please keep in mind that i know these are not balanced

, please change them where you think they need balancing
Government
Elder’s Council
Low upkeep
Monarchy
Low upkeep
Effects: Plus one

for every military unit in a city. Castles and Forts give some extra defence.
Representation
High upkeep
Effect:+3 science per specialist;
+3

in 4 to 6 largest cities, depending on map size.
Can spend gold to finish production
City States
Medium upkeep
Effect: city upkeep costs reduced by 50%, Workers work half speed, Military units build half speed, units upkeep reduces by 50%
God King
Medium upkeep
Effect: +1

in cities with state religion. All magic units get one extra spell from their primary wind of magic. +50% upkeep in capital, State religion spreads faster.
Tyranny
Very High upkeep
Effect: No

in any cities. Workers build twice as fast. Higher chance that units can enslave defeated enemies. +25% military unit production, -20% research per city.
Oligarchy
Low upkeep
+15% research per city. Can spend gold to finish production
Warfare
Warlords
low upkeep
Standing Army
Medium upkeep
Effect: All new units get +2 EXP. Plus some free units. All new units get the ‘defender’ promotion, which makes them weaker when attacking but stronger when defending
Horde
Medium upkeep
Effect: No unit upkeep costs. Units built faster. - 20% research and +15% city upkeep cost
Militia
High upkeep
Effect: Workers gain the ability to attack and defend (with strength 1), workers and civilians can upgrade to militia units cheaper. Militia units cheaper and built faster. Cottages spawn militia more often. more free units
Scattered Forces
Low upkeep
Effect: All new units gain the Guerrilla I and Forest I promotions.
Chivalry
Medium upkeep
Effect: Horse resource gives +1

. Mounted units get to retry failed psychology tests.
Pacifism
no upkeep
Effect: +100% great person birth rate in cities with state religion;
+1 gold support cost per military unit
Knowledge / Magic
Ancient Wisdoms
low upkeep
Bardic Knowledge
Medium upkeep
Effect: 20% culture in all cities, Plus 20% great people in every city .
Apprenticeship
Mediumupkeep
Effect: All units get Plus 2 EXP, units produced 15% slower, educational buildings (library, College) build 50% faster.
Scholarly
High upkeep
Effect: +30 % science in every city, Plus 20% Great People in the 3 largest cities. +20% war
Theology
Very High upkeep
Effect: Plus 1

for cities with state religion, Plus 10% science for cities with state religion, Plus 10% culture for cities with state religion, state religion spreads faster.
Free Knowledge
Low upkeep
Effect: +100% culture in all cities;
+2 science from Cottages.

penalty for civs without Free Knowledge
Propaganda
High upkeep
Effect: No War

. +1

in all cities.
Society
Tribal
low upkeep
Barbaric
Low upkeep
Effect: Military units get +2 EXP, units get extra bonuses against barbarian units, 15% less science in every city.
Feudalism
Low upkeep
Effect: Farms produce +1 gold, +2 tax collector specialists in all cities. +1 unhappiness in all cities.
Military Caste
Medium upkeep
Effect: - 50% culture in all cities. -50% military building and military unit building time. +1 guard specialists in every city
Magocracy
High upkeep
Effect: Spell caster units get +4 EXP and one free spell (book?). +2 mage specialist in every city.
Theocracy
High upkeep
Effect: Unlimited priest specialists in all cities. + 1 free priest specialist. State religion spreads much faster.
Communal
Low upkeep
Effect: No city maintenance cost from distance to palace;
+1 food from Farms, workshops, watermills.
Economy
Bartering
low upkeep
Decentralization
Medium upkeep
Effect: Farms and cottages produce +1 gold. Palace’s effects doubled.
Mercantilism
High upkeep
Effect: + 1 foreign trade per city, +1 trade route per city. Markets and docks produce extra commerce.
Free Market
Low upkeep
Effect: +1 trade route in 5 largest cities, and plus one

per trade route.

penalty for civs without Free Market
Isolationism
Medium upkeep
Effect: No foreign trade. +1 trade route in All cities , Plus 15% gold per city, Plus 1 tax collector specialist per city
Naturalism
Medium upkeep
Effect: +6 health in all cities +1

from jungle, forest
???