GoodGame
Red, White, & Blue, baby!
- Joined
- Dec 17, 2004
- Messages
- 13,725
Re-doing the old Civs in Civ4 is a must.
Civilization I is so basic that I doubt it's worth more than 5 minutes for the retro nostalgia feel. The 'Congress' feature and spin-off civs from rebellions are about the only really cool features that the sequels sometimes (regrettably) ignored.
Civ II is probably worth a few replays.
Civilization I is so basic that I doubt it's worth more than 5 minutes for the retro nostalgia feel. The 'Congress' feature and spin-off civs from rebellions are about the only really cool features that the sequels sometimes (regrettably) ignored.
Civ II is probably worth a few replays.
solomonrex said:Can anyone review Civilization I from this package?
Can anyone tell us more about the card game?
Neither of these will be covered by any game site, it seems.
I think it's awesome that 2k released the source code for Civ IV. I can't believe this didn't get more attention (can you host seminars on MSDN to spread the word a little more?) This package looks really cool, and I'll buy it as soon as my pc can run Civ IV... And I bought my laptop just last year!
I initially thought these would be "remastered" games on the Civ IV codebase, since Firaxis made the customizability/programmability of Civ IV such a big selling point. Is it even possible? Has anyone tried this (duplicating the original game in a modern Civ engine)? I just loved the original's pacing, battle system and tech tree. It's probably just nostalgia talking, but except for not having hit points on the units, it's think it's the best civ I've played.
This was my first post, so I'd like to thank the people behind civfanatics for everything you have here, it's terrific. Keep it coming.