Civilization 6 Features Thread

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Don't wanna DP, so here's the stuff I soaked out of the gamestar mag:

Spoiler :

Farms provide food, of course. And they raise pop cap (housing) of cities and get adjacency bonus when next to other farms

Housing is not a hard cap – growth slows down but you can still grow…

You can still buy tiles with gold

One production per city, so if you do prayers you won’t produce anything else…

Plundering tiles still heals wounded units

AI will still need to get boni in order to compete, but they are confident they improved a lot, especially on AI following long term goals…

Ressources confirmed in this article: copper, wheat, pearls, tobacco, fish, pearls, salt,, gems and ivory

Religious district available after astrology is discovered.

Holy site next to natural wonder provides higher bonus than next to mountains

Temple and cathedral are two buildings of the religious district

Harbor district allows for building warships and opens trade route options. Small lighthouse is a building of harbor district.

Prayers and „special“-projects give faith or science points or… and they give GPP, too. i.e. prayers helps to get great prophets…

GG mechanics as in CiV

You need 7 pop for the 3rd district.

It is stated that you won’t get ressources from world wonder-tiles!

He describes his 60 turn go and says his warrior discovers a natural wonder giving him boost for astrology (half the time in his case 6 turns instead of 12)

Another boost is given for example when you win against opponents (barbs or others) with certain unit-types.

Boost system generally felt very good and logical to the author

He states they have to look for balance though.

Boosts are in place both for civics and tech tree.

Chivalry is in the culture tree, not in the tech tree anymore same for Code of laws (?)(translation „Gesetzgebung“ – maybe legislation?)

Ed says there are „about“ 118 techs total, about +40 compared to ciV

Tech tree goes with science points, civics tree with culture points

Sending a delegation (means spending 25 gold) can slightly lift relations to other civs

Egyptian special building is the sphynx providing faith presumably

Envoys for city states cost money, too. There are a limited numbers of delegation/envoys available

You can send more CS-delegations through getting tree advances (both civic and tech) or fulfilling missions

Highest level of CS friendship after 6 envoys
 
http://www.pcgameshardware.de/Civilization-6-Spiel-56986/Specials/E3-Vorschau-1199537/
German

Interview with Ed Beach. I would rate pcgameshardware as a reliable source usually...

- Espionage is closely linked to districts, too (??) - Maybe a security district?
- You need to capture the city center to get the city, you don't need to "capture" the districts
- building walls gives 1 range attack to the city and 2 range attack to the encampment!
- wonders cannot be destroyed but damaged by nuclear weapons....
- flanking and support boni still in place for combat
- less promotions but bigger/better ones compared to CiV
- only one district-type per city confirmed (so not 3 science districts in one city!)
- Ed states 5 hexes distance between cities seem appropriate...
 
small religion update, and housing info added
 
three new resources added
 
From the 12 Minutes of Civ6 Demo narrated by Sean Bean, there is a lot of detail visible about the policies, which aren't really described yet:

Policies slots for 4 categories: Military, Economic, Diplomatic, Wildcard (as grouped below)

Retainers - +1 Amenity fot cities with a garrisoned unit.
Maritime Industries - +100% Production towards Ancient and Classical era naval units
Survey - Double experience for Recon Units
Discipline - +5 Combat Strength when fighting Barbarians

Meritocracy - Each City receives +1 Culture for each specialist district it constructs.
Caravancaries - +2 Gold from all Trade Routes
Urban Planning - +1 Production in all cities.
God King - +1 Faith and +1 Gold in Capital.
Land Surveyors - Reduces cost of purchasing a plot by 20%
Colonization - +50% Production towards Settlers

Diplomatic League - The first Envoy you send to each City State counts as two Envoys
Charismatic Leader - +2 Influence Points per turn towards earning City State Envoys

Literary Tradition - +2 Great Artist Points per turn.
Revelation - +2 Great Prophet points per turn.
Inspiration - +2 Great Scientist Points per turn.

From the 12 minute Civ6 video narrated by Sean Bean, various details from tooltips:

Water Mill - City must be adjacent to a river; +Food, +Production added (the +Housing is removed)
Granary - +Food, +Housing
Barracks - +Great General Point

Stonehenge - Great Prophet may use it to found a religion on it (in addition to holy site)
Oracle - +Culture +Faith. "Patronage of Great People costs 25% less Faith"
Colossus - +3 Gold, +1 Great Admiral Point, +1 Trade Route Capacity, "Grants a Trader Unit"
Mahabodhi Temple of Bodh Gaya - +4 Faith, +1 Great Prophet Point, Grants 2 Aposties.

Industrial Zone - +1 Great Engineer Point
SpacePort - Cannot be build on Hills

Holy Site Prayers - Converts (15%) Production into Faith. Earn Great Prophet Points upon completion.

Heavy Chariot - "hard hitting mobile land unit" (melee)
Slinger - "weak ranged unit" (range = 1)
Scout - "fast moving melee unit"
Warrior - "weak melee unit"
Builders - "number of charges can be increased through policies or wonders like the Pyramids"
Trader - "may make and maintain a single trade route"
Battering Ram - "Support Unit. When adjacent to a city, melee units may damage the city's Walls"
 
- building walls gives 1 range attack to the city and 2 range attack to the encampment!

This may be a bit misleading. (At least I misunderstood this sentence, when I first read it...) The German original is not talking about the "range" (i.e. the distance), but about the "number of shots".
They way I read your statement above is (not sure whether you meant it that way): "by building walls, the city gets range 1 (so can shoot at a distance of one tile) and the encampment gets range 2 (so can shoot a distance of two tiles).
However the statement in the article means: "by building walls, the city gets one shot and the encampment gets two shots" (meaning the encampment can shot twice per turn). The actual range is not mentioned, so I assume it's the same for both, city as well as encampment.
 
This may be a bit misleading. (At least I misunderstood this sentence, when I first read it...) The German original is not talking about the "range" (i.e. the distance), but about the "number of shots".
They way I read your statement above is (not sure whether you meant it that way): "by building walls, the city gets range 1 (so can shoot at a distance of one tile) and the encampment gets range 2 (so can shoot a distance of two tiles).
However the statement in the article means: "by building walls, the city gets one shot and the encampment gets two shots" (meaning the encampment can shot twice per turn). The actual range is not mentioned, so I assume it's the same for both, city as well as encampment.

I meant it as you meant it. So if clarification has been needed it has been given. ;) It's still a ranged attack... Further discussion elsewhere if needed. :)
 
From the England Introduction Video:

England
Leader - Queen Victoria
Historical Agenda - unknown
Civilization Ability - British Museum - Archeological Museums have extra artifact slots and each museum gives more archeologists.
Leader Ability - unknown
Unique Unit - Sea Dog, a unique naval unit that can volley (?) weaker units and capture enemy ships.
Unique Unit - Red Coat, fighting stronger when fighting away from the capital's continent. They can disembark without using a movement point. (They look like a musket man replacement)
Unique District - the Royal Navy Dockyard - provides bonus movement for naval units built there, bonus gold for dockyards on other continents and great admiral points
 
Updated the first post with England info and a couple of other things
 
bite, I (and maybe other people) find a little confusing that you paste the leader picture before naming the civilization. Currently, under China, I see a few lines and Cleopatra.
Can you, please, format it differently.

Also, make Roosesvelt and any subsequent leader a bust and not a close face.
 
Got this from another thread....

The latest PC Gamer UK issue (August) has "a world exclusive" Civ6 preview. A good reading, but unfortunately it adds almost nothing to what we know so far.

Just Tokimune agenda

Which was this: "Tokimune has the Bushido trait, meaning he likes civilisations with a strong military, but only if they also produce faith or culture."
 
Small Japan update
 
With the new Builders introduction video, we can consider the 3 charges of a standard builder to be confirmed, rather than the more vague "limited" charges. Also from the video:

- Farm gives +1 food and +0.5 housing (on grassland)
- Stone gives +1 production with a quarry
- Crabs give +1 food with fishing boats
- Bananas give +1 gold and +0.5 housing with plantation
 
Added New info on Egypt and added Kabul
 
From the new Egypt first look video:

International trade routes gain bonuses from districts (0:35, can see getting culture and faith from Washington, 0:49, science and faith from Washington and can see appropriate districts)

0:41 - New tech: Cartography (Eureka - build two Harbors), Currency (Eureka - send international Trade Route)
New Civic: Games and Recreation (Eureka - research Construction technology), grants Insulae economic policy: +1 housing in all cities with at least two districts (as well as five other effects)

1:23 New Civic: Feudalism (Eureka - build 6 farms), grants 1 military and 1 economic policy

1:24 Oil Well grants +2 production

1:29 Maryannu stats: 33 ranged str, 23 melee str, 4 movement, 2 range

Cross-post from the screenshot analysis thread.
 
In the mini-map, at 1:36 of the Cleopatra/Egypt video, on the continent opposite of Egypt, we can see what looks like 4 other civs. Or city-states, but I don't see any black. Anyways, America and China are both clearly present, but the other two seem to have the color schemes of Babylon and either Rome or the Mongols from Civ IV. Now, I may be wrong and they're city-states, but I found that interesting and wanted to point it out.

By the way, do we now know what Egypt's capital is now? :P
 
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