bonus. Forge is good enough by itself.)
This would remove any reason to stay in Junta longer than necessary (since it doesn't have any other abilities) and give a longer-term happiness bonus that you have to work a little harder to get, because in order to get happiness from Gold or Silver, you have to claim the tile and build a mine on it or trade something else to another civ to get it. I don't think it would be easy to get both early on, and I think we could justify removing another happiness bonus or two from civics. Senate, Democracy, and Federation all have happiness bonuses and I'm not sure they are so essential to have. In regular BTS, Universal Suffrage does not give happiness and Representation only gives happiness to your largest cities.
What do you think of giving back Gold and Silver's +1 happiness
I don't like it.
It's not only "unrealistic" but doesn't even guarantee to solve anything (there may be no gold/silver nearby) or even cause more trouble in the later game.
How about a new building or civic building that goes obsolete early?
Barbarism doesn't sound very good to me. How about Strongman? It's also present in C2C.
I just said the same.Only thing that makes me think the happiness bonus returning would be a bad thing is that happiness is still abundant in the mid game onwards
It's not a matter of "what I can" but "what I think"you can always just mod it out in your modmod
I just said the same.
It's not a matter of "what I can" but "what I think"![]()
Which goes to the ruling class, but not ALL your citizens. Cow and other food provideI'm not fully in agreement about it not being 'realistic' though since gold and silver seemed like a pretty damn large deal for people in ancient times, took a lot of pride in having a lot of it
Of course notActually.... Can a happiness bonus obsolete on its own?
Which goes to the ruling class, but not ALL your citizens. Cow and other food provide, but livestock is accessible for all. Gold... not so...
Of course not
I don't remember what Idol Shrine does right now, but it could provide +1with gold and silver (and gems). And Idol does go obsolete...