Civilization core area maps?

I have another questions also, why do the English have no interest in settling within France? For hundreds of years following their historical spawn in RFC (including the Hundred Years War) England and France fought over various pieces of what is now considered to be French territory.

I don't think there is anywhere near enough fighting between England and France in RFC which I would like to see changed if possible.
 
^

AI settler maps =/= AI wars maps. These are two different things.

BTW, why Cap Horn has more appeal to the Dutch then Batavia?
 
I don't think there is anywhere near enough fighting between England and France in RFC which I would like to see changed if possible.

One reason this may be is that I think it is very difficult to re-create "small wars" between European rivals where only tiny pieces of land separates them. Historiclaly, most European wars were not total wars which resulted in someone's collapse but rather, ones that resulted in small transfers of land, territorial rights, etc. This is hard to implement in Rhye's since the European homelands are very tiny and the loss of just 1 city could trigger instability and eventually collapse.

France has maybe 3 or 4 cities within their homeland so the taking of just one could end the war as they may collapse. Also the advantage England had with their navy and crossing the English channel is moot as rival civs can get to England very easily in just one turn without worrying about naval interception. The only way the English navy could really stop an invasion from a European country close by would be to have ships guarding every coast line in Britain, which would be a big undertaking and also again would hardly be foolproof as all you need to do is take out 1 ship and then land the troops!
 
I agree with Q-Meister, however I've witnessed more than once a British Cherbourg.
 
I agree with Q-Meister, however I've witnessed more than once a British Cherbourg.

But that's probably from Cherbourg flipping due to English culture, not warfare.

Calais would have been too close to Paris and Amsterdam. Bordeaux and southern France was under English control for about 250 years from 1190 onwards, but there's no way to recreate that in RFC without disrupting France too much.
 
The thing is a few hundred Medieval years in RFC isn't really that many turns and the AI usually spends them building up their infrastructure.
 
But that's probably from Cherbourg flipping due to English culture, not warfare.

Calais would have been too close to Paris and Amsterdam. Bordeaux and southern France was under English control for about 250 years from 1190 onwards, but there's no way to recreate that in RFC without disrupting France too much.

True, and I agree this is too hard to recreate. But what about trying to recreate the battle of Agincourt by scripting a bit more war between England and France during the middle ages? I'd like to see this...
 
This has been mentioned elsewhere, but I recall it just now as a pertinent point: France rarely builds knights in RFC due to a lack of Iron now that the German city next to the Iron has been moved a bit from the previous patches.

Agincourt definitely would need some French knights...
 
I thought the city moved one tile space though. After checking I realised I was thinking of Milan -> Venice.

France really does go without Iron in most games where Germany has survived the early days. Germany has certainly improved in stability with the newer patches, to the point that I would say 9 out of 10 times hasn't collapsed going into the Industrial age. This means that Frankfurt controls the only Iron that France is likely to consider for most of the Middle Ages. France rarely controls the Iron in western Canada as part of its American possessions, and I can't remember the last time I saw a French Knight.
 
There should be iron in the Lyonnais, the french Gauls used iron extensively.
 
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