Civilization elimination thread

America 14
Arabia 23
Aztecs 20
Babylon 28
Byzantium 21
Carthage 24
Celts 12
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 20
Greece 22
Huns 8
Inca 25
Iroquois 17 +1
Japan 18
Korea 21
Maya 28
Mongolia 11
Netherlands 17
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 18
Siam 21
Songhai 12 -2
Spain 6
Sweden 15

Iroquois: Great UA that not only lowers road maintenance, but also means that if someone shows up on your borders, you can move your troops to get the enemy a lot quicker. Paired with Swordsmen that don't require Iron and you have a powerful defense. UB is great, and if you can get your cities high in population, you can have a very, very high production.

Songhai: Pretty weak UA, and the UB is just decent.
 
Korea: Downgraded for the UUs. Siege unit that doesn't have a bonus attacking cities and a caravel that doesn't enter ocean tiles? Why not just give them an artillery unit can only melee attack and Lancer that gets a penalty attacking mounted units? Sure they have their uses, but they are both missing what makes those kinds of units so great in the first place. Even though they're made to played tall, it's still useful to have siege units that are always relevant and ships that can explore as soon as possible.

You do that right now when you upgrade hwacha's they retain the 200% bonus against cities. Plus korea is supposed to be played as turtle civ, using it's UU's for defense rather than offense while teching at a fast rate!
 
You do that right now when you upgrade hwacha's they retain the 200% bonus against cities. Plus korea is supposed to be played as turtle civ, using it's UU's for defense rather than offense while teching at a fast rate!

Sorry, I was editing my post after I posted it. I didn't think they deserved to get demoted for the reason I gave it.
 
America 14
Arabia 23
Aztecs 20
Babylon 28
Byzantium 21
Carthage 24
Celts 12
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18 (-2)
Greece 22
Huns 8
Inca 25
Iroquois 17 +1
Japan 18
Korea 19 -2
Maya 28
Mongolia 11
Netherlands 17
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19 (+1)
Siam 21
Songhai 14
Spain 6
Sweden 15

Russia's UA seems to be overlooked a lot when people talk about strong UAs. +1 production from strategic resources is so important early on, and goes hand in hand with the double horses and iron (especially horses early on); you can't really take advantage of the double quantity if you can't pump out units quickly in the early going. The double uranium is fun later on if you like using nukes. The Cossack is a bit mediocre (though by no means weak), but the Krepost makes Russia a tile-eating monster. One of my favorite civs to play.

Don't get me wrong, France is strong. But I can't stand it when my UA runs out in the middle of the game. Sure, you should be able to make up the loss of +2 culture/city by the time Steam Power comes along, but I just don't like having that expiration date. Both UUs are fine, but I wish the Foreign Legion would stick around longer.
 
America 14
Arabia 23
Aztecs 21 (+1)
Babylon 28
Byzantium 21
Carthage 24
Celts 12
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 8
Inca 25
Iroquois 17
Japan 18
Korea 19
Maya 28
Mongolia 11
Netherlands 17
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 4 (-2)
Sweden 15

Aztecs - culture for killing and big, big cities? I love it.
Spain - too much lucky depandant for use of UA.
 
America 14
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 24
Celts 12
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 8
Inca 25
Iroquois 17
Japan 18
Korea 19 + 1 = 20
Maya 28
Mongolia 11
Netherlands 17
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 4 - 2 = 2
Sweden 15

Spain must go, its UA is bad design and doesn't compare.

Korea is a great cub for high difficulty, turtle till you got tech lead then puppet the world.
But I must say catapult upgraded to hwatcha retaining the 200% vs cities is borderline broken. It can two shots capitals if you're fast enough to tech it. It feels wrong somehow.
 
America 14
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 24
Celts 10
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 8
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 28
Mongolia 11
Netherlands 18
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 2
Sweden 15

Same vote as yesterday for the same reasons.
 
America 14
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 24
Celts 10
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 6 (-2)
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 28
Mongolia 12 (+1)
Netherlands 18
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 2
Sweden 15


Mogolia because it is still the reigning champ of midgame landbased warfare. A Keshik horde backed by Khans is unstoppable, even at deity level with pikes everywhere. There's nothing the ai civs can do to effectively counter you until the Industrial/Modern era units are available. The UUs and UA work in perfect synergy.

Some complain about their partial UA combat bonus against city states. On immortal/deity it becomes very useful, when the ai civs ally with just about every cs on the map and a lot of these cs cities might surround your empire with dozens of units to throw at you. With the cs combat modifier 1-2 keshiks + khan can protect your land very effectively. In short, the Mongols are perfection on a landmap.

The Huns because I agree with the poster who noted that their advantage is very shortlived. Their fire burn out very quickly. On a watermap, they would be downright neutered compared to the opposing civs no matter which ones they are.
 
America 15 (+1)
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 24
Celts 10
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26 (-2)
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 2
Sweden 15

America is one of the best late game war monger civs. Having Minutemen upgrade to Mechanized Infantry with no terrain penalty is super powerful.

Maya is boring to play in my opinion. I have played them twice now, and after the initial interest inspired from the long count calendar, they become a meh civ very quickly. The long count great people would be a very powerful UA if it didn't increase the cost of future great people. Using this UA, I am forced to take great people which do no contribute to my overall strategy and delay the generation of great people which are strategically important. Want a free early GS for an Academy, play Babylon and get it much earlier than Maya. Want a GE to help with a wonder, build a GE focused city as any civ and watch them pop throughout the game. With the Mayan ability, these GE are delayed by the GA, GM, etc. that you might not want/need for your strategy.
 
America 15
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 25 (+1)
Celts 10
China 22 (-2)
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 20
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 2
Sweden 15

Carthage is just way too fun early with their forest elephant. Planning how to move in an early war to best use them is one of those small joys of CiV.

I'll spread the hate more with China. While the paper maker is good, it's boring. The UA is pretty nice but, again, boring. I find China very powerful, but dull to play.
 
America 15
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 24
Celts 10
China 24
Denmark 7
Egypt 13
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 18
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 3
Sweden 15

Until Persia is gone, my -2 belongs to them. See my previous rant on the top.

I know it will be in vain, but I have to toss a vote Spain's way. They have my favorite color pair and a nice icon, I love exploring early (sometimes I open with two Scouts), and Conquistadors are great. I understand what people are saying about the UA, but not all of us play Deity. Spain is good because Spain is fun.
 
I didn't even notice that I had the opportunity to kill off Spain. I'm sure someone else will do the honors. Really, I do not dislike Spain as much as Maya, so it would have been in disingenuine any way.
 
I for one, would not mind to see Spain go. I decided to give it a vote of confidence and do an OCC on Deity with it, and squarely saw my head handed out to me. I found 1 wonder (yay...) and even it wasn't enough to save my sorry city, which I actually got to build in a great location (5 luxuries, of which 3xPearls, sheep, wheat and cattle around).

Great start huh? NOT!!! Cause Atilla was my neighbor. His early DoW on T40, followed by a swarm of Rams and Horse Archers waltzing over my sorry army of 7 archers I will remember for a long time to come. With any other civ I would at least have CB's... Freaking first ever loss on Deity :)

EDIT: What's even worse, was that I also decided to go out to the seas early in order to explore and find natural wonders. By the time I lost on T65 I had encompassed almost the entire Pangea map, met every civ and found squat!!!

GG Spain. You can by no means compete for the right to be one of the decent civs.

EDIT 2: Took another go. This time got DoW'ed by Askia and Carthage. Beat them up, took to the seas, and proved the world was round. Imagine how many wonders I found!!! If you imagined 0, you got it right.

Again, Spain proven unworthy.
 
America 15
Arabia 23
Aztecs 21
Babylon 28
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 14
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 18
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 3
Sweden 15

Carthage... always same reason ... only civ i cannot win with at deity...
egypt ... why hate it so much ... UA is nice (we will always build wonder ... and when we do we want it faster)... UU is not so bad i will take any advantage to resist the 20th and 40th rush... it is the only civ with monghol where i build archer chariot i think...
 
America 15
Arabia 23
Aztecs 21
Babylon 26
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 14
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 19
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 3
Sweden 15

I don't like the science VC (cookie cutter etc.) and I especially dislike Babylon, does not deserve the lead by a long shout. The UU goes too quick now. The UA got heavily nerfed and the UB was always next to useless.

Almost went Sweden cos they're really interesting and under represented at 15, but for Persia to be ranked no higher than 18 other civs is just a travesty. The most 'inevitable' feeling I get for my victories out of all the civs, and the extra movement and the upgraded immortal healing make warring really fun too.
 
America 15
Arabia 23
Aztecs 21
Babylon 26
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 12 (-2) I just always have such a tech lead and wonder lead i dont need the bonus
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 19
Roman Empire 21
Russia 19 (+1) always powerful combine ranged units with cozaks = unstoppable
Siam 21
Songhai 12
Spain 3
Sweden 15
 
America 13 (-2)
Arabia 24 (+1)
Aztecs 21
Babylon 26
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 12
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 25
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 19
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 3
Sweden 15

Gonna vote purely on raw power.
America in my opinion is by far the weakest civ to play with. Their UU's and UA are very underwhelming and on higher difficulties it feels like playing a civ with no identity or advantages.
Arabia however is amazing. All the games I played Arabia were complete cakewalks, even on Deity.
 
America 13
Arabia 24
Aztecs 21
Babylon 26
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 12
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 26 (+1)
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 19
Roman Empire 21
Russia 19
Siam 21
Songhai 12
Spain 1 (-2)
Sweden 15

Spain: not much use, too situational.
Inca: love the terrace, can give lot of food and production to your cities.
 
Korea is a great cub for high difficulty, turtle till you got tech lead then puppet the world.
But I must say catapult upgraded to hwatcha retaining the 200% vs cities is borderline broken. It can two shots capitals if you're fast enough to tech it. It feels wrong somehow.

It is wrong - it's a bug. Which is why the Hwach'a doesn't come with it when you build/buy one from scratch. Somehow the system has decided that the 200% attack is just another transferrable promotion. I don't think bugs should be counted either for or against a civ.

America 13
Arabia 24
Aztecs 21
Babylon 26
Byzantium 21
Carthage 22
Celts 10
China 24
Denmark 7
Egypt 12
England 16
Ethiopia 20
France 18
Greece 22
Huns 6
Inca 26
Iroquois 17
Japan 18
Korea 20
Maya 26
Mongolia 12
Netherlands 18
Ottoman Empire 20
Persia 19
Roman Empire 19
Russia 19
Siam 21
Songhai 12
Spain 1
Sweden 16

Sweden: Same reasons as yesterday, and this is also a surprisingly versatile civ whose UA can be exploited in several ways; focusing on the DoF element to churn out GSes etc. to full effect, conquest to produce GGs/GAs to feed city-states, or going the full diplo route using civ relations to boost the production of GPs you feed to city-states.

Rome: The civ I'm currently playing. Somehow Rome always ends up on islands, and without iron, when I play... The civ seems to lack focus; its dual UU is good for early domination (assuming iron and enemies), but burns out fairly quickly and the UA doesn't have any obvious synergy with it. The UA by itself is a lot less impressive than many, and doesn't promote any particularly interesting play style. So, it's a civ that's reliant on a somewhat situational domination approach at a very specific game stage, it's a warmonger civ that offers no particular advantages when warmongering for most of the game (read: Huns), and combines these with an uninspired and relatively weak UA.
 
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