MP combatibality isn't the only reason, its also ensures any bugs with earlier versions are fixed, you don't as a support team want to fix a bug only to have 90% of your consumer base not bothering to update their game and continue to post bug reports on a bug that is fixed. I continue with more examples if need be.
I have a single player game currently I played a few times and then stopped because of an annoying bug crash, hopefull this bug is eventually fixed so I can play again, if I never updated this game again that would not be the case.
The problem with forced patching isn't fixing bugs, it's introducing new bugs that were not present before the patch and breaking compatibility with existing mods and saves. Yes, I'd like to patch my game when a patch is released that fixes bugs that I've had issues with, but I'll still hold off on installing it if it means losing progress in my current game and I'll definitely want to be able to revert if I end up crashing frequently for whatever reason.
Reducing erroneous customer support calls because of unpatched games is well and good, but that's their issue, not mine. I would much rather have a game that I know is functional and I can keep functional; forced patching doesn't allow that.
Fact is though, if you want to play an old version you have this choice by turning off automatic updates and playing the game in offline mode.
No. Have you been paying attention to what I said earlier? Going into offline mode doesn't solve anything if Steam detects a patch available, because it won't let you play until the patch is installed, even in offline mode.
I have seen issues with Steam and Steam servers before, but I don't think they were caused by updates. Unless they were very poorly done updates which may of caused problems, if an update isn't bug riddled, it usually just solves problems and not create them. Which isn't really the point, as automatically updated or not, the problem would still exist when the game is updated, and its dumb founded to segregate players in MP over who has or hasn't updated, even if this is just "for support's benefit".
I don't even know what you're trying to say anymore. Your statement about Steam and the Steam servers is nebulous enough that it could mean anything, the sentence about bug-riddled updates doesn't add anything, and I don't know what 'problem' you are referring to in the last sentence. The last half of the last sentence seems to contradict your earlier statements (any segregation isn't "for support's benefit", it's for the player's benefit).
No, I can give you the example why very easily because without noticing it, as its supposed to be, a game updated today.
Thier is a button showing you downloads/ipdates in progress, and completed updates/downloads you just made.
That is the time when I turned my PC on, I went to get some food and a drink after that, I just woke up at midnight, yes I am a strange creature and am giving you too much information, anyway, so half an hour later I came up here and have been on firefox for nearly 2 hours doing my daily routine's. Now say I decided I wanted to go play LFD2 right now, If I has the option that you wanted me to have I would have to wait after clicking play now for the game to update so I could shoot zombies online, by Steams current method of updating it was done without my knowledge or concern minutes after I turned my PC on. If however you don't wish to have it update automatically then you can turn this feature off and update before playing the game wasting your time.
That's why there's an automatic updates feature for people like you. That's also absolutely no reason why there shouldn't be a confirmation dialog for people who don't want their game updated as soon as a patch is available. Please don't cloud the issue.
As for the "more single player games than multiplayer games" on steam statement.
Most of the games in the "multiplayer" search - showing 1 - 25 of 651, also have single player modes so will also come up in the "single player" search, showing 1 - 25 of 1546. Also thats to say nothing of how many people play what game type.
I don't think I can find a "how many people play multiplayer / single player statistic." But I can find a "how many people are playing what game right now" And you can see the top of the list is predominatly multiplayer games. Though it could very well be that tomorrow is the day that 50 million single player civ fans all play the game and dont do so on any other day.
Heres a list of the top 100 games played today, the top of the list are all multiplayer games. Though quite a lot of the multiplayer games have singleplayer options so you cant be sure they arent all playing single player, but meh you can be fairly sure most people are playing multi player, especially with the counter strike games.
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So this goes part way to my "guess" as thats practically what it is, that Steam is full of gamers playing multiplayer, after all it is Steams focus.
Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation after all.
There are over twice as many games listed as 'Single-player' than 'Multi-player' in the Steam catalogue. Even if you assume that every one of those multiplayer games also have a single-player component, that's over 600 games that are single-player only.
As for statistics about what games are currently being played online, those are inherently flawed in this case due to selection bias. You're looking for single-player users (which does not require being online) amongst online users. There's an unknown number of users outside of your sample that you cannot account for.
As for "thou shalt not have your own opinion" as Bello decided I said, its not that thou shalt not, but rather thou is wrong to do so. You may have the opinion that the moon is made out of blue cheese, your welcome to your opinion, it doesn't make it right however.
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To clarify, if you were under the impression that I was ordering you not to have certain opinions you were misinterpreting what I say trying to say, I was only saying that your opinion was misguided.
By the same token, that doesn't make your opinion right.
Actually saying you asked a question was wrong on my part, actually what you did was make an incorrect assumption and then I corrected it. It seems I will have to repeat this process again
"Disabling automatic updates doesn't prevent forced updates, it just defers them until a later time."
No, Wrong. If you permentally disable the automatic update process then you never have to automatically update. Unless you choose to update.
Who's the one making incorrect assumptions? Automatic updates and forced updates are not the same thing. A forced update cannot be reversed, and whether or not the update is automatic is irrelevant to this.
You can tell Steam not to download the update when it first sees it, but that doesn't mean Steam will let you play your game when you haven't installed it.
"The mod-makers don't exist at your beck and call. Maintaining that mod may become a job of its own."
Note: I did say "IF, a mod maker wishes to improve his mod, or have it work on an updated game then he will update it eventually." To be honhest, a mod maker shouldnt have to update his mod because an update screwed it up, the updates to a games core should be done in such a way that mods are not affected if this is at all possible.
You're assuming that the mod-maker has the time to work on his mod. Here's a morbid scenario: the mod-maker dies in an accident. I'm sure he'll just pop out of the grave to finish updating that mod, then?
Sure, changes to the game's core files should be done in a way to allow forward compatibility. The thing is, not all mods can be done in such a fashion.
You must not have read what I wrote. When I say you need to log back in, I mean you need to log back in. Because Steam relies on that ClientRegistry.blob file to see whether or not you can play that game, and sometimes you have to delete it because Steam bugged out. Which means you need to log back in, because that's where your user credentials are stored.
Actually I did read it, and read it again after reading this, and then read this again. I came to the conclusion you did not say what you meant to say.
But now you have I can answer efficiently.
If you go around deleting Steam files yes then it may very well "bug out" or "stop working" in which case you will need to either log in because you did a little damage to your files but not enough to stop it loading, or replace the Steam folder with a new download of the Steam app. Which will probably require re-installing all your games. Possibly. Which will require you to log in. Also replacing the Steam.exe will cause you to log in to online mode by default till you choose "go offline" again.
I'm not deleting files before it bugs out. I'm deleting files because it bugged out. Because that's the official fix to certain problems that may crop up while using Steam (I'll grant that technically they say to rename it, but as long as I don't empty the Recycle Bin it's functionally equivalent). I'm not so naive as to assume that deleting files at random won't cause problems.
Also I would like to ... not appologise per say, but state, I may of called you a "whiner" after only scimming your response because the post seemed rather whiney. Not that you commented on my remarks, it was bello who did that. However after reading the response properly it seemed to actually contain things I could make a response too, I did consider removing the whiner comments at that point but it seemed like too much work so I left them in.
If that's not supposed to be an apology, then I suppose it's supposed to be an excuse? For what it's worth, it's not much of one: not only are you insulting another person, and you're not even bothered to correct it when you realized that when the board rules are against such behavior.
edit: What a great way to start the top of the page!