Attached are the latest dev versions
I've added Global Max Cities and enable Global Max Units, as well as fixing some stuff for the Events memory.
I'm amazed I still had the files.
Which 'bug' would that be? I assume you're referring to the version in post #40: Elys' final release (I use the 40 posts/page option, so that would make it the bottom of page 1 ). The number of cities is still capped at 255 (give or take) in that version. That's the version people should be using. The one that I attached in post #68 is a test version; the cap has been lifted to 768 cities, but it's buggy.I downloaded the Civ2 Unlimited file on the bottom of page 2, and I just would like to confirm that it does not have the maximum cities bug.
Which 'bug' would that be? I assume you're referring to the version in post #40: Elys' final release (I use the 40 posts/page option, so that would make it the bottom of page 1 ). The number of cities is still capped at 255 (give or take) in that version. That's the version people should be using. The one that I attached in post #68 is a test version; the cap has been lifted to 768 cities, but it's buggy.
I wonder, why it shouldn't. It should.I wish this worked with the MGE AI Fix =/
I wonder, why it shouldn't. It should.
By the way, I have gathered some of my games patches on my blog, there is also AI attitude patch WITOHUT "find city" bug(that bug occured, because I have removed that function for playing D+255 purpose).
http://patchesgames.blogspot.com/
Did the Civ2 Unlimited patch overcome the global max units from 2048 to 32000 problem in the end?