Civilization 6: Rise of Datlof

Civilization 6: Rise of Datlof v1.6.3

I have begun working on the next update for the mod. Here's a sneak-peak at the changes I'm making (this may not reflect the actual change log upon release):

Bug Fixes:
1. Gin Slingers will be upgradeable to crossbowmen (bug fix)
2. Hopefully people won't be seeing Cleopatra instead of Lewis Brindley as the leader anymore (I have reason to believe that this is a problem with my LeaderFallbacks.artdef)

New Content:
1. Temporary music will be added
2. Buildings/units will be flavoured (by using EVEN MORE ARTDEFS)
3. "Datlof's Last Stand" will also grant -2 gpt unit maintainence while at war
4. "Land Hungry" will also grant +10% border growth throughout the game
5. XCOM Squad (won't be as op as Civ 5 version)
 
NerdByFate updated Civilization 6: Rise of Datlof with a new update entry:

Civilization 6: Rise of Datlof v1.5.0

New Content:
*Modified "Datlof's Last Stand" (now grants -2gpt unit maintenance)
*Modified "Land Hungry" (now grants science for combat victories)
*Added "XCOM Squad" as a unique unit
*Added temporary music
*Flavoured buildings/units (via ArtDefs)

Bug Fixes:
*Gin Slingers now upgrade into crossbowmen
*Cleopatra bug fixed (or so I think, please comment if you see it again)

Misc:
*Switched to semantic versioning (to convert a previous version to the new format, follow this: x.y ---> 1.x.y)

Read the rest of this update entry...
 
Just added those tunes I previously mentioned to the mod! These are the ones:

All Rise for Datlof - The Yogscast & some others...
Who Likes to Party - Kevin Macleod
Exotic Toys - melodicpictures (Yogscast spin)
Baba Yetu - Chrisopher Tin
Gay Activity - Richardson Clive
Vectors - Area 11
All the Lights in the Sky - Area 11

Also, the mod now works with Rise & Fall. Enjoy!
 
Back
Top Bottom