historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
If you start building a wonder, it is visible on the map next to your city.
The AI's decision to build a wonder should be based on a random number (throwing dices) ... I noticed that by going back to a save game and doing things different like attacking/not attacking a barbarian, the random seed for the AI's decision might be changed so that AI will choose something else. (This can be noticed e.g. when you have a save game and AI chooses a Pantheon belief in the next turn.)
However when AI already started building the wonder, you can only go back and try to optimize your own production, e.g. by changing your research plan, improving tiles, buying high productive tiles, buy a worker, chop down forests, sacrificing food and gold, start a Golden Age, spent a Great Person, choose a different Social Policy ...
It is one of the most significant qualities of Civ games that you can go back and try a huge number of different strategies ... e.g. sacrifice food, population, gold, faith, expansion for momentary production ...
Compared to the AI you have the advantage that you now know roughly in which turn AI will finish the wonder so you can use this info in your strategy when you replay the last 10-20 turns. (depending on last save game and game speed)
The AI's decision to build a wonder should be based on a random number (throwing dices) ... I noticed that by going back to a save game and doing things different like attacking/not attacking a barbarian, the random seed for the AI's decision might be changed so that AI will choose something else. (This can be noticed e.g. when you have a save game and AI chooses a Pantheon belief in the next turn.)
However when AI already started building the wonder, you can only go back and try to optimize your own production, e.g. by changing your research plan, improving tiles, buying high productive tiles, buy a worker, chop down forests, sacrificing food and gold, start a Golden Age, spent a Great Person, choose a different Social Policy ...
It is one of the most significant qualities of Civ games that you can go back and try a huge number of different strategies ... e.g. sacrifice food, population, gold, faith, expansion for momentary production ...
Compared to the AI you have the advantage that you now know roughly in which turn AI will finish the wonder so you can use this info in your strategy when you replay the last 10-20 turns. (depending on last save game and game speed)