Tssha
Warlord
- Joined
- Dec 20, 2007
- Messages
- 270
So...they respond to the criticism that you can't add-on mods one by one with a new XML architecture designed around that...and you say it's all because they want to sell you the DLC?
Let's face it, this new architecture is not so suited to big, total conversion mods as much as the smaller, add a feature, add a unit, add a civ mods. Note the plural there, mods. Having them all loadable with just a few clicks, that's a great feature right there.
This system isn't fully done yet, and needs some serious fixing. If Firaxis never fixes it, we can lambaste them THEN. Until then, and until the DLL is released, we're just gonna have to fend for ourselves for a bit.
So again, ailing, but not dead yet.
Let's face it, this new architecture is not so suited to big, total conversion mods as much as the smaller, add a feature, add a unit, add a civ mods. Note the plural there, mods. Having them all loadable with just a few clicks, that's a great feature right there.
This system isn't fully done yet, and needs some serious fixing. If Firaxis never fixes it, we can lambaste them THEN. Until then, and until the DLL is released, we're just gonna have to fend for ourselves for a bit.
So again, ailing, but not dead yet.

Really, civIII was the same way. PTW pretty much sucked, but Conquests was finally good enough. And the fond BtS is after patching. Remember when that thing came out? Espionage was a joke, spies were constantly meddling! Here is the new feature, and yes we way overdid it, but we'll patch it later, just get it out the door... *shove*
