Greetings Civilization fanatics!
Greetings right back at you, 2K Greg. And a very big
for taking on the task of interfacing with some of your most loyal / most vocal customers. As you know, these folks are serious about their fun and all of them want to spend a lot of time with Civ-Five.
On Succession Games
I enjoy these kind of single-person multi-player games. One game, passed around from person to person, with shared notes and plans and things like that. They take several months to complete, depending on the game setup and degree of discussion about the game from the players. There is a sub-section in the both the Civ 4 and Civ 3 forums for these types of games (Stories & Tales -> Succession Games).
The Set Up
On January 1, 2011, I start a Civ 5 Succession Game named 'CBob15'. It has six players:
- CommandoBob
- Dangerous Drac
- Fearless Frank
- Weird Ole Wolfie
- Yankee Doode Dandy
- Zack The Snack Attack
We are playing as US since we can pronounce all the city names.
CommandoBob and Fearless Frank have bought the Civ Babylon via Steam. The others have not. Other than that, everyone has the same verision of Civ5, v1.00.
1. When I create the game with random opponents, if Babylon is NOT selected during game setup, can the others play the game, from start to finish?
2. When I create the game with random opponents, if Babylon is selected during game setup, can the others play the game, from start to finish (ie, after Babylon is met ingame)?
On March 1, 2011, Civ 5, v1.10, is released and the game is in-between players (no one actively playing that day). Weird Ole Wolfie is the current player, but has not played his turns.
If eveyone gets updated at the same time (March 1):
3. Is the current save in v 1.00 still playable?
If this is a Yes (which seems reasonable) then if only the current player gets updated on March 1, plays their turns on March 2 and then posts the turns and save game on March 2 and none of the others get their game updated (still in v 1.00):
4. Can they open the save game, now saved in v 1.10, with their v 1.00?
In the save of March 1 (v 1.00), the team had built the world wonder of 'The Great Bede Whomp'. This wonder required tech #15 and grants a bonus of extra movement for all units. It expires when tech #75 is learned. In the game, tech #65 was just learned. In the changes (v 1.10) the bonus from The Great Bede Whomp now expires with tech #60.
5. When is this change effective, this game (CBob15) or the next time I start a new game?
Also in this new version is a new leader for the US, Anthony "Tony" D. DiNozzo Jr., currently employed by NCIS. This is artwork change only.
6. When is this change effective, this game (CBob15) or the next time I start a new game?
On March 1, Weird Ole Wolfie gets updated to v 1.10, plays his turns and passes the game to Yankee Doodle Dandy, who has not updated to v 1.10, but can open the saved game with v 1.00.
7. Can Yankee Doodle Dandy use the bonus from The Great Bede Whomp world wonder (one extra movement for all units)?
Even to me, some of these sound pretty obvious, but that does not mean that the obvious answers are the correct ones.