CaiusDrewart
King
England should definitely be higher.
Unique and cheap harbor adjacent to commercial hub means two quick trade routes per coastal city while your inland-cities specialize in production, science and culture. Production in your coastal cities gets boosted by in-land factories and internal trade routes. No need for industrial zone. International trade routes boosted by social policies give you tons of money, science and culture.
Short guide:
Quickly expand in early game, I'd say 6 cities minimum (4 coastal). If you run out of space, consider attacking a neighbour, especially when you have early horses.
After that, rush towards exploration (government with +2 trade routes), explore with two caravels (upgrade two galleys) while going for both unique units (they unlock roughly at the same time). Now, the second expansion wave can start to all the lucrative locations on other islands and continents (use +50% settler card again). You get a free redcoat unit per city and can immediately spam cheap harbors to quick-start those new cities via trade routes.
After this second wave, you should be looking at 10-15 cities with 20+ trade routes and quite a strong military, both naval and land.
Now you have two options. Either go for domination or, even easier, for cultural victory. Each british museum can hold SIX artifacts and you only need one archeologist per museum. With the guaranteed (!!) theming bonus, England gets roughly 55 tourism and 35 culture per museum !! Depending on how well you managed your core cities, you can have four museums up and running rather quickly. If not, just use your 300-400 gold per turn to rush buy them. You can also build the Eiffel Tower and spam seaside resorts in your coastal cities. Also remember that open borders and international trade routes give you +50% (or +40%?) tourism with each civ.
With this strategy, I won culture VC on turn 245 with 1010 tourism per turn. =) Emperor, standard speed + map size. Fractal map. It felt like CIV5 Venice on crack.
Edit: Also, England's music is amazing
Screenshot one turn before victory:
Spoiler :
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Really interesting post. I've been trying to make the super-wide, trade-heavy culture victory work as England and I haven't had nearly as good results (playing on Immortal). The lack of any help at all until Royal Navy Dockyards show up hurts. So does the fact that sea tiles and sea resources are currently horrible to work (I hope that changes eventually.)
There's also some downsides to the unique harbor. They're definitely good--they're cheap and they grant a trade route. On the other hand, though, harbors generate the least useful kind of great person points, and are the only early game district not to benefit from any city states. (They should add in some Maritime city states that give Harbors bonuses!) And of course, sometimes the good city spots are more than 3 tiles from the coast. All these factors make harbor spam a little less enticing.
Nevertheless, you've inspired me to try another England game. It seems really fun if you can pull it off.
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